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URGOT

THE DREADNOUGHT

A former Noxian Headsman, Urgot used to think he knew what strength was. Then he was betrayed by Swain and found himself bound in chains, a slave in Zaun’s mines. There, he discovered a new form of strength: pain. He revels in the chaos of suffering, knowing that it makes him strong. Now—his body augmented with machinery—he knows that Noxus can never truly be ruled by strength while it is ruled at all. He seeks to destroy the leaders of Zaun, and preaches to those who survive: there are no rulers, only survivors.

ABILITIES

P

ECHOING FLAMES

Attacking in the direction of one of Urgot’s legs causes that leg to combust flames outward, dealing physical damage to enemies in a cone and putting that leg on cooldown. Consecutive hits within a few seconds deal reduced damage.

Q

CORROSIVE CHARGE

Fires an explosive charge at the target location, dealing physical damage to nearby enemies and slowing them.
Enemy champions struck are locked onto.

W

PURGE

Urgot shields himself and rapidly shoots the nearest enemy, prioritizing enemies that are locked onto and triggering Echoing Flames when possible. While shooting, Urgot walks more slowly, but becomes resistant to incoming slows.
During this time, Urgot can walk over non-champions and cannot basic attack normally.

E

DISDAIN

Urgot charges in a direction. If he runs into an enemy champion, he'll stop, grabbing and throwing them to the other side of him - damaging and locking onto them.
Non-champions trampled during Urgot's charge take the same damage and are knocked aside.

R

FEAR BEYOND DEATH

Urgot fires a hexdrill beacon that impales the first enemy champion struck, locking onto them, dealing physical damage and slowing them.
While impaled, if the target falls below a health threshold, Urgot may re-cast Fear Beyond Death to suppress the target, slowly reeling them in and - when they reach him - executing them. During the re-cast, they are untargetable, and this effect can only be ended by killing Urgot.
If Urgot successfully executes an enemy, he terrifies all nearby enemies.

ABILITIES

PASSIVE: ECHOING FLAMES

Attacking in the direction of one of Urgot’s legs causes that leg to combust flames outward, dealing physical damage to enemies in a cone and putting that leg on cooldown. Consecutive hits within a few seconds deal reduced damage.

Q: CORROSIVE CHARGE

Fires an explosive charge at the target location, dealing physical damage to nearby enemies and slowing them.
Enemy champions struck are locked onto.

W: PURGE

Urgot shields himself and rapidly shoots the nearest enemy, prioritizing enemies that are locked onto and triggering Echoing Flames when possible. While shooting, Urgot walks more slowly, but becomes resistant to incoming slows.
During this time, Urgot can walk over non-champions and cannot basic attack normally.

E: DISDAIN

Urgot charges in a direction. If he runs into an enemy champion, he'll stop, grabbing and throwing them to the other side of him - damaging and locking onto them.
Non-champions trampled during Urgot's charge take the same damage and are knocked aside.

R: FEAR BEYOND DEATH

Urgot fires a hexdrill beacon that impales the first enemy champion struck, locking onto them, dealing physical damage and slowing them.
While impaled, if the target falls below a health threshold, Urgot may re-cast Fear Beyond Death to suppress the target, slowly reeling them in and - when they reach him - executing them. During the re-cast, they are untargetable, and this effect can only be ended by killing Urgot.
If Urgot successfully executes an enemy, he terrifies all nearby enemies.

PLAYING AS URGOT

Urgot is a force of destruction incarnate - an inevitable, unstoppable juggernaut who shoots, pulls, and grinds his opponents to their deaths. His strength is evident, and his foes should never underestimate him. Running away is always an option.

Urgot wants to go toe-to-toe with enemy; his knee cannons can wreak havoc once he’s up close and can unleash them all. Find the weakness of your enemies - or create it - and then wrap them up in chains and finish them off. Forget the nimble, elusive enemies; they are weak and prefer flight to combat. But anybody who dares to fight you head on? Show them true strength.

“They put me in chains, they gave me a weapon.”
- Urgot

TIPS AND TRICKS

Urgot’s ranged auto-attacks and Echoing Flames gives him significant poke against melee top laners, but are on a long cooldown early game. Without any built-in sustain, that poke is his only way of winning attrition wars.

Urgot’s legs don’t rotate when he turns, so you’ll have to maneuver around your opponents to make the most of Echoing Flames. Disdain helps Urgot take advantage of those trickshot back shotgun legs and make the most of his damage, while Purge helps him proc his passive multiple times in rapid succession (but slow Urgot’s movement). Position carefully to take advantage of all six legs.

Fear Beyond Death can be used to initiate for your team, but it’s best used to finish off a damaged foe. Slippery targets who might otherwise escape at low health can’t get away from Urgot’s meat grinder once they’re hooked!

EXTRAS

“I am stronger than man, stronger than machine, I am an IDEA.”
- Urgot
“I am stronger than man, stronger than machine, I am an IDEA.”
- Urgot

EXTRAS