Most Recent Features News

Dev Blog: Updating Summoner’s Rift

Welcome to the first dev blog for our update to Summoner’s Rift! We’ll be doing dev blogs until this update goes live in order to give you guys insight into what we changed and why we changed it.
10 months ago

One For All: Mirror Mode is live!

From now through June 8, experience the chaos of ten players, one champ and one lane.
10 months ago

Dev Blog: The Design Values of League of Legends

If League is always evolving, so should our communications. We wrote down our top 6 design values for League of Legends so you can understand why we do what we do, and what we want to do in the future.
10 months ago

One For All is back with a twist!

We’ve moved the action to the Howling Abyss and changed the rules so players on both teams clash with the same champ. Soon you can really play pinball with Monsoons, dodgeball with Dark Spheres or hide-and-seek with ten times the Noxious Traps.
10 months ago

Ultra Rapid Fire bows out

Like a manatee waving a spatula from afar, Ultra Rapid Fire is saying sayonara. U.R.F. was meant to be a joke, but the community’s response has been anything but silly, so goodbyes need not be final.
1 year ago

Ultra Rapid Fire rockets further into the future!

You’ll have to dress warmly for the rest of the week, the cooldowns from Ultra Rapid Fire are sticking around a bit longer. Make ultra rapid plays through April 13.
1 year ago

The Ultra Rapid Fire future

Learn more about the future of League of Legends.
1 year ago

The evolution of League of Legends, today

The future of League of Legends is Ultra Rapid Fire and the future is right now.
1 year ago

Team Builder is here to stay

Team Builder is a new queue where you come together as a team playing the champions you want to play in the roles you want to play them in. Learn more by clicking here.
1 year ago

Upcoming rune balance changes

A few basic rune balance changes are coming in the next patch, along with a rune and IP boost sale.
1 year ago