Finish a game of League and you’ll earn points for your champion based on your team’s performance as well as your own contribution. Earn enough points and you’ll level up that champ’s mastery level, giving you rewards as you progress.
Hover over your Champion Mastery points bar in the post-game screen and you’ll see the grade that our new system gives you. Grades are awarded based on your overall performance in the role along with the champion you’re playing and, crucially, where you’re playing them.
Check out your in-client profile, and you’ll see a new stat telling you your mastery score, a sum of all your mastery ranks combined.
We’re kicking off Champion Mastery with the first five ranks for each champion unlocked. Here are the crests your champion will earn as they rank up:
Loading Screen Badge
At each rank there is also a role-specific title which you’ll be able to see on your profile. Below are the titles you get at each rank for a given role.
We’re kicking off the rollout of Champion Mastery across all servers in a few days, on Summoner’s Rift normal, teambuilder, and ranked queues. We’ll continue to read through your feedback and keep you updated with our progress, so keep an eye out for future posts after the service goes live!
All summoners who’ve hit level five or higher will be eligible for Mastery points on SR normal, teambuilder, and ranked queues.
This is just the beginning for Champion Mastery. As the system matures, we’ll unlock extra tiers and rewards as we build on the program!
We’re not currently planning to do this. Because this is a new system, we want players to feel progress (and earn rewards!) based on how well they do and the champions they choose to play.
It’s based on the champion and role that you just played in a game. So, for example, we look at Annie mid differently to Annie support. We take a series of performance metrics and compare how you do to all other players in your region in your champion / position combination. It is percentile driven - so earning a high score means you performed in the top x% of players on that champ in that position. The grade itself governs the point gains.
We expect players to take 15-30 games to level through the first set of levels (1 through 5). We’ll be unlocking additional levels later.
This system is performance based - the quicker you master a new champion, the quicker you’ll make progress.
At the same time, we want it to be accessible enough that all players can feel good about improving.
We’re tuning this system so that you will be leveling up the set of champions that you really enjoy playing and getting meaningful feedback on your performance each game. The ceilings are intentionally set low for each individual champion to avoid making it feel like a grind.
No demotions or decay is currently planned.
We are going to see how people enjoy using the system and what they like about it before we finalize our future plans. We’d love feedback on this.
It’s not something we’re considering right now, but we are exploring other ideas for unique rewards we think you guys might like.
We’re currently limiting this to SR.
Not initially, but we may revisit this in the future.
No. These grades are for you and not something for others to be able to see. They will not available to 3rd party sites either.
Can confirm, AFKing will result in a bad score.
Titles for champions are based on the primary role of the champions, NOT where the champions are played. For example, Annie is considered a mage regardless of whether she is played mid, top, or support (bot).