0%
  • Malcolm Graves, the Outlaw

    Malcolm Graves is a wanted man in every realm, city-state, and empire he has visited. Tough, strong-willed, and above all relentless, through his life of crime he has amassed (then invariably lost) a small fortune.
  • Jagged Hooks banners

    One of the oldest and fiercest dock gangs in Bilgewater, the Jagged Hooks swear undying allegiance to Gangplank. They take their name from the wickedly curved tools many of them use while hunting sea monsters.
  • The Bearded Lady

    Also known as the Mother Serpent by the indigenous people of the islands around the city, the Bearded Lady is the patron deity of Bilgewater. Myths about her date back centuries, and it’s a reckless sailor who fails to drop the traditional tithe into the Serpent’s Well upon docking his ship in Bilgewater.
  • Silver Serpents

    Traders, merchants, and corsairs from all over Runeterra bring wealth and goods through the thriving port every day. Only a fool turns away gold, no matter what foreign dignitary is stamped on a coin’s face, but Bilgewater does mint its own currency including Golden Krakens.
  • Hand-cannon

    Relatively cheap, these repurposed weapons are popular among the myriad dock gangs, common brigands, and young corsairs alike.
  • Crimson-coil dagger

    Someone was willing to pay a considerable sum for this unassuming blade from Gangplank’s treasure trove. Its origins are unknown, as is its use.
  • The warehouse

    Situated at the end of a pier, guarded on three sides by shark and razorfish-infested waters and on the fourth by the vicious Jagged Hooks dock gang, Gangplank’s warehouse is full of loot and spoils from every corner of the world.
  • Fallen foes

    One does not seize control of Bilgewater without crushing a few rivals along the way.
  • Twisted Fate, the Cardmaster

    Twisted Fate is an infamous card sharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.
  • Architecture

    Bilgewater lacks natural building resources, forcing its inhabitants to scrounge whatever they can. It’s common to see remnants of ships from as far as Ionia, Demacia, and the Freljord incorporated into the architecture.
  • Slaughter fleet

    Fleets leave port at sunset every night to hunt mighty sea monsters. As rivals represented by unique symbols and traditions, many of the fleets constantly fight among themselves for dominance.
  • Slaughter sheds

    After a successful sea monster hunt, the slaughter fleets return to the slaughter docks to render the massive creatures down to meat, bones, and armored hides inside these enormous sheds. A lucrative trade in glands, organs, and secretions harvested from the serpents thrives in Bilgewater.
  • Sea monsters

    Massive sea monsters are a constant threat in the waters around Bilgewater and over the centuries, a trade industry has grown out of hunting and harvesting them. The nature of the beasts’ attraction to the islands is unknown, but their impact cannot be denied.
  • Wharf rats

    A terrifying blend of shark and rat, these creatures are larger than dogs and are known to prey upon drunks and lone fishermen on moonless nights. They often travel in packs, and are easily capable of biting a man’s leg off.
  • Tahm Kench carving

    Ol’ Tahm Kench’s likeness marks dens of avarice throughout Bilgewater. A symbol for greed and uninhibited freedom, the River King’s face appears as lewd graffiti almost as often as it is a guidepost for those looking to satiate tastes of an indelicate sort.
  • Gun’dola

    These raised platforms transport goods and rendered-down sea monster meat, bone, and fat across the islands on rust-worn rails. Some of the gondolas have cannons installed, inspiring the locals’ clever name.
  • Butcher’s Bridge

    Once an ancient stone bridge leading to a temple entrance, it’s been kept up haphazardly and primarily serves now as a connection between the slaughter docks and one of Bilgewater’s slums.
  • Miss Fortune, the Bounty Hunter

    Beauty and danger: There are few who can match Miss Fortune in either. One of Bilgewater's most infamous bounty hunters, she built her legend upon a swathe of bullet-riddled corpses and captured ne’er-do-wells. The booming echoes of her twin pistols in the port city’s reeking wharfs and scavenger shanties are sure signs of another warrant from the Bounty Board being settled.
  • Gangplank, the Saltwater Scourge

    As unpredictable as he is brutal, the self-appointed reaver king known as Gangplank rules Bilgewater through a mix of fear, violence, and cunning. Where he goes, death and ruin follow, and such is his infamy and reputation that the merest sight of his black sails on the horizon causes panic among even the hardiest crew.
  • The Dead Pool

    An enormous, three-masted behemoth, Gangplank’s flagship is one of the most infamous vessels in Runeterra. Inherited after his ruthless patricide, the Dead Pool is as much a reminder of the dread captain’s power as it is the physical manifestation of it.
  • Serpent Callers

    Whether by magic or ancient architectural design, Serpent Callers use these hollowed out pillars to mimic the screams and screeches of the denizens of the deep, summoning them to the surface or chasing them away.
  • The Boatman

    In Bilgewater, the dead are not buried, but given back to the ocean. The Boatman ferries the bodies of the departed to the various graveyards scattered about the straits surrounding the city.
  • Graveyard

