Soul Shroud Revamp
I'll start by saying that I really think soul shroud is an underrated item. That being said the item needs a change. The reason it isn't used is because it is perfectly viable for very few heroes. I use it on sona because every stat on it is nice for her and being an aura wench is kind of already her thing. The main problem with the item in my opinion is the mana per 5. It feels tacked on and makes it feel unusable by tanks and non mana users. I spent a lot of time thinking about what could change the item without making it too good. I thought that a new stat that increased enemy cool down times would be a perfect addition to the item. I would imagine that 5% increased enemy cool down timers would be ideal but that isn't my call.
An example of this mechanic would be that an enemy uses their ultimate in range of soul shroud's aura. The cool down period on their ultimate would be 5% longer. If this makes the item too much of a bargian at the price than a recipe increase could be in order but I imagine that removing the mana manipulator and keeping the price the same would work. This would probably result in the removal of mana manipulator from the game or a new item that uses it but I don't think it would change much either way.
New stats would be:
+520 Health UNIQUE Aura: Gives nearby Champions: 5% increased enemy cool down times and 10% reduced Cooldowns.
TL;DR: Remove mp/5 from soul shroud and give it 5% increased enemy cool down times to the aura.
New buff related item
My other idea is a completely fresh item that would use the power of the red and blue buffs to power the item. I spent a lot of time thinking of what would go into the item and I have a few ideas that involve combining two of three possible items to create a "tailored to you" item.
1) Combine two of the three from hex drinker, catalyst the protector, and fiendish codex.
Red buff would increase the damage from hexdrinker, spell power from fiendish codex, and increase your health regen from catalyst.
Blue buff would increase the magic resist from hex drinker, increase the cooldown reduction of fiendish codex, and increase your mana regen from catalyst.
2) Combine two of the three from brutalizer, warden's mail, haunting guise.
Red buff would increase the damage from brutalizer, make the slow from warden's mail 100%, and increase the spell power from haunting guise.
Blue buff would increase the cooldown reduction of brutalizer, increase the armor of warden's mail, and increase the spell pen from haunting guise
The buffs would automatically be consumed by the weapon and activating the weapon would release them, giving you the buff. In event of receiving both of them from a kill, the weapon would flash from red to blue for 10-15 seconds. Activating the item when it is a certain color would lock it as that and release the other buff onto your character.
TL;DR: Weapon that receives bonuses from consuming red/blue buffs.
My idea for the weapon name would be Blade of the Elder's or for something more jungle/forest related, Oak blade.
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