Our player behavior philosophies include punishment, reform and positive reinforcement. With rewards, we have to be careful to design systems that don’t simply incentivize positive behavior for a small duration, but provide reasons to stay positive all the time.
In this blog, Lyte re-emphasizes our philosophy around reform and why we reject the notion of a silver bullet to slay negative behavior. Then Socrates explores how ranked restrictions work and why they are so effective.
There is no silver bullet that solves negative behavior in online games. Players are a diverse bunch, and each player has different motivations and responds differently to different consequences. We design diverse systems using three core philosophies based on reform, punishment, and reward.
With a number of upgrades planned for Tribunal, we wanted to share our vision for the system, what we’ve learned over the last few years and what changes we’ll be making moving forward. Tribunal is a powerful way for the community to decide what behaviors are acceptable during a League of Legends match. We’d like to take some time to upgrade the system with new features to ensure it’s an effective way of combating unsportsmanlike behavior in game.