    The graveyards consist of innumerable floating buoys, anchored by the corpses of the dead. The wealthy are interred within expensive submerged caskets below lavish bobbing tombstones, while the poor are often found tied en masse to old anchors beneath waterlogged barrels.
  • Shark-infested waters

    The sea around the Slaughter-docks is often darkened by the blood of slain sea monsters. The chum draws sharks and other predators into the many harbors, stirring up a violent froth.
  • Spoils of war

    When Gangplank’s ship returns to port, laden with loot from his latest piracy or high-seas victory, it first berths near the Slaughter-docks to deposit new riches in the captain’s warehouse.
  1. 1
  2. 2
  3. 3
  4. 4
Act One – Part One

Act One – Part One

The Slaughter Docks, The Job, An Old Friend

The Rat Town slaughter docks; they smell as bad as their name suggests.

And yet here I am, hidden in the shadows, breathing the blood-and-bile stink of butchered sea serpents.

I melt deeper into the darkness, pulling the brim of my hat down low over my face as heavily armed members of the Jagged Hooks stalk by.

They’ve got a reputation for savagery, these boys. In a fair fight, they might take me down, but I’m not big on playing fair, and I’m not here to fight. Not this time.

So what brings me here, to one of the foulest districts in Bilgewater?

Money. What else?

It was a gamble, taking on this job, but the payout is big enough that I couldn’t pass it up. And besides, I cased this place to stack the deck in my favor.

I don’t intend to linger. I want to be in and out as quickly and as quietly as possible. Once the job’s done, I aim to collect my payment and be gone before dawn. All goes well, I’ll be halfway to Valoran before anyone knows the damn thing’s missing.

The thugs turn the corner of the massive slaughter shed. Means I’ve got two minutes until they swing back around - plenty of time.

The silver moon slides behind a bank of clouds, covering the wharf in shadow. Crates from the day’s work are scattered across the dock. It makes for easy cover.

I see lookouts on top of the main warehouse, silhouettes standing watch, crossbows in hand. They’re gossiping loudly like fishwives. I could be wearing bells and these idiots still wouldn’t hear me.

They think no one would be fool enough to come here.

A bloated corpse hangs overhead, a warning for all to see. It spins slowly in the midnight breeze coming off the harbor. It’s an ugly sight. A huge hook, the type used to catch devilfish, holds the body aloft.

Stepping over rusted chains lying limp upon wet stone, I pass between a pair of towering cranes. They’re used to haul giant sea creatures into the slaughter sheds for butchering. It’s those looming factories that are the source of the gods-awful stench that permeates everything here. I’m gonna need to buy myself a new set of clothes once this is over.

Across the bay, past the chum-churned waters of the slaughter docks, scores of ships lie at anchor, their lanterns swaying gently. One of the vessels draws my eye; a massive, black-sailed war galleon. I know whose ship that is. Everyone in Bilgewater knows.

I take a moment to gloat. I’m about to steal from the most powerful man in town. There’s always a certain thrill that comes from spitting in death’s eye.

As expected, the main warehouse is locked up tighter than a noblewoman’s virtue. Guards posted at every entrance. Doors locked and barred. For anyone other than me, it would be impossible to break into.

I duck into a blind alley opposite the warehouse. It’s a dead end, and it’s not as dark as I’d have liked. If I’m still here when the patrol comes back, they will see me. And if they get ahold of me, the best I can hope for is a quick death. More likely, I’ll be taken to him... and that would be a far more painful, drawn out way to go.

The trick, as always, is not to get caught.

Then I hear them. The bruisers are returning early. I have seconds, at best. I snap a card from my sleeve and weave it through my fingers; it’s as natural as breathing. This is the easy part, the rest can’t be rushed.

I let my mind drift as the card starts to glow. Pressure builds around me, and I’m nearly overcome with the promise of everywhere. Half-closing my eyes, I focus, and picture where I need to be.

Then, there’s the familiar lurch in the guts as I shift. A displacement of air, and I’m inside the warehouse. Gone with barely a trace.

Damn, I’m good.

One of the Jagged Hooks outside might glance up the alley and notice a single playing card falling to the ground, but probably not.

It takes a moment for me to get my bearings. Dim light from the lanterns outside creeps in through the cracks in the walls. My eyes adjust.

The warehouse is crowded, stacked high with treasures from all over the Twelve Seas: gleaming suits of armor, exotic works of art, shining silks. All things of considerable value, but not what I’m here for.

My attention is drawn to the loading doors at the front of the warehouse, where I know I’ll find the most recent arrivals. I run my fingertips across the various cartons and crates... until I come to a small, wooden box. I can feel the power emanating from within. This is what I’m here for.

I unlatch the lid.

My prize is revealed; a knife of exquisite design, lying upon a bed of black velvet. I reach for it—

Chh-chunk.

I freeze. There’s no mistaking that sound.

Before he even speaks, I know who’s standing behind me in the darkness.

“T.F.,” says Graves. “It’s been a long time.”

