It's tough being different, and Taliyah's earth-shattering powers have always set her apart from the crowd. She’s a control mage who weaves the ground beneath her into a deadly weapon; when she sets her sights on a destination, the world itself shifts to get her there.
Aurelion Sol is mere weeks from his Rift debut, and is bringing one hell of a big bang along for his grand entrance. He’s a medium range mage who deals devastating sustained area of effect damage with his orbiting stars. And when he’s got somewhere to be, the Star Forger can take to the skies, flying over terrain while nurturing his very own fledgling apocalypse.
Jhin’s assembling his gun and orchestrating his grand entrance onto the Rift. He’s meticulous and calculating - League’s slowest marksman yet. But when the murderous artist gets you in his sights, when he catches you off-guard, there’s not much that’ll save you from an inevitable, perfect death.
Most champions arm themselves with swords or guns or magic or whatever, but Illaoi’s bringing a freakin’ god to the Rift. One of the new breed of juggernauts, she’s a slow but impactful solo laner in any game, with tentacles that offer huge zone control once they worm their way into a game. And while she lacks traditional gap closers to start fights, she can pull the spirits from distant squishies and destroy them, rendering yet another vessel for Illaoi’s god, Nagakabouros.
We’re almost ready to breathe life into League’s next champion, a marksman designed for a life in the jungle. Kindred prowls through camps, marking enemy champions for death and permanently growing in strength if they’re able to carry out the promised sentence. But just as Kindred brings death, so can they delay it. Should their allies meet deadly force, Kindred can create a large blessed zone that, for a few valuable seconds, denies the ever-creeping and inevitable clutches of death.
Tahm Kench is a tough solo lane or support tank with a taste for… well, pretty much everything. He’ll happily munch down on an enemy champion once he’s slathered them up, secreting them in his sizeable belly - and out of a fight - while the River King’s allies leverage their advantage. But Tahm Kench’s stomach isn’t reserved solely for his enemies: after swallowing an ally, he can dive into one his signature whirlpools before throwing himself into the heart of the enemy team.
We’re about to send League’s next champion out to PBE! Ekko’s a powerful skirmishing assassin who thrives in extended fights, using his mobility and crowd control to slow and stun enemies as he whittles down his targets. And if he starts to lose a fight, the brilliant boy from Zaun can rewind time a little and try again.
The celestial vagabond known only as Bard dwells beyond the physical universe in realms unknown to man. Manifesting when others threaten the cosmic equilibrium, the ancient caretaker acts with speed and intent, only returning to his endless watch once he has steered Runeterra from catastrophe.
The shifting Shuriman sands harbor countless tales, and while most speak of its long-forgotten civilization, others reveal something else: terror within the dunes. The nomads and traders that cross through Runeterra’s golden lands know the stories well enough, the bloody remains of their kin testament to the void beast below. And while some enter Shurima unaware of the monster’s fearsome reputation, few last long once they enter Rek’Sai’s lands.
Treacherously murdered, Kalista rose as a specter, twisted by the horrific power of the Shadow Isles. In death, she offers Runeterrans a proposition: surrender your soul to the Spear of Vengeance and she will exact retribution on your betrayers.