Patch 4.19 notes

By Riot Pwyff

Hi Summoners,

Welcome to patch 4.19! Not much in terms of design content as we continue work behind the scenes on the 2015 preseason and the eventual arrival of the updated Summoner's Rift.

As a reminder, this is the last week for the 2014 season, so good luck for those of you trying to power through to the next tier! Just remember that losses are inevitable, and it's what you can learn for the future that counts. That's some deep philosophy for a patch notes foreword.

On with the changes!

Chris "Pwyff" Tom

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Patch Updates

11/14/2014


Blade of the Ruined King

EXPLOIT FIX Resolved an exploit where offenders were able to bypass the cooldown of Blade's active effect

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11/12/2014


Azir

BUGFIX Fixed an issue where R - Emperor's Divide sometimes failed to knock back or damage enemy champions

Sion

EXPLOIT FIX Resolved an exploit that allowed offenders to turn at normal speeds during R - Unstoppable Onslaught

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11/07/2014


Loading Screen

BUGFIX Fixed a bug that sometimes caused the load screen to go black, preventing players from seeing their progress toward loading into a match

Bots

THEY'RE (RE)LEARNING Certain bots have remembered how to use self-cast abilities

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Summoner's Rift Update: Open Beta

The last major set of SRU files is going out with 4.19 (so expect another large download!) and we'll be starting the Summoner's Rift open beta soon. Check out the beta release plan for additional details!

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Champions

Singed

STICK 'EM IN THE GOO! ... Also Insanity Potion gives more bonuses at rank 3. And Singed has been updated!

Our initial context was to say, "Sometimes you just want to buff Singed, man," but then someone read it and said it wasn't very informative. So. Right now we like Singed and how he fits into the game, but thought we could give him some small, exciting buffs to stay interesting. For the "LONG PATCH NOTE" section, we'll reiterate: it's a neutral change, just that we've shifted the mini-stun on landing into the actual throw itself (this came from re-scripting Fling to fix the bug where Singed was occasionally tossing people in the completely wrong direction). Also, Singed has been updated! Check out the article if you want the full story, or below if you just want the specifics.

General

VISUALS Updated model and textures for base and all skins
ICONS New ability icons
SPLASH New base splash

E - Fling

newSTAY WITH ME If Singed Flings a target into Mega Adhesive Zone, they will be snared for 1 second
FLIP FLOP Fixed a bug where Singed would occasionally Fling his targets in completely wrong directions (we believe this is fixed for most cases, let us know if if keeps happening!)
A LONG PATCH NOTE Singed's arm is stronger, thereby letting him Fling targets higher into the sky for slightly longer durations. In exchange, targets will be able to move immediately after being flung. This is a net neutral change, as we basically took the mini-stun from Fling's landing and put it into duration of the Fling itself.

R - Insanity Potion

STAT ENHANCEMENT 35/50/65 35/50/80 ability power, armor, magic resist, movement speed, health per 5 seconds and mana per 5 seconds

Sion

Lots of bug fixes along with a small mana cost shift from Sion's Q + W to E.

We've got a little room to give Sion some post-update love, so we decided to focus on his best stat: health. Additionally, we've made a lot of quality-of-life changes & bug fixes to help Sion be the best he can be. Final note for that passive change, we changed it because it was punishing Sion for building HP, which was dumb. Now health-stacking Sion should stay up a little longer in his zombie form in comparison to a damage-focused, low-health Sion. Logic!

General

HEALTH PER LEVEL +70 +73

Passive - Glory in Death

COMPLICATED ZOMBIE MATH Sion's health decay in passive form now scales with his max health (0.5% max health first tick, increasing by 0.4% max health per tick) champion level (2 x level first tick, increasing by 1.4 x level per tick)
FIERY DEATH Fixed a bug where Sunfire Cape wasn't working while Sion was in his passive zombie state
YORICK IS HELPING Glory in Death no longer fails to activate in cases where Sion is targeted by Yorick's Omen of Death, doesn't trigger the revive effect and then dies later on in the match

Q - Decimating Smash

COST 50/55/60/65/70 mana 45/50/55/60/65 mana
SMASHING PARITY All crowd-control types now correctly refund Decimating Smash's cooldown to 2 seconds when they interrupt Sion while he's charging up
YELLING AND SMASHING Sion can now properly cast Decimating Smash immediately after Roar of the Slayer

W - Soul Furnace

COST 70/75/80/85/90 mana 65/70/75/80/85 mana
PASSIVE HEALTH GAIN 8 10 on large monster kill and champ kill/assist (minion and small monster bonus unchanged)

E - Roar of the Slayer

IT'S A JUNGLE SION BUFF Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts Smite on them
COST 25 mana at all ranks 35 mana at all ranks

Anivia

Q - Flash Frost

WHOOPS Fixed a bug where Anivia wouldn't cast Flash Frost in the direction of the cursor if she wasn't in range to cast it (in other words, Anivia will now immediately cast Flash Frost rather than moving into range to cast it).

Azir

Passive - Shurima's Legacy

BUGFIX Fixed a bug where the damage from Azir's Sun Disc would not ramp up properly like a tower.

