Originally Posted by Stumpster
Actually, with both Tiamat and Ricochet because the bounces do a percentage of what the first enemy was hit with, critical hits cause more damage. With Spray and Pray, everything seems to work with each hit. Tested with Black Cleaver, and each enemy that was hit had reduced armor.
Well, that totally was incorrect. Just tested with Sivir, and the Ricochet gains no extra damage from hitting the first target with a critical strike. Turns out that it does a percentage of your attack damage, not
a percentage of what the first target was dealt. This means that if you hit an armored Rammus for 40 and your attack power is 100, the first bounce will still deal ~70. I think.