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Improved health bars, coming soon to a league near you!

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Xelnath Xelnath's Avatar ?? Game Systems Designer
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1 of 18 Riot Posts
02-21-2013

Hello Summoners,

Since the launch of the game, it's been hard to see how much health a champion has. We've revisited our assumptions in what information needs to be clearly conveyed to players and updated the champion health bars to handler higher health.

Here you can see how the original health bars worked:

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Once Amumu passed 3,200 health, the notches stopped increasing and it is very hard to count how much health an opponent has.

Here, Amumu is modelling the new health bars:
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When you cross the 1,000 health threshold, a full, dark tick now appears. This makes it easier to see how many thousands of health your opponent has.

While we tried many, many iterations, we chose this one because it balanced between familiarity (no need to re-learn what 1 tick means!) and clarity past 2,000 health.

What do you think?

"A different view..." - Kha'zix

 
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Uncle Funkbox ?? Senior Member
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02-21-2013

rad

 
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Chocoßo ?? Senior Member
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02-21-2013

i think you should have tackled the health stacking issue instead of making health bars more readable for people who are stacking health

 
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Der Kokosnuss ?? Junior Member
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02-21-2013

I actually like this idea, but it would take some getting used to

 
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Tenshyo ?? Senior Member
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02-21-2013

Can't say I really like it, but I suppose I'll get used to it

 
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Blaster ?? Senior Member
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02-21-2013

Cool!

 
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JoeyMakesMagic ?? Senior Member
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02-21-2013

I think i'm tired of building health, I don't want to hear more about health

 
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Not Enough Yaoi ?? Senior Member
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02-21-2013

Riot:
"Oh my goodness, look at all these bruisers stacking health with their Warmogs! Something needs to be done about this!"

"We need to make health easier to see!"

 
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Fairy Tale ?? Senior Member
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02-21-2013

c00l

 
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Ramizy ?? Senior Member
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02-21-2013

Or you could fix warmogs