Act One – Part Two

Act One – Part Two

The Wait, Reunion, Fireworks

I’ve been here for hours. Some folks might get bored standing still this long, but I’ve got my anger to keep me company. I ain’t leaving this spot until I settle the score.

Long after midnight, the snake finally shows. He suddenly appears in the warehouse, using that same old magic trick. I prime my shotgun, ready to turn him inside out. After years spent looking for that treacherous son of a bitch here he is, dead to rights at the end of Destiny’s barrels.

“T.F.,” I say. “It’s been a long time.”

I had better words ready for this moment. Funny how they all went out the window as soon as I saw him.

But T.F.? His face shows nothing. No fear, no regret, no hint of surprise. Not even while facing down a loaded gun. Gods damn him.

“Malcolm, how long have you been standing there?” he asks, the smile in his voice enrages me.

I take aim. I can pull the trigger and leave him deader than sea scum.

I should.

Not yet, though. I need to hear him say it. “Why’d you do it?” I ask, knowing full well he’ll just come back with something clever.

“Is the gun really necessary? I thought we were friends.”

Friends. The bastard’s mocking me. Now I want to tear his smug head off – but I’ve got to keep my cool.

“You’re looking as dapper as ever,” he says.

I look down at the devilfish bites on my clothes. I had to swim to get past the guards. Ever since he got a little money, T.F.’s been a stickler for appearance. I can’t wait to mess him up. But first, I want answers.

“Tell me why you left me to take the fall, or they’ll be pickin’ bits of your pretty face out of the rafters.” This is how you’ve got to be with T.F. Give him room, and he’ll pull your strings ‘til you don’t know which end’s your ass.

His slipperiness came in handy when we were partners.

“Ten damn years in the Locker! Know what that does to a man?”

He doesn’t. For once, he’s got nothing cute to say. He knows he did me wrong.

“They did things to me that would’ve driven most men mad. All that kept me from breaking was my anger. And thinking about this moment, right here.”

Then comes the clever reply: “Sounds like I kept you alive. Maybe you should thank me.”

That one gets me. I’m so mad, I can barely see. He’s trying to goad me. Then, when I’m blind with rage, he’ll do his little disappearing act. I take a breath and leave the bait alone. He’s surprised I ain’t biting. This time, I’m getting answers.

“How much did they pay you to sell me out?” I growl.

T.F. stands there, smiling, just trying to buy some time.

“Malcolm, I’ll be happy to have this conversation with you, but this really isn’t a good time or place.”

Almost too late, I notice the card dancing through his fingers. I snap out of it and squeeze the trigger.

BLAM.

His card’s gone. Almost took his damn hand off, too.

“Idiot!” he barks. I finally made him lose his cool. “You just woke up the whole damned island! Y’know whose place this is?”

I don’t care.

I ready a second shot. I barely see his hands move, then cards explode all around me. I fire back, not sure if I want him dead or just almost dead.

Before I can find him again in the smoke, fury, and splintering wood, a door gets kicked open.

A dozen thugs come roaring in, just to add to the damn mess.

“So, do you really want to do this?” T.F. asks, ready to throw another fistful of cards at me.

I nod, and hold my gun steady on him.

It’s time to settle up.

Act One – Part Three

Act One – Part Three

Wild Cards, Alarm, Sleight of Hand

Things get ugly. Fast.

The whole damned warehouse is crawling with Jagged Hooks, but Malcolm couldn’t care less. I’m all he’s interested in.

I sense Graves’s next shot coming and turn away. The boom of his gun is deafening. A box explodes where I’d been a fraction of a second earlier.

I do believe my old partner is trying to kill me.

Somersaulting over a stack of mammoth ivory, I whip a trio of cards in his direction. Before they hit home, I’m already ducking into cover, looking for an out. I only need a few seconds.

He curses loudly, but the cards won’t do more than slow him down. He’s always been a tough bastard. Stubborn, too. Never knows when to let things go.

“You ain’t gettin’ away, T.F,” he growls. “Not this time.”

Yep, that trait’s still riding him hard.

He’s wrong, though — as usual. I’ll be taking my leave as soon as possible. There’s no use talking to him when he’s out for blood.

Another blast, and shrapnel ricochets off a priceless suit of Demacian armor, embedding into the walls and floor. I dart left and right, weaving and feinting, sprinting from cover to cover. He sticks with me, roaring his threats and accusations, his shotgun barking in his hands. Graves moves fast for a big man. I’d almost forgotten that.

He’s not my only problem. The damned fool’s stirred up a hornet’s nest with all his shooting and hollering. The Jagged Hooks are all over us, but they’re smart enough to leave some men barring the main doors.

I have to get gone — but I’m not leaving without what I came for.

I’ve led Graves on a merry dance around the warehouse, and I arrive back where we started a moment before he does. There are Hooks between me and my prize, and more coming, but there’s no time to wait. The card in my hand glows red, and I hurl it dead center of the warehouse doors. The detonation blows them off their hinges and scatters the Hooks. I move in.

One of them recovers faster than I expect, and he swings at me with a hatchet. I sway around the blow and kick out his knee, hurling another spread of cards at his friends to keep them honest.

