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Redo Hemi Remake!

 
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lerio ?? Senior Member
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04-04-2010

Hemi remake is horrible. I think he was a little OP before the remake but now he is useless.

I have a suggestion for a fix of hemi to make him usefull agian.

Turrets: 1 at lvl 1 and get 1 per lvl so max at 5. Damage same as b4 and HP same as b4.

Upgrade (w skill): Fully heals turret and upgrades it to next rank, (dose not increase atk spd) lvl 1 40 sec cd, costs 110 mp, lvl 2 35/105, lvl 3 30/100, lvl 4 25/95, lvl 5 20/90

Grenades: same as current except remove stun, only dose blind.

Ult: Micro Rockets: Similar to the original micro-rockets except more powerful. Lvl 1 fires 1 rocket lvl 2 fires 2 rockets lvl 3 fires 3 rockets. Fires at champions only, and if there are 3 champs in range will hit all 3 champs if only 1 in range 3 rockets hit the 1 champ. Damage per rocket is same at every lvl 200 + 0.6 AP Mana cost is 100, 120, 140. CD is 30 seconds. Ult still has the CD reduction passive of 10% lvl 1, 15% lvl 2, and 20% lvl 3.

 
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baalzy ?? Member
04-04-2010

heimers remake is awesome. Spend more time being aggressive, pushing with your team and dropping turrets as you go. Ignore that whole thing about turrets lvling up as they attack, they'll never get high enough in damage to last more then a few seconds at late game, but in the middle of a team fight or pushing a tower? priceless.

heimer easily solos golem buff at lvl 5, get it whenever possible.

 
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lerio ?? Senior Member
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04-05-2010

Hemi solos golem at lvl 5? Yea there are numerous champs that can do that easy, and golem is usefull on any mana dependant character.


So ur desribing useing his turrets as like 5 seconds of damage before they are killed, kinda like the same thing as shaco's turrets, except for the fact that shaco turrets do more damage are invisable and fear, not to mention he has better non-turret skills, like decive, clone, and two shiv.

So they changed hemi from being an ultimant solo defender/pusher to a weak version of shaco, yea how about reworking him.

 
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Silmaril ?? Senior Member
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04-05-2010

Heim's almost fine as he is. His turrets are useful for more than just turtling for 5 hours endgame, he can farm much better than before and is plain old more useful to a team. I said he's 'almost' fine because his ult is garbage. Like Death Lotus tier. He's king of farm, though.

 
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lerio ?? Senior Member
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04-06-2010

Yea he can jungle better than b4 with his rockets, but im sorry the game isnt about jungleing sure haveing one person or two jungleing can help u out but u have 5 persons on a team most ppl should not be jungleing. He is less usefull to his team. He wass able to completely shut down a lane solo b4, he cant do that anymore. Shutting down one lane is very usefull to the team, he dosent need to jungle because he is getting every minion kill in that lane racking up minion kills faster than anyone else. His 3 turrets now cant even defend a lane from minions, superminions will rip through his 3 no HP turrets.

Yes he can push a lane with keep on seeting up turrets and push the lane back with grenades and stuff, but he could have done that same thing b4 also, of course most ppl would push slower as to keep there turrets together so if 3 ppl came to jump him he wouldnt die. He pushed slower but his inability to get pushed back made him far more effective pusher, now u can just have 1 person go after hemi and kill him.

Part of hemi is his passive which is the only way u can heal a turret up. The old hemi was able to save turrets at almost no HP and heal them up to full, takes a long time btw, though his 6 turrets are able to defend the turret for long enought to do that. His turrets now will not be able to defend the turret for long enough to heal the turret back up.

Besides there are much better farming champs then hemi, such as warwick, for jungleing lifesteal is the most important stat because it allows u to kill without loseing any HP so u dont have to go back to town every so often, Hemi dosent have that, and is heavy mana dependant also, so thouse 2 issues would slow down his jungleing. Ontop of lizard buff not being of much use to hemi. Were as warwick, yi, udyr, teemo, shaco both buffs are useful.

Plus u say he is fine except his ult, where as ults are suppost to be ur most important skill, so right there u are saying he is not fine. The ult i listed above would be a very usefull one Plus u could still jungle with turrets and grenades if u really want 2.

 
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LOL Masta ?? Senior Member
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04-06-2010

Quote:
Originally Posted by baalzy View Post
heimer easily solos golem buff at lvl 5, get it whenever possible.
jax can solo golem buff at lv1 wotha healing potion, dodge ability, and rally ( alot easier if you also have heal)

 
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baalzy ?? Member
04-06-2010

I wasn't suggesting you neutral on heimer, I was just saying its possible for him to do the golem and with the huge CDR + unlimited mana supply you can push like a freaking monster. Spamming rockets, turrets and grenades whenever they're available (heres a hint, try taking turrets only to level 3 for the green ones and dropping them just behind your melee minions). You'll easily out push 2 people by yourself while you have the golem buff.

But maybe its just me, I don't like the idea of turtling and defending your turrets. I'd much rather drop my turret right at the enemy tower and let it go to town (even at skill level 2, a properly placed turret will do 100-200dmg to a tower). IMO its better to push towers ASAP and take them down then to setup a line of defensive turrets and hope that your lane parter is strong enough to help you push the tower.

Who cares what Jax can do if he decides to pick stupid summoner abilities like rally and heal? (Okay, Rally can be useful, but not for Jax).

 
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Lord Oliveira ?? Senior Member
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04-06-2010

You just don't know how to play Heimer, that's your problem

Old Heimer could only defend and his turrets were useless on pushing/sieging, now they are golden.

 
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Stirb Ritter ?? Senior Member
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04-06-2010

Before you QQ about Heimer... Lane with Soraka (possibly Taric) Not only does she heal any of the scratches on your turrets so you have never ending pushing. She keeps your mana in check so you have never ending pushing. The other team would have to five man gank you at around level 5 to hopefully stand a chance, and that's if they can still kill you.