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Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades. Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence. ''The most effective way to kill an opponent is to slice through the man next to him.'' - Garen, on front line strategy |
| Damage | 57.66 | (+3 / per level) |
| Health | 455 | (+96 / per level) |
| Mana | 0 | (+0 / per level) |
| Move Speed | 320 | |
| Armor | 19 | (+2.7 / per level) |
| Spell Block | 30 | (+1.25 / per level) |
| Health Regen | 9 | (+0.85 / per level) |
| Mana Regen | 0 | (+0 / per level) |
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Decisive Strike - Garen's next attack strikes a vital area of his foe, dealing bonus damage and silencing them.
Garen gains 15/20/25/30/35% Movement Speed for 4 seconds. His next melee attack deals 30/45/60/75/90 (+1.4) physical damage and silences his target for 2.5 seconds.
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Courage - Garen's kills increase his armor and magic resistance. He may also activate this ability to give himself a damage-reducing shield.
Passive: Garen's armor and magic resist are permanently increased by 0.5 every time he kills an enemy unit. This bonus is maxed at 25.
Active: Garen places a defensive shield on himself for the next 3 seconds, decreasing all damage taken by 20/24/28/32/36%.
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Judgment - Garen performs a dance of death with his sword, dealing damage around him for 3 seconds, and reducing the duration of slows by 50%. Garen removes any slow effects on him at the start of the dance.
Garen rapidly spins his sword around his body for 3 seconds, reducing the duration of slows by 50% and dealing 50/90/130/170/210 (+1.4) physical damage to nearby enemies every second. Garen removes any slow effects on him when casting Judgment.
The bonus damage is further increased by Garen's critical strike chance. Damage to minions is reduced by 50%.
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Demacian Justice - Garen calls upon the might of Demacia to deal a finishing blow to an enemy champion that deals damage based upon how much life his target has missing.
Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing 175/350/525 magic damage plus 1 damage for every 3.5/3/2.5 health they are missing.
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Perseverance - After 7 seconds of not receiving damage, Garen regenerates 0.5% of his maximum Health per second.
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