Originally Posted by Xpecial
This I definitely agree with. Brand's Q doesn't go a pixel beyond the casting circle, while Kennen's Q extends quite a bit further.
I'm fairly positive that Siphon Strike doesn't break it. Vayne's Tumble doesn't break it, but Silver Bolts does, just throwing that out there.
Tiger Stance gives a DoT which I'm fairly positive breaks banshee's
Bear Stance stuns, definitely breaks banshee's
Turtle Stance gives a shield, doesn't break banshee's since it doesn't do anything offensively.
Phoenix Stance gives a passive AoE, obviously that doesn't break banshee's.
In terms of Banshee's popping, I think it's fairly consistent.
I meant all 4 skills in question (SS, Tumble, Tiger, Phoenix proc), not all 4 of Udyr's skills.
As of March, Banshee's does block Siphoning Strike:
Although his list also says Tiger Stance is blocked, so I don't know if maybe Tiger is just bugged.
100% guarantee that Tiger Stance doesn't pop Banshee's, as of last week. Udyr is my "main"/strongest champ and I've played him a lot in the past couple months.
Phoenix's AoE doesn't break it, but the on-hit every 3 attacks does.
It's annoying that I can't Tiger to break Banshee's, then Bear to stun. I have to pop Phoenix and attack 3 times to break Banshee's, then Bear. I could see why it's like that (breaking Banshee's so easily could be OP on a stunbot like Udyr), but then why does Nasus' Q break it, when he has arguably one of the best single-target slows in the game?
Generally though, yes, Banshee's is pretty consistent, which is why it was a small sub-point.
Originally Posted by TyrantWD
Little bugs and hitbox issues exist en mass in just about every game, including a lot of AAA titles.
Going on the OP's logic, no game should have ever been released to the public.
I hardly consider most of my points little. Hitbox issues, yes, but not to the extent of League. Only game that I can say compares as far as hitbox issues go is TF2, and League is less consistent imo.