Not sure if this belongs in this section.
The animation for stealth can be a bit ambiguous at times, obviously not for opponents, but for whoever is using it. Standing in brush looks exactly like being stealthed to the user, even though they are different mechanics. I would suggest keeping the low opacity for stealthed characters but removing coloration and adding some sort of soft-edged outline of a noticeable color (eg electric blue).
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Neokorus
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