[Guide] AP/MR Singe (By Asfastasican)
- Best used on 5v5 Summoner's Rift but probably just as good on 3v3! -
Mobafire Version > http://www.mobafire.com/league-of-le...balanced-11809
Leaguecraft Version > http://leaguecraft.com/strategies/gu...r-singed.xhtml
(Please comment on their site if you like the build. Try it out before you rate it!)
I first wrote this Singe guide back in beta. I've since edited the guide several times on and off over the past year, but the game has changed a lot since then and many new items have been added to League. With this edit, I'm going to cut out a lot of the fat and explanations for certain choices in this guide. I'm going to make an effort to make the guide more clear and concise for modern day League, so pardon me if some explanations aren't as verbose and if I've contradicted myself up until this point, simply because the game has changed a lot over time (Ex. Me previously not agreeing on getting Rylai's, but now agree'ing with it since they recently buffed it.)
Why use this build and what is it?
This build is a very balanced build all around. I haven't really seen any others build this champion the way I have been building him lately and I have to say its been pretty **** effective, especially when playing with skilled teammates.
What makes this build work is its balance of three key stats that effectively make Singe into a monster. You have a mix of Ability Power, Spell Block and Movement Speed. You'll see others build Singe as a beefy tank with HP's, armor, regen, etc, and you'll see others build him into more of a support champion with heavy AP. A more recent build ussually involves stacking 2 or more Rods of the Ages, because a handful of players think compounding Singe's health and mana simultaneously will provide perfect results. What the AP/MR Singe build accomplishes is that it brings just enough of both worlds together into a nice little package. Your specific set of items will essentially make your Singe durable enough and yet very versatile. Also, towards the end of the game, your already weakened enemies will take a heavy beating from you having just the right amount of AP under your belt.
Also, if you're one of those guys that hates casters like Annie with a passion, you're going to love this build. Even if you're not against a caster heavy team, your item composition will help you shrug off any sort of incoming magic damage and CC effects from all non-caster champions as well. You will have enough health and health regen to deal with most threats. Don't be surprised if you go on a rampage and are able to dive straight into 4-5 novice champions and watch them hesitate to fight you later on in the game.
I'm going to put a summary of this build right under this section. The guts of the build are in this summary, including the skill order build and the item build. It's for those of you that want to skim through the guide or come back and remind yourself of what AP/MR Singe is all about. This is a long guide, but please read all of it if this is your first time playing Singe or if you want to know the fine details of this build.
Oh yeah, and one more thing. To me, his name is Singe, not Singed! I know why Riot changed his name a long time ago, but I think Singe is a cooler name!
AP/MR Singe Guide Summary
Recommended Rune Choices -
Movement Speed (Primary, Quints)
Armor Runes (Primary, Yellow)
Mana Runes (Secondary, Blue Alternative)
Magic Penetration (Secondary, Red Alternative)
Mastery Preferences -
You can use a wide variety of mastery builds on Singe, but the best build that I've found that I personally use is 0/14/16.
3/3 Strength of Spirit
2/2 Defensive Mastery
3/3 Harden Skin
1/1 Spatial Accuracy
4/4 Expanded Mind
Item Build Summary -
A. Regrowth Pendant
B. Boots 1
1. Rod of the Ages
2. Mercury Trends
3. Force of Nature
4. Rylai's Crystal Scepter
Luxury Item Slot Choices (5th and 6th slot):
+ Abyssal Scepter (Good bread and butter item if you're doing well)
+ Randuin Omen (Great item to counter late game physical DPS champions)
+ Lich Bane (If you need more movement speed and want to auto attack more late game, get this)
+ Will of the Ancients (If you want to recover health during fights or to help a caster heavy team, get this)
+ Elixir Stacking Slot (Stack elixirs when your full on inventory every 4 minutes or so for only 900-1300 gold)
Skill Build -
1. Poison Trail
3. Poison Trail
5. Poison Trail
6. Insanity Potion
7. Poison Trail
9. Poison Trail
11. Insanity Potion
13-15. Mega Adhesive
16. Insanity Potion
17-18. Mega Adhesive
*You can get 1 level of Mega Adhesive a little earlier (Lv 10-12) if you think it will help get you some kills.
