Riot Games API Challenge 2016 Winners!

By Riot Tuxedo

The results are in for our third online coding contest; the 2016 Riot Games API Challenge. Back in April, we asked community developers to utilize Champion Mastery data to create a project in one of three categories: Entertainment, Usability/Practicality, or Creativity/Originality. We’re very happy to present the winners of the 2016 Riot Games API Challenge:

Entertainment

First Place

Mastery Duel by SleepyBox (NA) and Bouhm (NA)

We saw several games built around Champion Mastery each with its own merits, but our favorite was Mastery Duel. We’ve seen several card games based around League of Legends but this card game allows a player to utilize their most played champions based on their Champion Mastery.


Usability/Practicality

First Place

Mastery Profiler by Merricat (NA) and Osbourne Cox (NA)

There were a lot of entries that took a snapshot of a player’s Champion Mastery, but we felt Mastery Profiler had one of the most usable implementations. Mastery Profiler covered all the bases with a quick statistical overview, a graphical breakdown by lane, and a way to search and sort through your own mastered champions.


Creativity/Originality

First Place

URF Tunes by RndmInternetMan (NA) and KirkBerkley (NA)

In a unique take on Champion Mastery, this entry utilized a player’s mastered champions as a unique “fingerprint.” What better way to present this fingerprint to the user than through music?! Who wouldn’t want a song tailored to their own champions?


Runners-Up

Usability/Practicality

League Mastery by Kingpool (EUW) and CrazyyCheshire (EUW)

Creativity/Originality

Gromp by LissandraEU (EUW) and Pigeon (EUW)

Creativity/Originality

Road To Mastery by PanPhoenix (NA)

For more information about the winning entries and a list of all the submissions, head over to the Developer Forums.


1 year ago

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