My path clear, I swipe the ornate dagger I’ve been hired to steal, hooking it onto my belt. After all this trouble, might as well get paid.

The gaping loading doors beckon, but there are too many damned Hooks piling in. There’s no way out there, so I make for the only quiet corner left in this madhouse.

A card is dancing in my hand as I prepare to shift, but as I start to drift away, Graves appears, stalking me like a rabid bear. Destiny bucks in his grip, and a Jagged Hook is shot to tatters.

Graves’s glare is drawn to the card glowing in my hand. He knows what it means, and swings the smoking barrels of his gun at me. I’m forced to move, interrupting my concentration.

“Can’t run forever,” he bellows after me.

For once, he’s not stupid. He’s not giving me the time I need.

He’s keeping me off my game, and the thought of being taken down by these Hooks is starting to weigh on me. Their boss is not known for his mercy.

Among the dozen other thoughts rattling around my head is the nagging feeling that I’ve been set up. I’m thrown an easy job out of nowhere, a big score just when I need it most - and surprise, there’s my old partner standing there waiting for me. Someone a lot smarter than Graves is playing me for a fool.

I’m better than this. I’d kick myself for being sloppy, but there’s a dock full of goons waiting to save me the trouble.

Right now, all that matters is getting the hell away from here. Two blasts from that damned gun of Malcolm’s send me scurrying. My back slams against a dusty wooden crate. A crossbow bolt lodges in the rotted wood behind me, just inches from my head.

“No way out, sunshine,” Graves yells.

I look around and see fire from the explosion starting to spread to the roof. He may have a point.

“We’ve been sold out, Graves,” I shout.

“You’d know all about that,” he replies.

I try reasoning with him.

“We work together, we can get out of this.”

I must be desperate.

“I’d see us both dead before I trust you again,” he snarls.

I didn’t expect anything else. Talking sense to him just makes him angrier, which is exactly what I need. The distraction buys me just enough time to shift outside the warehouse.

I can hear Graves roaring inside. No doubt he just rounded on my spot only to find me gone, a single card on the ground, taunting him.

I launch a barrage of cards through the loading doors behind me. It’s long past time for subtlety.

I feel bad for a moment about leaving Graves in a burning building - but I know it won’t kill him. He’s too stubborn for that. Besides, a fire on the docks is a serious deal in a port town. It might buy me some time.

As I search for the quickest way off the slaughter docks, the sound of an explosion makes me look over my shoulder.

Graves appears, stepping through the hole he’s just blown out the side of the warehouse. He’s got murder in his eyes.

I tip my hat to him and run. He comes after me, shotgun booming.

I have to admire the man’s determination.

Hopefully it won’t kill me tonight.

Act One – Part Four

Act One – Part Four

Scrimshaw, A Lesson in Strength, A Message

The young urchin’s eyes were wide and panicked as he was led toward the captain’s quarters.

It was the agonized screams emanating from the door at the end of the passageway that gave him second thoughts. The cries echoing through the claustrophobic decks of the enormous, black warship were heard by every crewman aboard the Dead Pool — as intended.

The first mate, his face a web of scars, rested a reassuring hand on the boy’s shoulder. They came to a halt before the door. The child winced as another tortured wail issued from within.

“Steady,” said the first mate. “The captain’ll want to hear what you’ve got to say.”

With that, he rapped sharply on the door. It was opened a moment later by a hulking brute with facial tattoos and a broad, curved blade strapped across his back. The boy didn’t hear the words spoken between the two men; his gaze was locked on the heavyset figure seated with his back to him.

He was a big man, the captain, and of middling years. His neck and shoulders were thick and bullish. His sleeves were rolled up, and his forearms slick with blood. A red greatcoat hung from a peg nearby, alongside his black tricorne.

“Gangplank,” breathed the urchin, his voice thick with fear and awe.

“Captain, I figured you’d want to hear this,” said the mate.

Gangplank said nothing, nor did he turn, still intent as he was on his work. The scarred sailor nudged the boy forward. He stumbled before he caught his footing and shuffled closer. The child approached the captain of the Dead Pool as he would a cliff’s edge. His breath quickened as he caught full sight of the captain’s work.

Basins of bloody water sat upon Gangplank’s desk, along with an array of knives, hooks, and gleaming surgical implements.

A man lay upon the captain’s workbench, bound tightly with leather straps. Only his head was free. He looked around in wild desperation, neck straining, his face covered with sweat.

The boy’s gaze was inexorably drawn to the man’s flayed left leg. The urchin suddenly realized he couldn’t remember what he came here to do.

Gangplank turned from his work to stare at the visitor. His eyes were as cold and dead as a shark’s. He held a slender blade in one hand, delicately poised between his fingers, like a fine paintbrush.

“It’s a dying art, scrimshaw,” said Gangplank, his attention returning to his work. “Few have the patience for carving bone these days. It takes time. See? Every cut has a purpose.”

