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After nearly 2 years, I've finally put this game down.

First Riot Post
 
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Phyrexia ?? Senior Member
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06-17-2011

Quote:
Originally Posted by BATTLEROKA View Post
So it is a bad thing they are building the game to skill based?

Also your last point about shifting to support, that is why team comp is an important aspect of the game. If you are playing an offensive character with no support abilities how are you going to "slide into a "support roll? I can understand if the champ you are playing has an ability that translates to pseudo supporting, but how is gimping a damage dealer like GP going to help you even if ashe is having a good game? Unless your team is built around him being a tank or a supporter all you are accomplishing is cutting your team DPS significantly. By taking an AP/AD carry type champ that was selected to fill that roll and turning him into a support roll. Again if at champ select you choose him to fill that roll it is a different story
I wish I could +1 this more than once. If you really want to be SupportPlank,let us know at champ select so we can pick to compliment the build (Or dodge if we think it's a bad idea). I don't play ranked so I can't speak for that scenario but if you at least come off as serious about it and aren't doing it to screw around I'm much more likely to say "Alright, I'll pick "X " instead of "Y". Let's see what you've got". At least then I've got the time for mastery rune adjustmnts and making sure our team comp is still intact.

 
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BATTLEROKA ?? Senior Member
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06-17-2011

Quote:
Originally Posted by Outtheindoor1 View Post
From what I'm understanding in this thread I think the nerf of AP Irelia is a good example of where customization was unneededly removed. With Irelia's initial nerf, her stun's base was reduced by 15 and her ap ratio reduced from 1 to .5. Now I know the nerf was a result of sheen being core and giving too much damage to the stun overall, however, There could have easily been a larger nerf to the base of the stun (30 or 45 instead of 15) That would have been just as balanced on Tanky-Triforce Irelia but would not have effected AP Irelia to the point of it being an awful build. There is a balance that can be found allowing multiple semi-viable builds while still having one main "competitive" build that is very effective, Yi, Ezreal, and Tristana currently exemplify the champs that are the closest to this type of balance despite them not necessarily fitting into the current meta.
But on the flip side of this I see people complaining and asking why x ability scales with ap on a dps champ. The threads that say "Yi is underpowered and if he was released today alpha strike would scale with ad and he would be viable". Riot is pretty much screwed not matter they do cause someone is gonna *****

 
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Squirtle2OP ?? Senior Member
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06-17-2011

No offense but Morello does everything that I hate.

 
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Leib Olmai ?? Senior Member
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06-17-2011

Quote:
Originally Posted by Morello View Post
Certainly, and I don't mind multiple roles as a rule, and I don't think "nerf hybridization" is a philosophy, though it may have been a result of trying to fix things.

I think tank-vs-damage type hybridization is fine, or things like AD/AP Sion are fine, but it's hard to balance assuming both are optimal. I do think we could improve on finding that balance.
What do you think about "hybrid" champion ? Like some champion that need to build AP and AD, Tanky and DPS, to be successfull ?

Like Kayle which is mostly AP/AD/AS
Teemo which was meant to scale of AP, but turned into AS/On-hit with AD
Jax, where you need dodge, but also AP and AD.
Kennen which in the concept was AP, but with AS on his W.
Renekton that can't only build DPS or only Tank. He need to do both if he want to do something late game, unlike Jarvan...
Mordekaiser which need to build AP and Tank.

Those are only exemple and I might not be 100% accurate on your point of you, but it's to give you an idea. What do you think abour those type of "hybrid" champion that need to build different type of item to be succesfull, else they mostly aren't that usefull, at least late game ?

 
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KaXaSA ?? Senior Member
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06-17-2011

Quote:
Originally Posted by cwcriner View Post
Yet your fix is always "nerf hybridization" its what you did to Gragas, its what you did to Teemo, its what your saying your doing to Jarvan. I'm seeing a trend here.



Again words and actions really ain't meeting up here.
true.

used to love ap teemo, until the fatidic day... :

A wild The Rain Man appears...

Push top lane with teemo's Mushrooms + Move Quick + Wriggle's Lantern

Riot Nerf Wriggles, Mushrooms and Move Quick. no Buffs.

Nerf is super effective! Teemo has fainted!

now the only viable build is that 'tanky' teemo (due to his kit + range)...
just another boring auto-attack champion..

 
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Tipzntrix ?? Senior Member
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06-17-2011

YOU ****AS DONT KNOW WHO SAMURAI PANDA WAS?!?!?!?!

Second to FeelNoFear rising Plank up in solo queue

this guy was better than 98%+ of the community.

I agree that uniqueness is being eaten from the game in favour of balance. It's a fine line to tread between uniqueness and balance. On one hand, a bland game where everybody does nearly the same thing is quite boring. On the other hand, not being able to play your favourite chmapino because it's severly outclassed is quite frustrating. Both of these emotions you seemed to be experiencing.


