i wish, really deeply wish, that they would change how the turrets are treated in game. Now it's not difficult at all to lose a turret within 10 mins, which can make a game quick and i understand the desire for that, but plz change the fact of how turrets in mid to late game go down like college chicks at a frat party.
Even in early game they are not that much of a threat anymore, other than the obivous you have close to no health so getting hit by them is a pain, but when heimerdinger can backdoor a turret i get upset.
with this latest patch it seems like the purpose of AD AS chars that can backdoor turrets is not necessary, not when a AD carry can wipe out the entire enemy team at the 15-20 min mark, and the purpose of AP champs needs to be defined.
Actually that leads me to really think that the definition of chars and Archetypes really needs to be focused, Ap champs are awesome for taking out the other team but are squishy, we all know this, but when an AD AS and LS champ like Tryn or Yi or any other chars like them can wipe out a team AND destroy a turret without so much as blinking an eye i get concerned with where the focusing of classes has gone.
but thats just me