Somehow, the man was still alive, despite the ragged wound in his leg, the skin and flesh peeled back from his thighbone. Transfixed with horror, the lad saw the intricate designs the captain had carved upon that bone; coiling tentacles and waves. It was delicate work, beautiful even. That just made it even more terrible.

Gangplank’s living canvas sobbed.

“Please...” he moaned.

Gangplank ignored the pathetic plea and set down his knife. He splashed a cup of cheap whiskey over his work, clearing it of blood. The man’s scream threatened to rip his own throat out, until he slumped into merciful unconsciousness, his eyes rolling back in his head. Gangplank grunted in disgust.

“Remember this, boy,” Gangplank said. “Sometimes, even those who are loyal forget their place. Sometimes, it’s necessary to remind them. Real power is all about how people see you. Look weak, even for a moment, and you’re done.”

The child nodded, his face now drained of color.

“Wake him,” said Gangplank, gesturing toward the unconscious crewman. “The whole crew needs to hear his song.”

As the ship’s surgeon stepped forward, Gangplank swung his gaze back to the child.

“Now,” he said. “What did you want to tell me?”

“A... a man,” said the boy, his words faltering. “A man on the Rat Town docks.”

“Go on,” Gangplank said.

“He was tryin’ not to be seen by the Hooks. But I seen him.”

“Mm-hmm,” Gangplank muttered as he began to lose interest. He turned back to his work.

“Keep goin’, lad,” the first mate urged.

“He was playing around with some fancy deck of cards. They glowed funny.”

Gangplank stood up from his chair, like a colossus rising from the depths.

“Tell me where,” he said.

The leather belt of his holster creaked in his tightening grip.

“By the warehouse, the big one near the sheds.”

Gangplank’s face flushed an angry shade of crimson as he pulled on his greatcoat and claimed his hat from its peg. His eyes glinted red in the lamplight. The child was not alone in taking a wary step back.

“Give the boy a silver serpent and a hot meal,” the captain ordered to his first mate as he strode purposefully toward the cabin door.

“And get everyone to the docks. We’ve got work to do.”

  1. 1
  2. 2
  3. 3
  4. 4
Act Two – Part One

Act Two – Part One

Melee on the Docks, Butcher’s Bridge, A Barrage

I’m coughin’ up black. The smoke from the warehouse fire is tearin’ my lungs to shreds, but I don’t have time to catch my breath. T.F.’s getting away, and I’ll be damned if I’m gonna spend another dog’s age chasin’ him all over Runeterra. It ends tonight.

The bastard sees me coming. He shoves a couple of dock hands out of the way and runs off across the wharf. He’s trying to work his escape card, but I’m keeping the heat on him, so he can’t focus.

More Hooks swarm around, like flies on an outhouse. Before they can block his path, T.F. tosses a couple of his exploding cards and takes the thugs out. A few Hooks are an easy fight for him. But I ain’t. I’m comin’ to get my due, and T.F. knows it. He scurries down the wharf as fast as he can.

His scuffle with the dock boys gives me just enough time to catch up. He sees me and darts behind a huge hunk of whale spine. A blast from my gun shatters his cover, filling the air with shards of bone.

He answers by trying to take my head off, but I shoot his card in midair. It explodes like a bomb, knocking us both on our asses. He scrambles to his feet first and takes off. I fire Destiny as fast as she’ll shoot.

Some Hooks close in on us with chains and cutlasses. I turn quick and blow their insides out their backs. Before I can hear the wet slap of their guts on the dock, I’m spinning on my heels. I take aim at T.F., but I’m clipped by a shot from a pistol. More Hooks, and these are better armed.

I duck behind a piece of an old trawler’s hull to return fire. My gun just clicks. Gotta reload. I slam some fresh shells into the cylinder, spit my anger onto the floor, and wade back into the chaos.

All around me, shots and bolts burst through wooden crates. One of ’em tears a chunk of my ear off. I just grit my teeth and plow forward, squeezing the trigger. Destiny is chewin’ up everything. One Jagged Hook loses a jaw. Another is blasted into the bay. A third gets torn into a red sheet of muscle and sinew.

I snap around to find T.F. escaping deeper into the slaughter docks. I run past a fishmonger hanging up scavenger eels. One of the beasts is just skinned, its innards still spillin’ onto the dock. The monger turns on me, swinging a meat hook.

BOOM.

I take off his leg.

BOOM.

I follow up with a shot to his head.

I shove away a stinking razorfish carcass and keep moving. The blood is ankle deep, some of it from the fish and some from the Hooks we’ve gunned down. It’s enough to give a dandy like T.F. fits. Even with me on his tail, he slows his stride to keep from messin’ up his skirts.

Before I can close in, T.F. kicks on into a gallop. I can feel myself losing wind.

“Turn and face me!” I holler.

What kind of man don’t own up to his problems?

A noise to my right draws my attention to a balcony holding two more Hooks. I fire, and the whole thing crashes to the docks.

