I have an idea for his moves...
Q- 2 sec stun and when that wears off, 3 sec snare, and when that wears off, 5 sec slow + 150 magic damage (1.5 ap ratio)
W- AOE 4 sec stun + 300 magic DoT
E- passive- 50% chance to not be affected by CC. active- CC spells cast on him will counter and affect the caster.
R- Self Destructs the Maokai and deal 3000 magic damage and applies every CC to all units including towers in 4000 range.
passive- returns 75% of damage and amplifies it by 2.
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Marv7792
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