Elixir of Choice-
Brilliance. Buy them when you have at least 300g but not enough money to buy the next component on your item list. Pop them liberally.
Summoner Spell Selection
Spells you're gonna want.
Ghost - You can think of ghost as an extra boost of power for Singe at any given time. It's a very powerful compliment to your ultimate. I highly suggest this spell.
Teleport - This is a very potent bread and butter spell that helps out a lot of champions, even more so for a champion like Singe that can assist teammates well and push lanes. I also highly recommend this spell.
Spells you may want.
Spells you don't want.
To be perfectly honest, with this build, stacking one particular stat or even having a mix of runes won't change how well AP/MR Singe performs very much. This may seem foolish to some of you, but let me try to explain. This build is about having just enough of everything you need, so having excess doesn't help you in a major way.
So what about those players that are addicted to tweaking their runes? Well I do have one type of rune that will cater to this crowd and actually help Singe in a positive way. Armor runes! Armor will be something that will compliment what you have and make you more even durable. You're basically beefing up the one thing that's as close to a weakness as you're going to get with AP/MR Singe. Also, get Movement Speed Quints.
So yeah, if you want to build an entire page dedicated to AP/MR Singe, focus on armor runes and movement speed in particular. If you want something to focus on the side, consider getting mana runes and then red magic penetration as a last resort. The mana runes will at least work well with Singe's passive and also give you some extra mana to play with early game.
I'm going to make this short and sweet. Your mastery choices won't matter much at all, but 0/14/16 is probably the best build from my experiences. You go down the Utility tree grabbing your improved spells, regen, mana, greed, and movement speed before doing down Defensive and grabbing all the armor/mr/damage reduction masteries. Don't bother with dodge and Nimbleness with this build, because you will have more than enough movement speed as is!
I won't post the skill descriptions and stats. I'll just talk about how to use each skill in detail. The skill build order is in the Guide Summary above.
Poison Trail -
Great skill. You're going to want to rush ahead in a lane very often and go as far as possible before walking up next to the front of a creep wave. Turn poison on and move backwards, towards your own creep waves. Turn it off the moment you reach the front of your wave. If you do this properly, you will defend your towers very well and kept the front line up against the enemy towers most of the time. Having a regrowth pendant will allow you to take some damage while doing this.
You're able to lane block creeps by running past an enemy tower as it's hitting your creeps and make contact with the next enemy wave while running in one direction and gasing it. As long as you stay visible, they will chase you and you can turn the gas off before all of them die. This allows ally champions and your waves to focus on the towers with less distractions. Be careful if your gas hits an enemy champion though, because the towers will then focus on you instantly.
Leaving your gas on while you retreat is a no brainer. Champions that chase you will choke on your gas while you make an escape or bait them into an ambush. While taking on creep camp later on, be sure to get up against all the creeps at once and "tap" your gas every few seconds. Turning your gas on and off for a breif second will poison the creeps with a brief cloud and the dot damage will continue killing it without you spending any mana. You can basically do any creep camp like this while being out of mana, before moving on or blue pilling back to base.
When fighting enemy champions, you should move along side them or in front of them to to poison them. Most of the time, Singe is not about auto attacking your opponents. Playing Singe is about moving with your target and tossing enemies where they don't want to be tossed. You should right click and wack them every so often for free damage, but don't make it a priority.
Mega Adhesive -
It's a very good skill, but because of how you will play AP/MR Singe and your priorities, you should get this skill last and max it out as late as possible. Getting one point in it early on could help you get an extra kill or two mid game, but at the same time, it's won't really make that much of a difference. Pushing lanes and using Fling to take out enemy champions while moving around constantly is more important. Later on, you will use Mega Adhesive to prevent ganked enemies from moving away, block off escape routes or snare targets that are running away from you, after catching up to them with ghost or Insanity Potion.