R - Emperor's Divide

BUGFIX Fixed a number of bugs around detecting enemies that are behind Azir at cast time
BUGFIX Fixed a number of double bounce bugs
BUGFIX Fixed a number of bugs that allowed enemies to dash through the wall if they timed their dash correctly

Fiddlesticks

CAW CAW CAW!


R - Crowstorm

CAW CAW CAW Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Janna

W's cooldown stays the same at all ranks (aka higher at later ranks).

While this isn't a very large change, we want to create harder choices for Janna for when she should use her W, giving her enemies more windows of vulnerability to engage on their target (or her!).

Q - Howling Gale

WHOOPS Fixed a bug where Janna wouldn't cast Howling Gale in the direction of the cursor if she wasn't in range to cast it (in other words, Janna will now immediately cast Howling Gale rather than moving into range to cast it)

W - Zephyr

COOLDOWN 12/11/10/9/8 seconds 12 seconds at all ranks

LeBlanc

Helping you make those... flashy plays.

Passive - Mirror Image

FLASHY PLAYS Flashing no longer de-stealths LeBlanc and her clone when Mirror Image is triggered

Lucian

W no longer has an attack damage ratio, but gives more movement speed bonuses at later ranks. R's cooldown has been significantly raised (particularly at later levels).

You know, for a 'short-range' champion, Lucian's got access to a lot of long-range damage once he gets past the early game. Our big focus here is to push Lucian into closer combat range more often by reducing the power on some of his safer spells. At this point you might ask why Q has a 1100 range (well, 500 cast but 1100 total), and that would be a good question. Also, when you consider it, The Culling's 50 second cooldown at rank 3 is pretty crazy.

W - Ardent Blaze

removedATTACK DAMAGE RATIO 0.3 0.0
MOVEMENT SPEED BONUS 40/40/40/40/40 40/45/50/55/60

R - The Culling

COOLDOWN 100/75/50 seconds 110/100/90 seconds

Pantheon


R - Grand Skyfall

BUGFIX Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Ryze

Q's base damage has been reduced across all ranks.

As a strong late game scaling champion, Ryze's ability to bully out other top laners early is pretty bonkers, so we're reducing his base damage in lane while still leaving his ability to scale past laning phase intact. We'll be keeping an eye on Ryze over the next few patches, however, as these nerfs might be on the light side for how dominant a champ he is.

Q - Overload

BASE MAGIC DAMAGE 60/85/110/135/160 40/60/80/100/120

Vi

E - Excessive Force

EXCESSIVE FALLOFF Fixed a bug where Excessive Force wasn't properly dealing splash damage in its cone of damage

Warwick


R - Infinite Duress

BUGFIX Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Zilean

This is it, we got the last global passive in the game.

While our stance on global passives is fairly well known (hidden power, impacting lanes outside of an opponent's control, etc), we typically don't like nerfing champions when they're down (as in unpopular or seen as underpowered). With Zilean's rise as a high-priority competitive and - by extension - normal pick, we can now at least reduce that global passive to a more manageable range.

Passive - Heightened Learning

LOCAL EDUCATION Heightened Learning affects allies globally within 1500 range

Splash Updates

As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got 18 more ready to go this time!
SPLASH The following champions have received updated base splashes (click the portraits for the full image!):

Blitzcrank

Ezreal

Gragas

Graves

Janna

Jarvan IV

Kayle

Rengar

Rumble

Singed

Shaco

Shen

Talon

Tristana

Udyr

Veigar

Wukong

Zilean

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Jungle

Crest of the Ancient Golem & Blessing of the Elder Lizard

RENAMED Renamed from Crest of the Ancient Golem & Blessing of the Elder Lizard Crest of Insight & Crest of Cinders, respectively

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End of Season Rewards

The 2014 ranked season began in January, and now the battle for League Points draws to a close. The 2014 season ends on November 11, 2014 at 12:01 AM PST. Visit the End of Season page to learn more about the end of the season rewards and the new Master tier.

In addition to other rewards, players in Gold tier or higher in any ranked queue at the end of the season will receive the Victorious Morgana skin!

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Suggested Players

We've been working to improve Suggested Players since launch in 4.14 so players have an easier time filling out their premade lobbies. This patch, we're addressing two common points of feedback. Suggested Players will now prioritize players you've honored over other potential suggestions, and the friends-of-friends component will now take your skill level into account to ensure better matches. We're continuing to closely monitor the system for further upgrade opportunities, so please keep giving us feedback!
  • Players you’ve honored will now be suggested more frequently and with higher priority
  • The system now looks for players close to your skill level when suggesting friends of friends

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Patcher Improvements

We've made a couple usability and polish improvements to the patching screen!
NOBODY PUTS PATCHER IN A CORNER The patcher now plays a sound effect when patching finishes to better let you know when you can get back in game
YOU CLICKED IT! The "Launch" button now has an on-click sound effect
IT WASN’T YOUR IMAGINATION Fixed a small misalignment in the patcher's layout

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Store Improvements

  • Load times for the Featured tab have been improved, reducing the delay when first entering the store
  • Various store images have been updated:
    • Summoner Name Change
    • Single Rune Page
    • Unlock a Champion for a friend
    • Unlock a Skin for a friend
    • Mystery Champion
    • Mystery Skin

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Upcoming Skins

This skin will be released during Patch 4.19:

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1 year ago

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