The gun smoke and debris are so thick, I can’t see a damn thing. I run toward the sound of his lady boots thudding across the wooden slats. He’s makin’ for Butcher’s Bridge at the end of the slaughter docks - the only way off the island. Damned if I’m letting him get away again.

As I reach the bridge, T.F. skids to a halt, halfway across. At first, I think he’s given up. Then I see why he stopped: On the far side, blocking his way, there’s a mass of sword-wielding bastards. But I ain’t backing down.

T.F. turns back only to find me. He’s trapped. He looks over the side of the bridge, down at the water. He’s thinking about jumping - but I know he won’t.

He’s all out of options. He starts walking toward me.

“Look, Malcolm. Neither of us needs to die here. As soon as we get out of this-”

“You’ll run again. That’s all you’ve ever done.”

He don’t answer. Suddenly, he ain’t so worried about me. I turn back to see what he’s fixed on.

Behind me, I see every lowlife that can carry a blade or pistol storming onto the docks. Gangplank must’ve called in all his boys from across the city. To keep going’s a death sentence.

But livin’ ain’t the most important thing to me today.

Act Two – Part Two

Act Two – Part Two

Closing In, Above the Abyss, Taking a Dive

They’re in no rush, the Hooks. Not anymore. They know they have us trapped. Behind them, it looks like every rat-stabbing cutthroat in Bilgewater has shown up to the party. No way back.

On the far end of the bridge, blocking my escape into the maze of Bilgewater’s slums, is what appears to be the whole Red Caps dock gang. They rule the east side of the waterfront. Gangplank owns them, just like he owns the Hooks and nearly the whole damned town.

Behind me, there’s Graves, stomping ever closer. The stubborn son of a bitch doesn’t care about the mess we’re in. It’s amazing, really. Here we are, yet again, like all those years ago. Deep in the muck, and he just won’t listen.

I wish I could tell him what really happened back then, but there’s no point. He wouldn’t believe me, not for a second. Once something’s lodged in that thick skull of his, it takes a while to shake it loose. And we don’t have a while.

I back up to the side of the bridge. Over the rail, I see the winches and pulleys suspended beneath me - then the ocean far below. My head spins, and my stomach drops into my boots. As I stagger back to the middle of the bridge, I get a full view of how bad a spot I’m in.

Looming in the distance is Gangplank’s black-sailed ship. From it, a damned armada of boats is closing in below, rowing hard. Looks like all of his men are heading our way.

I can’t get through the Hooks, I can’t get through the Caps, and I can’t get through Graves’s pig-headedness.

Only one way to go.

I step up onto the railing of the bridge. We’re even higher than I realized. The wind whips at my coat, making it snap like the sails of a ship. I should never have come back to Bilgewater.

“Get the hell down from there,” says Graves. Is there a hint of desperation in his voice? It’d break him if I died before he got the confession he wants so much.

I take a deep breath. It really is a long way down.

“Tobias,” Malcolm says. “Step back.”

I pause. I haven’t heard that name in a long time.

Then I jump from the bridge.

Act Two – Part Three

Act Two – Part Three

The Performance, An Observer, Into the Night

The Brazen Hydra was one of the few taverns in Bilgewater that didn’t have sawdust on the floor. Drinks were rarely spilled, let alone teeth, but on this night, its patrons could be heard all the way to Diver’s Bluff.

Men of some repute, and even greater means, were turning the air blue with wondrous songs of the very worst acts.

And there, in the middle of them all, was the conductor of the night’s revelry.

She twirled, toasting the health of the harbor master and all his watchmen. Her lustrous red hair whipped around, captivating the eyes of every man in the room, not that they had been looking at anything other than her.

No glass had been allowed to run empty all night - the crimson-haired siren made sure of that. But it wasn’t the dulled senses of every man in the room that drew them closer. It was the promise of her next glorious smile.

With merriment still shaking the tavern, the front door opened, and in stepped a plainly dressed man. Inconspicuous to a degree that only comes from years of practice, he walked to the bar and ordered a drink.

Among the clumsily assembled gallery, the young woman grabbed a fresh glass of amber ale.

“My fine fellows, I’m afraid I must take my leave,” she said with a flourish.

The men of the harbor guard responded with loud bellows of protest.

“Now, now. We’ve had our fun,” she said, chiding them amiably. “But I have a busy night ahead, and you are all so very late to your posts.”

She hopped onto a table without missing a beat, before looking down upon them all with triumphant glee.

“May the Mother Serpent grant us mercy for our sins!”

She smiled her most captivating smile, raised the large tankard to her lips, and then downed her ale in one tremendous gulp.

“Especially the big ones,” she said, as she slammed her glass on the table.

She wiped the beer from her mouth to a rapturous roar of approval and blew a kiss to all.

Like servants before their queen, the room parted.

The door was held open for her by the gracious harbor master. He hoped to garner one last glance of approval, but she was lost to the streets before he could look up from his unsteadily courteous bow.

Outside, the moon had dipped behind Freeman’s Aerie, and the night’s shadow seemed to reach out to meet the woman. Each step that she took from the tavern became more purposeful and surefooted. Her carefree veil dissolved, and her true self was revealed.

