Most Recent Riot Games News

Looking Back on Ten Years

Riot’s co-founders talk about 10 years of Riot and the community passion that powers League.
2 weeks ago

Thank You

Ten-year gifts, bonus IP weekend, and a thank-you from Riot’s founders.
2 weeks ago

Ethernet vs. WiFi: Ping, Packets, & Playing Better

It is a truth universally acknowledged that LAG SUCKS. Plenty of players experience ping spikes, lag, and full-blown disconnects all the time. But what if there was a quick fix for all your connection issues? For some players, there might be: switching from WiFi to an Ethernet connection when you play could have drastic results for your in-game experience.
1 month ago

Riot Pls: Dev priorities and the League client

In the latest Riot Pls, lead producers New001 and ScuttleChris talk about the League client update alpha and its impact on development at Riot.
3 months ago

Riot Direct talks rebuilding the Internet

Back in 2014, the Riot Direct team launched itself on a journey to create a better League of Legends experience through network improvements. tl;dr: We decided to build our own internet. Check out this video to learn more about the project and its impact on League players.
4 months ago

Riot Pls: Dynamic queue, sandbox, and League 2016

In the latest Riot Pls update, Banksy, ScuttleChris and newzerozeroone have a new vision to talk about, along with some reflections on sandbox mode, dynamic queue, and the future of League.
5 months ago

Draven

Draven.
6 months ago

Talking Targon with the Foundations team

Mount Targon is one of Runeterra’s most famous locations, a place with strong connections to League’s champions and rife with immense storytelling potential. Listen in as Riot’s Foundations team talks about how its work helps build the framework for these stories and learn how champ bios, faction deep-dives, and art come together to create deeper worlds.
6 months ago

Riot Engineering: LoL vs. the Real-time Internet PT. II

In the latest post from Riot’s tech blog, we’ll continue looking at how we’re trying to solve the problem of building a game that runs in real-time while dealing with an internet that wasn’t constructed with such games in mind. Short answer: We’re building our own internet.
7 months ago

Light over dark: Creating Lunar Revel’s triptych

This year with Lunar Revel, we wanted to dive a little deeper into these core mythical elements of Lunar New Year and create something new and exciting for players to explore via a massive triptych.
8 months ago