----------•(-•Torinth, the Judgment of the Sea•-)•---------- by Umibozu
--Quick Read:
Passive: Punishment
Whenever an ally dies, Torinth deals bonus damage to whoever is doing the most physical damage in an aura around him.
Q: Chains of Binding
Torinth uses his chains to stun an enemy for 1.5 seconds. If Torinth moves during the stun, the stunned enemy gets pulled.
W: Bottle of Rum
Torinth gains a passive bonus to reduction of movement impairing effects as his health gets lower, and on receiving fatal damage he stays alive for two seconds.
When activated Torinth pours a bottle of rum over a target area, causing enemies who walk over it to move slower and take bonus damage. Torinth moves faster while on the rum. Additionally, anyone who moves over the rum leaves a trail of rum behind them for three seconds. Enemies who leave a trail of rum behind them don't receive its negative effects.
E: Kraken Shot
Torinth uses a sawed-off shotgun to deal cone damage, dealing additional damage based on Torinth's proximity to targets hit. Enemies hit also move and attack slower.
R: Typhoon
Torinth creates a typhoon around him when this ability is toggled, dealing damage per second around him and causing enemies hit to move and attack slower.
-----------------------------------------------------------
--Full Read:
Lore
Years ago, during the golden age of the dread pirates, the Archem Sea Mass was the pinnacle of Runeterran trade - it was a massive barge that was in fact a city on the sea. As so, it was the coveted prize of the dread pirates. Torinth was the leader of the dread pirates and gathered all of his ships and lackeys to raid the colossal ship. The battle for the sea mass lasted weeks, until the sea itself grew weary and swallowed the Archem Sea Mass and all those fighting upon it and around it to the depths of the ocean. And as an act of its wrath, the sea brought up Torinth as a slave to punish all those who defile the seas. Eternally locked in a fight to protect the seas, Torinth entered the League of Legends with intent to defeat the pirate Gangplank.
Champion Information
Torinth is meant to be a physical anti-carry. He's not quite ranged or melee, he fights with his chains at a 300 range (even less than Morgana's range). I don't have a good idea of what he would look like, but similar to some of the algae-covered guys from the third Pirates of the Caribbean, with chains around his wrist and in his hands.
HP: Medium-High
Mana: Low
Movement Speed: Medium
Attack Speed: Medium
Attack Damage: High
Attack Range: 300
Difficulty: Medium
Abilities
--------------------------------------------------
----------Passive: Punishment
--------------------------------------------------
Whenever an ally dies, Torinth deals bonus damage to whoever is doing the most physical damage in an aura around him.
How this works is, whenever a nearby enemy auto attacks, Torinth receives 15/20/25% of their attack damage for 2 seconds. This cannot stack, and it doesn't steal the attack damage, it just grants that amount to Torinth.
--------------------------------------------------
----------Q: Chains of Binding
--------------------------------------------------
Torinth uses his chains as a lasso on a target enemy, stunning them for 1.5 seconds. If Torinth moves while using this ability, the lasso'd enemy is pulled with Torinth. Deals 20/40/60/80/100 (+ 30/35/40/45/50% AD) per .5 seconds. Enemies that are being pulled move as fast as Torinth.
Cost: 100 mana (at all levels)
Cooldown: 16 seconds
Range: 500 units
--------------------------------------------------
----------W: Bottle of Rum
--------------------------------------------------
Torinth empties his bottle of rum over the floor, causing enemies who move across it to become cautious of slipping, losing 10/15/20/25/30% movement speed and taking 3/6/9/12/15% increased damage while on top of the spilled rum. Torinth is experienced in travelling across rum-doused floors, granting him 10/15/20/25/30% increased movement speed while he is moving on the rum. Rum lasts 5 seconds. Anyone who walks across the rum causes a trail of rum to follow them for 3 seconds. This trail of rum causes no enemy debuffs, but still allows Torinth to move faster on it.
Area of Effect: Slightly larger than Singed's AoE slow
Cost: 80/90/100/110/120 mana
Cooldown: 20 seconds
Range: 850 units
--------------------------------------------------
----------E: Kraken Shot
--------------------------------------------------
Torinth takes out his favored weapon, a sawed off shotgun dubbed "the Kraken". It deals 30/65/100/135/170 damage, plus 100-160/170/180/190/200% of his weapon damage based on his proximity to targets hit. The closer Torinth is, the more damage he deals. Additionally, targets hit are disoriented, causing them to miss 35/40/45/50/55% of their attacks for 5 seconds.
Width: Same as Annie's Incinerate
Cost: 70/80/90/100/110 mana
Cooldown: 12 seconds
Range: 500 units
--------------------------------------------------
----------R: Typhoon
--------------------------------------------------
Torinth manifests his wrath as a violent storm circling around his body. This ability can be toggled to cause all enemies in a 400/450/500 radius of Torinth take 35/50/65 (+.2:1 AP) damage a second and have their movement and attack speed slowed for 30/35/40%.
Cost: 25/30/35 mana per second
Cooldown: 150/125/100 seconds
--------------------------------------------------
Pros & Cons
Pros
- Initiation
- Crowd Control
- Anti-Carry
- AoE Damage
Cons - Very Short Range
- Requires Short Range For Abilities
- No Reliable Escapability
- Requires Survivability Items