Her smile, her look of wonder and joy, were gone. She stared grimly, not seeing the streets and alleys around her, but looking far beyond to the many possibilities of the dark night ahead.

Behind her, the plainly dressed man from the tavern was gaining. His footsteps were silent, yet unnervingly swift.

In a measured heartbeat, he put his stride in perfect unison with hers, just off her shoulder, out of her periphery.

“Is everything in place, Rafen?” she asked.

After all these years, he was still taken aback at how he could never surprise her.

“Yes, Captain,” he said.

“You weren’t spotted?”

“No,” he bristled, reining in his displeasure at the question. “The bay was free from the harbor master’s eyes, and the ship was as good as empty.”

“And the boy?”

“He played his part.”

“Good. We meet at the Syren.”

At her word, Rafen broke away and disappeared into the gloom.

She continued onward as the night wrapped itself around her. Everything was in motion. All that remained was for her players to begin the show.

Act Two – Part Four

Act Two – Part Four

The Dive, The Finest Pair of Boots, Oranges

I hear Graves roar as I dive off the bridge. All I can see is the rope beneath me. No need to think about the fall or the bottomless black depths.

Everything is a blur of rushing wind.

I nearly scream with joy when I catch the rope, but then it burns into my palm like a branding iron. My fall stops with a snap as I slide to the bottom of the looping tether.

I hang there a moment, cursing.

I’ve heard that dropping into water from this height normally won’t kill a man, but I’d rather take my chances on the stone loading dock that’s at least fifty feet straight down. I’ll die, but it’s a damned sight better than drowning.

Between me and the stone platform, a pair of heavy-duty cables run from here to the mainland, one forward, one back. Crude, noisy mechanisms power them. They’re used to transport rendered down parts of sea beasts to the markets in Bilgewater proper.

The cables strum as a heavy rusted bucket, as big as a house, grinds its way toward me.

I let a smile creep on my face for a second. That is, until I see what’s in the cart. I’m about to drop feet first into a seething vat of rotting fish spleen.

It took me months to earn the coin for my boots. Supple as gossamer and sturdy as tempered steel, they were crafted from the hide of an abyssal sea drake. There are fewer than four pairs in the whole world.

Damn it.

I time my jump just right and land in the middle of the chum bucket. The cold slop seeps through every hand-stitch of my prized boots. At least my hat’s clean.

Suddenly, I hear that damned gun bark again.

The mooring line explodes.

The cart groans as it slides free from the cables. The wind’s knocked out of me as the bucket slams into the stone platform. I feel the foundations of the dock shake before everything flips on its side.

The world falls over my head, along with a ton of fish guts.

Struggling to stand, I look for another way out. Gangplank’s launches are closing in. They’re nearly here.

Dazed, I drag myself toward a small boat moored on the loading dock. I’m not halfway there when a shotgun blast rips its hull wide open, scuttling it.

As the boat sinks, I drop to my knees, exhausted. I try to catch some breath over my own stench. Malcolm stands over me. Somehow, he made his way down, too. Of course he did.

“Not so charmin’ now, are ya?” Graves grins, looking me up and down.

“Are you ever gonna learn?” I say, rising to my feet. “Every time I try to help you, I-”

He fires into the ground in front of me. I’m pretty sure I get a chunk of something in my shin. “If you’d just list-”

“Oh, I’m all done listenin’,” he interrupts, grinding out the words. “The biggest score of our lives, and before I knew it, you were gone.”

“Before you knew it? I told you-”

Another blast, another shower of stone, but I’m past caring.

“I tried to get us out. The rest of us saw the job was going south,” I say. “But you wouldn’t back down. You never do.” The card’s in my hand before I realize it.

“I told you then, all you had to do was back me up. We would’ve gotten out clean – and rich. But you ran,” he says, stepping forward. The man I used to know seems lost under years of hatred.

I don’t try to say anything else. I can see it in his eyes, now. Something’s broken inside of him.

Over his shoulder, a glint catches my eye - it’s a flintlock. The first of Gangplank’s crewmen are on us.

Without thinking, I flick the card. It slices toward Graves.

His gun thunders.

My card takes out Gangplank’s man. His pistol was leveled at Malcolm’s back.

Behind me, another member of his crew slumps to the ground, a knife in his hand. If Graves hadn’t shot him, he could’ve had me, cold.

We both look at each other. Old habits.

Gangplank’s men are all around now, crowding in close, howling and jeering. There’s too many to fight.

That doesn’t stop Graves. He brings his gun up, but he’s out of shells.

I don’t draw any cards. There’s no point.

Malcolm roars and goes at them. That’s his way. He shatters one bastard’s nose with the butt of his gun, before the mob beats him to the ground.

Hands grab me, pinning my arms. Malcolm’s hauled to his feet, blood dripping from his face.

Ominously, the hoots and hollers from the mob around us fall silent.

The wall of thugs parts to reveal a red-coated figure striding toward us.

Gangplank.

Up close, he’s much bigger than you’d imagine. And older. The lines of his face are deep and chiseled.

