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New summoner spell: Protect

First Riot Post
 
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Exying ?? Senior Member
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04-10-2011

As much as i would want to use this on my annie just to get 300 Mr and Ar just to be a di*k, Theres no way id use it in a ranked game.

 
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Vytaan ?? Senior Member
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04-10-2011

Quote:
Originally Posted by Exying View Post
As much as i would want to use this on my annie just to get 300 Mr and Ar just to be a di*k, Theres no way id use it in a ranked game.
Mm, why is this? Try to explain if you can

 
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Vytaan ?? Senior Member
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04-10-2011

Moar bump =)

 
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Odbarc ?? Junior Member
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04-10-2011

Why not just 'block' an enemy magical or/and physical attack? 240s cooldown.

My vote likes the defenses (1st option) because it scales with level.

 
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WILL SMlTH ?? Senior Member
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04-10-2011

Quote:
Originally Posted by Vytaan View Post
250 upvotes, awesome!
PLEASE post your opinion/comments/suggestions instead of only voting, so I can keep this idea on the first page! =)


Protect
Places a defensive shield on your champion, granting you 30 Armor and 30 MR (+2.5/lvl) for 4 seconds.

Cooldown: 150 seconds

I think this change could make squishy melee DPS more viable (especially in teamfights), without becoming overpowered.

OR:

Protect
Places a defensive shield on your champion, decreasing all damage received by 40% for 3 seconds. This does not reduce tower damage.
In case the first spell makes tower diving too easy.

Cooldown: 150 seconds

OR:

Protect
Places a defensive shield on your champion, granting you 100 Armor/MR for 2 seconds.
Higher skillcap: you'll have to predict when your enemy is going to nuke you. Think of it like Kayle's ulti (but worse, obviously). Also not as easy to towerdive with.

Cooldown: 120 seconds

OR:

Protect
Places a defensive shield on your champion, blocking the next 125 (+25/lvl) damage taken. This has a 5 second duration.

Cooldown: 180 seconds
I made it slightly better than Heal because Summoner Heal is AoE. Protect on the other hand would only be cast on yourself.

150 upvotes by now, I hope someone from Riot will be able to share his/her opinion sometime
what if the whole team picked this "protect" spell and used all at once in a late game team fight? automatically victory?

 
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Yousosmart ?? Member
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04-10-2011

If they remove Flash, Protect could make a very sound replacement, as it would help replace Flash as an escaping tool. Lets you survive by the skin of your teeth, without seeming cheesy.

Fund it.

 
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DrTrevor ?? Senior Member
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04-10-2011

Okay!!! here's my opinion.

Protect: Your champion gains 30 (+5 per level) magic resist and armor for 2 seconds. around 200s cd.

The short duration makes tower diving hard but also possible, but it still is going to take skill. But if you can burst someone down in two seconds then you could probably tower dive without this spell...

Protect would give your champion a good buff for a short duration making it take skill and good reactions to time it with the high damage spells thrown at you. The extra 35 armor and mr early game could save you from an annoying blitz grab in an early level 1 fight or give you the upper hand in a 1v1 or 2v2. Come end game 120 armor and magic resist is a lot but is still countered by a void staff, last whisper or ignite.

If your worried about dps champs destroying people with this "op" spell then ask yourself how much dmg can most champs do in 2 seconds? And how bout you ask you friendly neighborhood sion to throw a quick stun on the champ? Once the 2 seconds is up the champ would be in a bad position and likely be able to be focused.

The purpose for this spell should be solely defensive. It's main use is to get out of sticky situations or survive large bursts like karthus, veigar or lux ult. You can still be stunned while it's active and the short duration makes it's use of an offensive spell almost null and void >_<.

