


Current AD assassin items barely do more than increase the raw damage output of their wielders. While items still need to pack a punch so assassins can close out their kills, we're updating them to include more tricks to help assassins set-up, stalk, and ambush—not just burst.
Flat armor penetration's been changed to Lethality. They're pretty much the same thing, but the bulk of Lethality's penetration scales with your opponent's level. This makes it less snowbally, meaning we can give Assassins more of it than we could flat armor penetration!
The AD assassin's bread and butter.
New
We're basically encouraging theft.
New
Anti-anti-engage.
For when you're out of sight but not out of mind.
Now literally a ghostblade.
This isn't for you, assassins.
The Assassin update seemed like a good opportunity to revisit stealth in League. Broadly speaking, we think of stealth in two ways which roughly map to long/moderate-duration effects (Evelynn), versus short-duration effects (Wukong). We're embracing the distinction to add consistency within the champs that occupy these two camps.
Camouflage is what we call 'strategic' stealth. It's strongest when used to get around the map unseen, moving from one victim to the next. Evelynn's had this mechanic for a while, and we're extending it to Rengar and Twitch as well.
Invisibility can be thought of as 'tactical' stealth and is the more common of the two mechanics. Invisibility effects don't last long enough for its users to move from one lane to another, but are well-suited for combat maneuvering (whether that's within a fight or starting one). Champs like Wukong and LeBlanc possess this mechanic.
Now that Rengar and Twitch are in the Camouflage camp, we're able to give power back to stealth champions. So, Vision Wards have been updated into a more focused anti-vision tool: Control Wards. Control Wards still grant their own vision, but also provide strong vision denial—they reveal and disable nearby enemy wards and traps—but they don't reveal Invisible champs.