Originally Posted by Saishy
(Oh, and the whole mastery idea is fail, yeah that old and long skill tree was nice and all 10 years ago, but its just a old and overused idea now, and don't fit LoL at all, should be substituted by many but shorter trees, or a more customized skill tree)
Edit: Oh, and mana is also a bad mechanic, most games now don't use it anymore, or they are more "energy-like" replenishing fast when not used.
Ah... I just LOLed at this... If your plan is to become a game designer well gl because ideas and comments like these probably wont get you very far.... Every game which includes a spell casting cast let that be rpg, or MOBA games will always use mana for casters and "energy-like" thingy for melee and ranged classes (not in MOBA games though where everyone uses mana except for the few exceptions)
As for the game itself I'd agree with the map being bit too small, but I recall Riot saying they wanted to be the games shorter and packed with more action than DotA and the smaller map I guess is part of that. Though it indeed would be very nice to see new game modes added and maps as well in the sooner future. I mean you can see a "world map" when you enter the queue yet we only have 2 of those maps and a winter version.
With the Twitch issue I'd join those saying that if you are skilled twitch can be easily countered and with oracles as well. Minimap is your friend and you should regularly check it to see if you can see every enemy champion on map or not, and if not and you might be low hp r just have a generally bad feeling you should port back to base asap.
As for the 5v5 battles and AoE dmg yup some aoe like nunus definitely need nerfs... In a team battle where nunu is present and your teammates playing characters with low base hp pools get their hp reduced well below 50% with Nunu's ulti on early lvls (even late game if nunu has enough AP) and it takes 1-2 skill from other champions to finish off whoever is fleeing. That being said 5v5 battles are megafun if the teams end up being balanced both skill and character setup wise, though that is very rare.
And yes I'd say the matchmaking system would need a revisit as well, as I dont really believe it works as it was supposed to be. As many others posted previously you can see pretty much from like the 5th minute of the game who is going to win. I'm lvl 29 and have been regularly paired with low levels before and it just sorta pisses me off when I'm suppossed to be playing with players of my level and this dude practically even before there is 30 second to minion spawns gets lured under enemy tower at level 1 and he plays someone with low hp I mean why do I and all people with experience have to go through this? I know PuGs are not supposed to perform as well as a premade but this is just a bit too extreme and if the same carries on in ranking matches that will be very heavily unnacceptable to have my rank go down because some nabs. I kinda like that dude idea who posted as to have matchmaking based on win-lead points sounds kinda fun and balanced.
Thats all folks