Quote:
Originally Posted by Drizz
Riots supposed balance philosophy is that every champion should be balanced to the maximum efficiency that they can be played at. Yet there is still a short list of champions that are just better at their jobs than others
Should this really be how it is? There is almost no reason to play any caster besides annie or vlad due to their ease of use and massive effectiveness in team fights. You would have to be VERY good at veigar or anivia to come close to equaling them, and there is no payoff at all.
If there already exists champions that are plain better than others, MF & Twitch > trist & teemo, galio amu > most other tanks, etc. Should the list at least be biased on skill?
I think there should be a choice like, "Well this champion X has a more powerful ult but is hard to land and his farming is hard, so i will chose the more reliable but less powerful champion Y"
when in reality there is no consequence to choosing the "easier" champion because in end game they are all balanced the same
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It can be difficult to say, since in game balance, especially of this variety, you shouldn't ever be able to use the word 'best' or 'better' since it should be all situational when one exceeds the other, granted one could be better in more situations, but that still shouldn't make them 'better', regardless of how difficult they are to use. There should be counter picks and champions that work better in certain line ups than others, you can usually tell when a champion is slightly 'OP' when they fit perfectly into every line up (morgana, sona).
It's usually the characters skill set, more than anything else, which can result with them being over powered. Endless auras and an instant aoe disable, or how about a snare and the ability to make your carry completely immune to CC, debuffs, and all other negative effects? The ability to bring yourself into the rest of the team (distance closing) which basically negates the only down side of your ultimate which is also an instant aoe disable (amumu). Why pick shen who has a difficult time initiating when amumu can close distance and his aoe disable is much larger? Why pick rammus if he can close distance but can only disable one target? Well, for rammus the case could be argued that is ganks are comparable to shaco's, but after level 6 Amumu can guaranteed some kills if bandage toss lands.
Personally, I don't find Veigar to be that much harder to play than Annie, in fact, they're basically the same thing in terms of how you burst. Annie R>Q>W>Q (stun+burst; burst; burst; burst) Veigar E>W>Q> R being situational, you're just mashing buttons, the reason Annie is a better is because her skill set fits the role of an AP carry better than veigar (early game dominance) where as veigar is more of a late game AP carry, which is not what AP carrys are suppose to be used for late game, late game their primary purpose is their utility.