When 5.18 dropped, we powered up the instant feedback system and shared that positive players would earn an exclusive Summoner Icon. If you met the requirements (no restrictions or bans 6/15–9/15), your icon should be unlocked right now.
We know that speedy feedback helps players better understand why negative behaviors are unacceptable and how they can be improved over time. With that in mind, we’re building and iterating on a new instant feedback system that delivers actionable feedback and punishment.
Our player behavior philosophies include reform, rewards and punishment. We believe punishment is most effective when structured towards reform, because other designs often address symptoms, not root causes.
Our player behavior philosophies include punishment, reform and positive reinforcement. With rewards, we have to be careful to design systems that don’t simply incentivize positive behavior for a small duration, but provide reasons to stay positive all the time.
In this blog, Lyte re-emphasizes our philosophy around reform and why we reject the notion of a silver bullet to slay negative behavior. Then Socrates explores how ranked restrictions work and why they are so effective.
There is no silver bullet that solves negative behavior in online games. Players are a diverse bunch, and each player has different motivations and responds differently to different consequences. We design diverse systems using three core philosophies based on reform, punishment, and reward.