Why choose over other defensive summoner spells?
Flash. Flash can't be used while stunned or snared making you susceptible to high amounts of dmg. Protect would allow champions to survive being stun locked and allow them to survive ults and other high dmg abilities that flash can't do anything about (karth ult, malz ult, cait ult, ww ult, etc)

Ghost. Ghost lets you run away! But running aint gonna do **** when ez, karth or lux ults ur ass from across the map. Protect once again allows you to survive these large bursts.

Heal. Heal may save you from large bursts if you already have lots of mr and armor but it can't really help you when your stun locked or being focused in a team fight.

I like this idea because it will take skill.... Something a lot of people are lacking in this game. Rather than flash or ghost, protect is not gonna insta save you if you don't know how to use it. With flash you can just disappear from a gank... Protect would need to be saved for a certain moment in order to reduce the main burst dmg. Protect however is much more beneficial in team fights since it can save you from being stun locked or from a huge burst of dmg.

I just think riot needs to quit making so many champs and expand the game a little bit. I could see this being a huge spell once the 7v7 map comes out (if its 7v7 idk) for the same reasons as on a 5s map.

 
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Vytaan ?? Senior Member
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04-10-2011

Quote:
Originally Posted by hateTwilight View Post
what if the whole team picked this "protect" spell and used all at once in a late game team fight? automatically victory?
That might be strong, but any carry/mage with a Last Whisper/Void Staff will cut through the resistances like butter. Also, they are still vulnerable to being kited. After Protect wears out, the team would have a great disadvantage, especially if the OTHER team has Flash/Ghost which would make escape pretty much impossible.

 
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Vytaan ?? Senior Member
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04-10-2011

Quote:
Originally Posted by DrTrevor View Post
Okay!!! here's my opinion.

Protect: Your champion gains 30 (+5 per level) magic resist and armor for 2 seconds. around 200s cd.

The short duration makes tower diving hard but also possible, but it still is going to take skill. But if you can burst someone down in two seconds then you could probably tower dive without this spell...

Protect would give your champion a good buff for a short duration making it take skill and good reactions to time it with the high damage spells thrown at you. The extra 35 armor and mr early game could save you from an annoying blitz grab in an early level 1 fight or give you the upper hand in a 1v1 or 2v2. Come end game 120 armor and magic resist is a lot but is still countered by a void staff, last whisper or ignite.

If your worried about dps champs destroying people with this "op" spell then ask yourself how much dmg can most champs do in 2 seconds? And how bout you ask you friendly neighborhood sion to throw a quick stun on the champ? Once the 2 seconds is up the champ would be in a bad position and likely be able to be focused.

The purpose for this spell should be solely defensive. It's main use is to get out of sticky situations or survive large bursts like karthus, veigar or lux ult. You can still be stunned while it's active and the short duration makes it's use of an offensive spell almost null and void >_<.

Why choose over other defensive summoner spells?
Flash. Flash can't be used while stunned or snared making you susceptible to high amounts of dmg. Protect would allow champions to survive being stun locked and allow them to survive ults and other high dmg abilities that flash can't do anything about (karth ult, malz ult, cait ult, ww ult, etc)

Ghost. Ghost lets you run away! But running aint gonna do **** when ez, karth or lux ults ur ass from across the map. Protect once again allows you to survive these large bursts.

Heal. Heal may save you from large bursts if you already have lots of mr and armor but it can't really help you when your stun locked or being focused in a team fight.

I like this idea because it will take skill.... Something a lot of people are lacking in this game. Rather than flash or ghost, protect is not gonna insta save you if you don't know how to use it. With flash you can just disappear from a gank... Protect would need to be saved for a certain moment in order to reduce the main burst dmg. Protect however is much more beneficial in team fights since it can save you from being stun locked or from a huge burst of dmg.

I just think riot needs to quit making so many champs and expand the game a little bit. I could see this being a huge spell once the 7v7 map comes out (if its 7v7 idk) for the same reasons as on a 5s map.
Also a great idea, and pretty much what I meant =) Just with some tweaked numbers I guess :P

 
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Vytaan ?? Senior Member
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04-10-2011

Small bump again