Most Recent Features News

Team up and earn Party Rewards!

We’re live testing Party Rewards, a new system that awards bonus IP for playing with friends.
18 hours ago

Meet your nemesis (draft)

We’ve just cranked open the Featured Game Mode workshop and rolled out the team’s latest creation! This time, you’re picking your ENEMIES’ champions before making the most of the champs and comps they pick out for you.
2 weeks ago

Refer-a-Friend Update is now live

We shared our plans to update the Refer-a-Friend program to better serve players bringing allies into League of Legends and the updated version of the program is now live!
3 weeks ago

Upcoming Refer-a-Friend downtime

We recently shared our plans to update the Refer-a-Friend program to better serve players bringing allies into League of Legends. We’ll be taking the current RAF program down for the transition and we’ll announce when the updated RAF goes live!
1 month ago

SR Summoner Icon promotion ending soon!

The update to Summoner’s Rift is live in all queues, and we’ve been commemorating the open beta with two exclusive icons. The promotion ends on 12/16 at 11:59pm PST, so your last chance to nab the unique Summoner’s Rift icons is fast approaching.
2 months ago

Dive into the Preseason 2015 Spotlight

The preseason is our annual opportunity to push League of Legends in new and healthy directions, and we’re focused on strategic diversity this year. For an overview of how we’re shaking things up across the Rift, check out the Preseason Spotlight!
3 months ago

Preseason 2015 begins

The preseason has always been our annual opportunity to push League of Legends in new and healthy directions for the coming year. Our big goal in 2015 is to encourage more strategic diversity. This touches a lot of different areas but it all boils down to giving you more paths to victory so your in-game decisions matter just as much as the champions you pick.
3 months ago

SR Open Beta live in all queues

The update to Summoner’s Rift is live in all SR queues.
3 months ago

Dev Blog: Defining the Rift’s Visual Style

Our goal was to create a style independent of a particular time or place that retains the vibe of Summoner's Rift. This means improving the style, cohesion & fidelity of the art without being held back by technological constraints. Finally, the various aspects of the art style must be aimed at clarifying gameplay to truly give players a more meaningful and immersive experience while playing League.
3 months ago

The Making of Featured Game Modes

As everyone enjoys Hexakill: Twisted Treeline, it felt like a good time to give some insight into how we make Featured Game Modes for LoL by analyzing our approach to the previous one, Ascension.
4 months ago