Skip to main content

Assassin Update

This pre-season, we're giving assassins some shiny new tools to help them get good. Each will earn their takedowns with unique flair.

Assassin Itemization

Current AD assassin items barely do more than increase the raw damage output of their wielders. While items still need to pack a punch so assassins can close out their kills, we're updating them to include more tricks to help assassins set-up, stalk, and ambush—not just burst.

Lethality

Flat armor penetration's been changed to Lethality. They're pretty much the same thing, but the bulk of Lethality's penetration scales with your opponent's level. This makes it less snowbally, meaning we can give Assassins more of it than we could flat armor penetration!

Serrated Dirk

The AD assassin's bread and butter.

Summary
  • + Attack Damage
  • + Lethality
  • + Out of combat movement speed

Poacher's Dirk

New

We're basically encouraging theft.

Summary
  • + Attack Damage
  • Passive: After poaching enough large monsters from the enemy jungle, transforms into a Serrated Dirk.

Edge of Night

New

Anti-anti-engage.

Summary
  • + Attack Damage
  • + Lethality
  • + Out of combat movement speed
  • + Magic Resist
  • Active: Veil: Briefly channel to gain a spell shield.

Duskblade of Draktharr

For when you're out of sight but not out of mind.

Summary
  • + Attack Damage
  • + Lethality
  • + Out of combat movement speed
  • Passive: Nightstalker: After being unseen, your next basic attack deals bonus true damage.
  • Passive: Blackout: Disable nearby enemy wards after being spotted by one.

Youmuu's Ghostblade

Now literally a ghostblade.

Summary
  • + Attack Damage
  • + Lethality
  • + Out of combat movement speed
  • + Cooldown Reduction
  • Active: Grants movement speed and ignores unit collision.

Maw of Malmortius

This isn't for you, assassins.

  • Now builds out of Caulfield's Warhammer instead of Serrated Dirk. Doesn't grant Lethality. Carry on.

Stealth Mechanics

The Assassin update seemed like a good opportunity to revisit stealth in League. Broadly speaking, we think of stealth in two ways which roughly map to long/moderate-duration effects (Evelynn), versus short-duration effects (Wukong). We're embracing the distinction to add consistency within the champs that occupy these two camps.

Camouflage

Camouflage is what we call 'strategic' stealth. It's strongest when used to get around the map unseen, moving from one victim to the next. Evelynn's had this mechanic for a while, and we're extending it to Rengar and Twitch as well.

Invisibility

Invisibility can be thought of as 'tactical' stealth and is the more common of the two mechanics. Invisibility effects don't last long enough for its users to move from one lane to another, but are well-suited for combat maneuvering (whether that's within a fight or starting one). Champs like Wukong and LeBlanc possess this mechanic.

Control Wards

Now that Rengar and Twitch are in the Camouflage camp, we're able to give power back to stealth champions. So, Vision Wards have been updated into a more focused anti-vision tool: Control Wards. Control Wards still grant their own vision, but also provide strong vision denial—they reveal and disable nearby enemy wards and traps—but they don't reveal Invisible champs.

Back To Top

Talon

The Blade's Shadow

He's League's original cloak-and-dagger contract killer, and we're adding more precision to Talon's bladed assault. Outfitted with the new terrain-hopping Assassin's Path, there's no wall too steep to keep Talon from his targets.

Passive

Blade's End

New

Talon's abilities wound champions and epic monsters for a short duration, stacking up to three times. When Talon basic attacks a fully wounded target, they bleed for a large amount of physical damage over time.

Katarina

The Sinister Blade

Katarina's still the same whirlwind of blades, but now we're adding more lightning-speed shunpo-shenanigans to help you get the reset.

Passive

Voracity

Whenever an enemy champion dies after being recently damaged by Katarina, her cooldowns are significantly reduced.

Rengar

The Pridestalker

Rengar's pre-season changes are about giving him tools to be the Biggest Game Hunter in the League. With revamped Ferocity and a fresh Bonetooth Necklace, Rengar's ready to savor the Thrill of the Hunt.

Passive

Unseen Predator

Updated

While in brush, Rengar's basic attacks cause him to leap at his target. Leaping to enter combat generates one Ferocity. At four Ferocity, Rengar's next ability is empowered, granting special effects and increasing his movement speed.

Bonetooth Necklace

Updated

Rengar gains trophies whenever he takes down a unique enemy champion. For each Trophy, Rengar's attack damage is permanently increased.

LeBlanc

The Deceiver

While Leblanc's combo-kills are flashy, she's not always fitting of the title "Deceiver." This pre-season, we're adding some more tricks up her sleeve to misdirect her prey.

Passive

Sigil of Malice

New

Leblanc's abilities inflict Sigil of Malice, which can be detonated and consumed by her other abilities after a few seconds to deal bonus damage.