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Introducing RAFManager: 1 Second Skin Install/Uninstalls

 
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ItzWarty ?? Senior Member
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09-23-2011

Hotfix Version 1.4.3
- Fixed GUI Mod Issues (Files weren't being compressed Properly)
In the future, if something doesn't work, TELL ME! I had no idea of this for months.
You can ALWAYS contact me if these exist at ItzWarty@Gmail.com
In addition, you can tweet to Twitter.com/ItzWarty/
- This is a small patch in comparison to the upcoming. *Hint hint*
[RAF Manager is getting a few larger updates soon]
- RAF Mount is in the directory now. You may use it to mount RAF Archives to R:/
- This is not tested on a computer other than mine. Hopefully it will work.
If not, tell me

 
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Akdar ?? Senior Member
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09-23-2011

I Really appreciate how you do this ItzWarty.

Prior to their big overhaul I had every character in a custom skin (manual unzip and instal them into the folders, wasnt that hard just time consuming). Once they broke how that worked I gave up for a bit and then recently I tried using your system but it's just not working with all of the skins from Leaguecraft. I have tried multiple skins and only a few of them actually installed properly. It's just odd because it appears to be the skins that I want the most that arent working. Usually it's the skins with their own custom particles and what not.

The Armored Bear Morde I spent FOREVER trying to get working! I have it so the at character select it has the custom picture for the Armored Bear Morde but then it never works going into the game and the custom particles dont work.

 
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ItzWarty ?? Senior Member
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09-23-2011

Is file packing working, or are you getting errors related to RAFManager resolving the raf path?

 
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BigbyWolf ?? Junior Member
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09-23-2011

I'm getting the same as the poster above, Warty. I get a file ambiguity for many skins so I have to resolve the path... problem is that both of the files listed are the same. For instance:
1. Go to leaguecraft.com (custom skins)
2. Grab Infernal Magmaw
3. Unpack and drag into RAF
---> "Resolve File Ambiguity... " two files are listed and they are both the same (there is ONLY one file in the folder, I made sure)
DATA/Particles/aciddrops32.dds
DATA/Particles/aciddrops32.dds

 
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Mauve Thunder ?? Senior Member
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09-24-2011

Quote:
Originally Posted by BigbyWolf View Post
I'm getting the same as the poster above, Warty. I get a file ambiguity for many skins so I have to resolve the path... problem is that both of the files listed are the same. For instance:
1. Go to leaguecraft.com (custom skins)
2. Grab Infernal Magmaw
3. Unpack and drag into RAF
---> "Resolve File Ambiguity... " two files are listed and they are both the same (there is ONLY one file in the folder, I made sure)
DATA/Particles/aciddrops32.dds
DATA/Particles/aciddrops32.dds
ItzWarty said in an earlier response to me that he's working on fixing the file ambiguity dialog. Also I'll take this opportunity to, again, pitch my thoughts on how rafman should read the file/folder structure of each mod and use that to try and resolve the ambiguity on its own before asking the user each time. Sorry If I'm being a broken record here, Warty.

To more directly address your problem I can tell you that the listing in the ambiguity dialog is in order of the archive in which the files appear. You have two aciddrops.dds because there are two of them total in all the updates so this indicates that KogMaw got a particle update sometime after his initial release (most likely he has one in the .25 archive and then one in something further along like .38) A general rule of thumb is that model data should be overwritten on the FURTHEST DOWN selection in the ambiguity dialog while skins for default models should be replaced on the FURTHEST UP. Try it and see if it works for you. In your case try replacing the second option, I think that should work since the client reads the most recent files to stay up-to-date. Make sense?

 
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EsperWatkins ?? Junior Member
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09-24-2011

I made a post about it in the chinese art thread, but was told to ask here. When I try to pack the chinese splash art, it crashes when I get to this Janna. I was able to pack the chinese splash art on an earlier release of the art, but afterwards it gave me this error, so I can only do it with the old release.

Anyone know what is up or how to fix?

Quote:
So when I try to pack the new file, it gives me this error. It did not give me this error when doing the original art pack, but did when I tried 6.5 and 6.6 changes only, I just tried the 6.6 all zip, and it gave me the error too.

Anyone know what is up with this?
http://s227.photobucket.com/albums/d...ashmything.png

 
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Jaden ?? Senior Member
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09-25-2011

Any chance we can have a complete guide to install the Tencen art pack ItzWarty? Pretty please

 
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SethSalieri0 ?? Junior Member
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09-25-2011

I scanned the forums if i didnt scan enough sorry... but http://www.ItzWarty.com/RAF/ is a broken link what do i do?

 
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ItzWarty ?? Senior Member
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09-25-2011

Quote:
Originally Posted by EsperWatkins View Post
I made a post about it in the chinese art thread, but was told to ask here. When I try to pack the chinese splash art, it crashes when I get to this Janna. I was able to pack the chinese splash art on an earlier release of the art, but afterwards it gave me this error, so I can only do it with the old release.

Anyone know what is up or how to fix?
Click "Show Details" and give me the entire message revealed...

 
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EsperWatkins ?? Junior Member
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09-25-2011

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at RAFManager.MainForm.packToolStripMenuItem_Click(Ob ject sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Obje ct key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(Eve ntArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(M ouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventIntera ctive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(Event Args e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEven tArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(M ouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Mes sage& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
RAFManager
Assembly Version: 1.3.0.0
Win32 Version: 1.3.0.0
CodeBase: file:///C:/Riot%20Games/League%20of%20Legends/RADS/projects/lol_game_client/filearchives/0.0.0.25/1.4.0/RAFManager.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.236 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
wLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Riot%20Games/League%20of%20Legends/RADS/projects/lol_game_client/filearchives/0.0.0.25/1.4.0/wLib.DLL
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.235 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
update
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Riot%20Games/League%20of%20Legends/RADS/projects/lol_game_client/filearchives/0.0.0.25/1.4.0/update.EXE
----------------------------------------
wGUI
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Riot%20Games/League%20of%20Legends/RADS/projects/lol_game_client/filearchives/0.0.0.25/1.4.0/wGUI.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
RAFLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Riot%20Games/League%20of%20Legends/RADS/projects/lol_game_client/filearchives/0.0.0.25/1.4.0/RAFLib.DLL
----------------------------------------
zlib.net
Assembly Version: 1.0.3.0
Win32 Version: 1.0.3.0
CodeBase: file:///C:/Riot%20Games/League%20of%20Legends/RADS/projects/lol_game_client/filearchives/0.0.0.25/1.4.0/zlib.net.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.