This is a concept that my friend Azrim20x and I came up with. Enjoy. Any feedback greatly appreciated.
Meant to play as Void-Tank/Secondary Tank
Xyrim, Gatekeeper of the Void
There is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. But there was a time before such things, a time of peace filled with explorations into the mind and things of magic. Sure, such a time was filled with superstition more than science, but that changed not the arts of magic. They were some of the first to delve into the power of the summoners circle, and it was their demise. The cyclopean populace of Icathia was grown for millennia, yet demolished in one foolish summoners act.
Xyrim was a revolutionary for his day, with power far beyond any his kind had ever dreamed of, able to summon never before seen spectacles before his people in a show of his power. Then it all went wrong. None will ever know exactly how it happened, but what is known is that a rift was opened that quickly started to spew forth the most terrible of creatures ever seen. Later to be known as the Voidborn, they desecrated the once ancient and proud city slaughtering any and all that were to be found. The bravest of warriors fled in terror until only Xyrim and his peers remained. In one desperate attempt to undo what had been done, the young summoners sacrificed themselves to close the rift and destroy any Voidborn that had penetrated the veil between worlds.
The rest was lost to history until he arrived at the gates of the Institute of War during the worst of storms. Having never seen a Cyclops, the guards fled in terror of the sight that befell them. From what Institute summoners have been able to learn from him, he has been living in the void that he helped seal millennia ago. His purpose there as a gatekeeper between the Void and all other realms, for he knows that if ever another rift is ever opened, it will be inescapable for any within the realm. He comes with the intent of finding those worthy of joining him in his role as gatekeepers of the Void.
DAMAGE - 55.7(+3.4/Level)
HP - 445(+91/Level)
MP - 240(+43/Level)
MOVE SPEED - 315
ARMOR - 17(+3.3/Level)
SPELL BLOCK 30(+1.25/Level)
HP REGEN - 1.42(+.13/Level)
MANA REGEN - 1.23(+.1/Level)
At Lvl. 18
DAMAGE (18) - 116.9
HP (18) - 2083
MP (18) 1014
MOVE SPEED (18) - 315
ARMOR (18) - 76.4
SPELL BLOCK (18) - 52.5
HP REGEN (18) - 3.76
MANA REGEN (18) - 3.03
When Xyrim is attacked by enemy champions his grip on the physical realm begins to slip, eventually leading to the necessity to unleash extra void power with his next spellcast.
Each auto-attack landed on Xyrim build 1 stack, each spell attack builds 2. Upon reaching 10 stacks Xyrim goes into Void Form empowering his next spell cast with extra power from beyond.
Stacks are exhausted upon the spellcast and begin building again.
NOTE: Minion attacks and Tower attacks do not build stacks onto Xyrim.
Q - Whip of the Forsaken
Xyrim's void arm tranforms into a long whip of void magic dealing extra damage on his next attack dealing magic damage to the target and nearby enemy units.
Deals 30/40/50/60/70 + .6AD on next auto-attack to the target and adjacent enemies.
Cooldown - 8/7/6/5/4 seconds.
Void Form - Adds 10/15/20% Lifesteal and Spell Vamp to the whip attack
W - Gaze of Fear
Xyrims great cyclopean eye gazes into the soul of the target causing them to be overcome with fear. If the victim is looking away from him, they are then overcome with their own screams and unable to cast their spells.
Targeted champion is struck with fear for 1.5 seconds if facing Xyrim when he uses the spell.
If facing away from Xyrim, target is silenced for 1.5 seconds.
Void Form - deals 50/75/100 + .4AP magic damage to the target.
Cooldown - 15/14/13/12/11 seconds
E - Roar of Cyclops
Lets out an ancient Battlecry of the Icathian Horde making all enemies focus their efforts on Xyrim.
Cone shaped taunt can effect up to 3 champions.
Gains Damage reduction 10/15/20/25/30%
2 sec. taunt then the following occurs if he survives the taunt.
Heals nearby champs for 30/35/40/45/50% of damage received
If no nearby champs converts to self heal for 10/15/20/25/30%
Additional healing of .5AP
Void Form - Amount healed is dealt as damage to nearby enemy champs. Additional damage of .3/.5/.7AD
- Enemies outside the taunt can still attack Xyrim with spells but if Xyrim survives the taunt duration their damage is added to the total healing/damage of the taunt.
- Can be interrupted by stuns/knockbacks, if interrupted - heal/damage is triggered
Cooldown - 20 seconds.
R - Hand of the Gatekeeper
Xyrims void arm becomes a great claw that races across the ground knocking the first enemy champion it comes in contact with into the air.
Deals 150/250/350 + .4/.5/.6AP + .5/.6/.7AD to the champion and knocks them into the air.
Void Form - Xyrim teleports to the enemy champ and their armor and magic resistance are reduced by 10/15/20% for 2 seconds.
Cooldown - 140/120/100 seconds.