1-) Vote Kick
Originally Posted by Lyte
We want to take some time today to talk about Champion Select.
1) What are the problems?
2) What are some potential solutions?
1) Vote Kick | Players want the ability to vote kick toxic players from Champ Select.
2) WoW Dungeon Finder | Players want the ability to queue up for a particular role like “Healer” and “DPS” and placed into a Champ Select with a team
3) Prisoner’s Island | Players want matchmaking to pair toxic players with toxic players, and positive players with positive players.
What are some pros and cons to these ideas? Would they work for League?
I personally think vote-kick could work, but it has the greatest potential for abuse from the three options here. The main avenue of abuse i see here is it being used as a free dodge tool. What I mean is not happy with team select?? VoteKICK.
Many would argue that it would be a positive, you can always kick that one toxic/troll player. I just don't see this option as being used in a positive way. There are far too many ways to abuse it.
It's a good idea on paper, but let's look at the ways it can be abused
- Free dodge
bullying in premades
kicking summoners that try out new champs (anyone who doesn't adhere to the current meta takes a risk of being kicked.)
I'm sure there are more, I just can't think of any at the moment. This is versus its positive outcome where we can kick real toxic/troll players. Given that the population of toxic players is 0.7%, i see this tool being abused more than it being used for its intended purpose.
Even if you limit the amount of Votekicks a player can do, the potential for abuse is still there, in fact, it brings in a new way. Save them until you know there is little chance of you winning a match and use it then and only THEN.
All in all, I think the player-base wants votekick to avoid trolls, but the way it can be abused outweights the preceived benefits. Personally, A few (perhaps you can accrue them as time goes by) free "dodges" are a better way to solve this one toxic player in champ select.
2-) Dungeon Finder
This I believe is a great option. There doesn't need to be elaborate selection options that would force a meta.
I can't think of a perfect system that would not "force" some sort of meta, but here is an idea.
Solo Lane (Mid)
Solo Lane (Top)
Duo Lane (Support)
Duo Lane (Damage)
Duo Lane (Top)
Basically this is somewhat restrictive on where each summoner can go, but as it stands now, whether we like it or not there is a META. 1 mid, 1 top 1 jungle 2 bot.
The options here are simple you either get
1 mid, 1 top, a jungle and a duo lane bot (Which can then switch lanes at will, but lets be realistic, that involves TEAM STRATEGIES, which is non existent in Solo Que)
or you get,
1 mid 2 top 2 bot, I've seen this done, not at high level mind you, but I've seen it. I figured it could be an option.
Personally I LOVE the first option, you already know where you are going, how you fill that role is up to you.
3-) Prisoner's Dillema
I'm all for this option as well, with one caveat. There has to be a way to get out of the prisoners island. I don't think non-reports will work, because the playerbase may report eachother therefore keeping themselves in the island permanently.
What I would suggest is, make it similar to the way punishments currently work.
1 instance you get a week sentence (pun intended), second 2, third 4 etc. There should also be a life sentence similar to permabans. If you are being toxic game after game, warning after warning, then you deserve to be in this pool of players permanently.
P.S. I know I'm late to the party, but I figured I'd chime in.