Example unique removal:

GP deny, GP cannonballs

Shaco's clone losing GA, Sunfire, and Banshee's only coming up if it was on Shaco to begin with

Shen Feint working like Ragnarok for damage reduction (but this was mad OP, DoT users would literally do 0 to this guy)

Every **** ult (Well, maybe just Kat, Irelia, Corki, Ezreal, maybe I missed some) becoming a hybrid ult (waiting on MF to get this treatment)

Upcoming Nasus/Veigar Q infinite ratios


I believe this is why top Elo players say the game is more about knowledge now than skill. You simply need to know how to play optimally, because the game has become more streamlined. You don't have gosu plays like in RTSes and the like, you simply build up and try to make fewer mistakes than your opponent. And hence, Tanky DPS get reign because they are good at simply right click fights. They are the best at simple right click fights.

 
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Phyrexia ?? Senior Member
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06-17-2011

Quote:
Originally Posted by KaXaSA View Post
true.

used to love ap teemo, until the fatidic day... :

A wild The Rain Man appears...

Push top lane with teemo's Mushrooms + Move Quick + Wriggle's Lantern

Riot Nerf Wriggles, Mushrooms and Move Quick. no Buffs.

Nerf is super effective! Teemo has fainted!

now the only viable build is that 'tanky' teemo (due to his kit + range)...
just another boring auto-attack champion..
No exagerration or hyperbole here......

Really though, assuming what you say is true, how is this "Tankmo" any more boring than AP Teemo? With the exception of Move Quick, it's not like they revamped his skills recently. His Mushrooms didn't go from being a landmine to a skillshot or something of that nature. He's going to be auto-attacking either way to be utilized. Is it only boring because now your favorite strat doesn't work the exact same now? It sounds like you have more of a problem with anything changing rather than having champions fit into their intended roles.

 
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tolore ?? Senior Member
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06-17-2011

to be fair I think GP deny had to happen, there was too little counterplay. If you were laning against GP you were under levelled and underfed compared to EVERY lane on both teams and the jungles, there was no way around that. Sure you could push down his tower fast if you were a certain lane comp, but unlike most people GP can still farm that lane indefinitely in safety while you are still underfed(and now don't have a lane to farm because of how far into their territory you ahve to go). I also think shaco neded to be nerfed, but I don't like the way they did it, I liked the old clone.

edit: old GP was essentially the only champion in the game where I would rather just not play the game than have to lane against him. Zilean and teemo are close, but no one was as unfun as old GP.

 
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TOIIIHOTA ?? Senior Member
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06-17-2011

I'm totally agree with post. The days when you can build ADPS mage are gone. You are a Mage or you are a ZERO. No exceptions.
Still
...
I'm playing Teemo. Cause Teemo is one awesome champion that can be build in three-four different ways. Also he is cute and fluffy.

 
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Morello Morello's Avatar ?? Lead Content Designer
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6 of 9 Riot Posts
06-17-2011

Quote:
Originally Posted by Dibble View Post
I think Samurai hit's on an interesting point. There really are cookie cutter builds for each archetype. There is little variance when it comes to playing each type.

There used to be slightly more variance, things like locket, sunfire's (while annoying), etc changed the scope of how you could play a character. It wasn't about being an AP carry rushing your Rabadon cap trying to get damage to snowball.

That's something that is lacking, there is no real item choice for interesting takes on the archetypes for most characters. There are no gimmicky things that when used right would make for unique and interesting game play. I understand gimmicky things are hard to balance, but ultimately it would add depth.
This is probably the best case-study since I think it includes the exact kind of thing that is worth this to change, though maybe we could let him tank in another way.

The question is "when is an item build variant a cool build choice" and "when does it just make interactions that make the game worse." Let's look at Locket Gragas as an example;

This is one I'm really glad we did. Locket Gragas is a clear-cut example of an abuse case, in which anytime this is good, it's just awful for the game, overall combat experience, and works to exemplify an existing problem (sustain). To Gragas, Locket is an alternate item build. To the game, it's destructive. I mean, in what scenario should a nigh-unkillable character with high base damages exist, who also has an initiation ability? If we left this, how do you expect this to be something that could be balanced? If we lower his damage, we weaken his damage build. If we lower his tankiness, we lower his tank build. At what point should there be things that have too powerful of an effect be left in "because they're fun?" I mean, I'd have fun if I had an ultimate that could kill a guy in one shot, but that doesn't mean it's good to have :P

Back when this build existed, you had two options; Locket Gragas, and AP Gragas. That choice could be summed up as:

Locket: Be very tanky, do decent damage, initiate. Very powerful!

AP: Do a lot of damage and be less effective than the thing above it.

Do you guys want things adhered to that are less effective left in the game? Are you OK with core imbalances if they provide variety for its own sake? Should we make balance decisions around builds that aren't competitive?

Has there ever been a viable full hybrid that's been competitive in both build paths?

These aren't rhetorical, I'm actually curious to what players think of the tradeoffs. The costs are high - would you be willing to pay them?