Also a very good skill. You will always look for opportunities to toss an enemy either to launch him backwards or to just deal some damage. Always turn your poison on a few seconds before you move in to toss someone. This will launch them into your gas and poison them off the bat. Once you get to the late game, your enemies may have already fallen behind, and you'll be surprised how much punishment they will take from your Fling damage alone.
Insanity Potion -
This ultimate basically buffs nearly every stat of Singe you can think of, but you will primarily use it as a movement speed boost when you need it. Remember that Insanity will buff a bunch of stats and your AP as well. You should consider using it as a desperate last resort to escape, use it when going head first into a team battle or as an option to chase down single or multiple escaping champions. You can also use this with Ghost to make yourself a very very fast runner while also being able to run through enemy creeps, champions, and Anivia's Crystallize (ice wall) all while gasing them with ease. By having all that extra movement speed, it will make it easy to move in to toss nearly any enemy champion you want at any given time.
Enchanted Bulwark (Passive) -
Some players overlook that Singe gets 1 hp for every 3 points of mana he has. Keep this in mind when we consider our item build. Items with Mana will ultimately give you even more HP in the long run.
Your item build and why you use it
Your item build is really what AP/MR Singe is all about. I'll explain what items to get and why you pick them. I'll also mention a few alternative items and why others players use them or why you may want to use them.
- Regrowth Pendant -
You'll want this first, because you'll be taking some damage and the regen is really the best choice for Singe's early game.
- Boots 1 -
Get this next and it will help you move around more easily early game. You'll upgrade these later on. Hopefully it will help you escape taking damage and allow you to get some tosses off if needed.
- Katalyst the Protector -
This will give you some extra mana to play with on your next trip out of the base.
- Rod of the Ages -
Getting this early on will start boosting your AP off the bat and it will continue to help your stats as the game goes on. And remember, this item will give you health and mana... which will give you even more health!
- Mercury Trends -
These boots will do a number of great things for you. First off, getting these things will put Cleanse out of business. Nasty CC effects will break off of you fast and you'll be able to continue doing your thing. Also, you'll get a little faster which is always a plus for Singe. Finally, these boots give you a nice boost in MR, which will ultimately make you more durable.
- Force of Nature -
This item isn't very popular and is overlooked by many. Trust me when I say it really works with Singe for a number of reasons...
With this build, you will have at least 3k health towards the end. Some may say that's not enough health, but a good handful of those naysayers sometimes forget how effective MR is in this game. By having at least 3k health, a ton of MR and enough movement speed, you will be a formidable opponent and you will have enough durability to act reckless.
Force of Nature gives you movement speed, magic resist and a percentage base regen. The percentage-based regen is the real kicker. You'll be surprised to see how durable you become late game just because of how much health you will regen during an actual fight.
- Rylai's Crystal Scepter -
As League has evolved, some players believed Rylai's to be core on Singed very early on, but at the time I didn't think it was worth the opportunity cost. But now ever since the patch where Rylai's will allow your poison to slow enemies 100% of the time, I consider this the 4th core item in the AP/MR Singed build. You'll get more AP, health, and the ability to slow the entire enemy team for your teammates to kill them more easily.
Luxury Item Slot Choices:
- Abyssal Scepter -
This item is considered a poor choice by many, but it is a perfect fit for this particular Singed build. If you haven't noticed, we're not going very heavy on the AP, we're aiming for balance. By getting this item, you boost your AP with the Rod of Ages you have, you're getting even more MR and you're also lowering the enemies' MR. By lowering their MR, you're compensating for not having an AP heavy build in the first place.
- Lich Bane -
If you want even more movement speed during the late game, get this item.
So some of you that have the patience of a saint have probably read up to this point and will probably say "But Asfast, Singe isn't about auto attacking things! Why the hell do I want Lich Bane in the first place?" The answer to that question is the answer to getting all of these other items! It's all about having a perfect mix and about cutting out the fat!
Lich Bane hands you all kinds of stats that are too good to pass up. More mana (which means more health,) AP, movement speed, and MR. Also, at this point in the game, you have enough AP to make Lich Bane's proc worth using. You'll constantly be casting your spells at regular intervals, so when you do auto attack, you'll deal more damage.
- Randuin's Omen -
This item is your solution to games where you may end up facing beefed up physical DPS champions late game. If you find yourself dying to a majority of physical damage, grab this asap. Grab Warden's Mail first then finish your Omen.
- Will of the Ancients -
If you want to recover even more health during a fight, grab this item. Before deciding on getting it, ask yourself if more than one ally on your team will benefit from Spell Vamp. If your team won't benefit from it much, consider getting another luxury item instead.
Elixir Stacking (when full on inventory)
- Elixir Stacking -
Since the AP damage buff versus buildings has changed the game quite a bit, you now have a new and very effective strategy. By consuming around 1200g every 5 minutes, you can stack all 4 Elixirs on yourself by using them when you're full on inventory. I like to call this my "Super Saiyan Singe" Strategy. The stats and benefits you get from having all 4 elixir buffs definitely justify the costs. Only get oracles if you need it, obviously.Also, keep in mind that Exilir Stacking you also make your Lich Bane more powerful if you decide to grab it.[/B]
Elixer of Choice
Brilliance! This is really a no brainer. Since Singe isn't an auto-attacker, both Fortitude and Agility are worthless unless your in the late game. You can always elect to buy an oracle's elixir after buying 4 or 5 items in case you want to weed out stealthers, but Brilliance is the way to go and the going is good!
Whenever you have at least 300 gold but don't have enough to buy the next item on your wish list, you should always buy an elixir. If you have 90-270g, buy some wards instead. Trust me when I say that the AP that Brilliance provides will pay itself off when you kill minions and also enemy champions more easily. There's no shame in keeping Brilliance up for most of the game either.
Buying Brilliance should never considered to be a waste of gold at any point in the game. Brilliance will also help you in team fights by giving you a faster Fling cooldown and help your ultimate cooldown much more often in the long run. Make sure to pop them when you're getting ganked or when you're about to dive into any real fights. You should always try to you use it right before your ultimate so it will cooldown faster.
Singe's biggest strength is that he is one of the best farmers in the game. Practice tapping your gas on minions to weaken them then nab the last hits with your auto attacks. Also, keep in mind you can lue minions off to the side of your towers and kill them on your own away from your tower to guarantee grabbing the gold. Singed can solo a side lane if a jungler is on his team and collect all of the gold and get extra experience if he plays smart.
Mastering Singe is really about how you physically move him around. You'll want to gas all of those minions early game while looking for some champion kills. Mid-game, you can consider switching lanes for ganks, while getting a buff in the jungle in between as well. Singe can jungle at a decent rate with nearly no mana, so consider breaking away from lanes to kill a few creeps before pilling back to base. He's not a fast jungler like some other champions are, but at the same time, you really don't want to jungle that much in the first place.
Keep yourself in a lane and power push it by running past minions and towers with your gas on. Singe isn't all about pushing against buildings, but he IS about power pushing down a laning by dragging enemy waves backwards and gassing them. You can also use teleport to assist allies by making a fast lane switch and running down fleeing enemies by speeding up and using toss.
In team battles, you'll want to gas everyone while tossing the weakest champions away from their team or just tossing them for the hell of it to deal damage to them. Fling makes for a good finisher move. Use Mega Adhesive on clusters of enemy champions or fleeing targets. Ghost will help you move through a hectic warzone very easily and of course, pop Insanity before any fight to pump yourself up. Auto attack some when needed to apply some more damage and pop your cooldowns to bob and weave in and out of fights when your focus fired.
Singe is also an amazing baiter. You can move near groups of enemy champions, then lure them into one direction by making them think they can kill you. Your team can then move in to jump them and you can then turn around and engage them. Spread your gas around and Fling key targets immediately.
AP/MR Singe is really fun as heck for me to play. You should give it a shot and if you play Singe well, you'll be very surprised with the results. MR is nothing to sneeze at, and you'll see why after playing this build.
And yeah, if you need some proof of how good the build is, here's an image for you!
16 wins in a row, ftw!
EDIT - Massively edited the guide as of August 3rd, 2010. I cut a lot of the fat out and updated the build considering how much League as changed since beta. Take note of the new core items.