He’s holding an orange in one hand, slicing off its skin with a short-bladed carving knife. He’s doing it slow, making each cut count.

“So tell me, boys,” he says. His voice is a deep, rumbling growl. “Do you like scrimshaw?”

  1. 1
  2. 2
  3. 3
  4. 4
Act Three – Part One

Act Three – Part One

Blood, Truth, Death’s Daughter

The fist slams into my face again. I go down hard, hitting the deck of Gangplank’s ship. Pig-iron cuffs dig into my wrists.

I’m hauled back upright and forced to kneel alongside T.F. Not that my legs would hold me if this pox-ridden mob made me stand.

The massive, slab-muscled bastard that hit me swims in and out of focus.

“Come on now, son,” I slur. “You’re doing it all wrong.”

I don’t see the next one coming. There’s just an explosion of pain, and I’m back on the deck. Once again, I’m lifted up and forced to kneel. I spit out blood and teeth. Then I grin.

“My old ma hits harder than you do, boy. And she’s been dead and buried five years now.”

He steps forward to knock me down again, but a word from Gangplank stops him in his tracks.

“Enough,” the captain says.

Swaying slightly, I try to concentrate on Gangplank’s blurred outline. Slowly, my eyes clear. At his waist, I see he’s wearing that damn knife that T.F. stole.

“Twisted Fate, huh? I heard you were good, and I’ve never been one to look down on a good thief,” Gangplank says. He steps in close and glares at T.F. “But a good thief knows better than to steal from me.” He hunkers down and looks me square in the eye.

“And you... If you’d been two shades smarter, you could have put that gun to work for me. But we’re past that now.”

Gangplank stands up and turns his back to us.

“I’m not an unreasonable man,” he continues. “I don’t expect folk to bend the knee. All I ask is a modicum of respect - something you boys pissed all over. And that can’t go unpunished.”

His crew pushes in, like dogs waiting for the order to rip us apart. I ain’t rattled, though. I won’t give them the satisfaction.

“Do me a favor,” I say, nodding toward T.F. “Kill him first.”

Gangplank chuckles at that.

He nods to a crewman, who starts banging away on the ship’s bell. In answer, dozens more across the port city ring out. Drunks, sailors, and shopkeeps start pouring onto the streets, drawn by the ruckus. The bastard wants an audience.

“Bilgewater’s watching, boys” Gangplank says. “Time to give ’em a show. Bring out Death’s Daughter!”

There’s a cheer, and the deck drums with the clamor of stamping feet. An old cannon is wheeled out. It may be rusted and green with age, but it’s still a beauty.

I glance over at T.F. His head’s down, and he ain’t sayin’ nothin’. They took his cards off him... once they found ’em all. They didn’t even leave him his stupid, dandy hat - some little inbred bastard in the crowd’s wearing it.

In all my years of knowing T.F., he’s always had an out. Without one, here and now, he looks defeated.

Good.

“You’re gettin’ what you deserve, you son of a bitch,” I snarl at him.

He stares back at me. There’s fire in him still.

“I ain’t proud of how things went-”

“You left me to rot!” I interrupt.

“Me and the whole crew tried to break you out. And they died for it!” he snaps back at me. “We lost Kolt, Wallach, the Brick - all of ’em - just trying to save your stubborn ass.”

“You made out alright, though,” I reply. “You know why? It’s because you’re a coward. And nothing you’ll ever say can change that.”

My words hit him like a punch in the guts. He doesn’t argue. The last glimmer of fight in him goes, and his shoulders slump. He’s done.

I don’t think even T.F. is this good an actor. My anger fades.

I feel tired suddenly. Tired and old.

“Everything went to hell, and maybe we’re both to blame,” he says. “I wasn’t lying, though. We tried to get you out. Doesn’t matter. You’ll believe what you want anyway.”

It takes a moment for that to sink in. It takes a moment longer to realize that I believe him.

Damn me, he’s right.

I do things my way. Always have. Whenever I pushed it too far, he had my back. He was always the one with the out.

But I didn’t listen to him that day, and I haven’t since.

And now, I’ve killed us both.

Suddenly, T.F. and I are yanked to our feet and dragged toward the cannon. Gangplank pats its muzzle, like it’s a prized hound.

“The Death’s Daughter’s done well by me,” he says. “I’ve been wanting to give her a proper send off.”

A heavy chain is dragged forward, and sailors begin looping it around the cannon. I see now how this is gonna pan out.

T.F. and I are shoved back to back, and the same chain is run around our legs and through our manacles. A padlock snaps shut, binding us to the chain.

A boarding gate in the ship’s bulwark slides open, and the cannon’s rolled into place in the gap. The wharfs and docks of Bilgewater are now packed with gawkers, here to see the show.

Gangplank rests the heel of his boot on the cannon.

“Well, I can’t get us out of this one,” T.F. says, over his shoulder. “I always knew you’d get me killed one day.”

A laugh escapes my lips at that. It’s been a long time since I laughed.

We’re dragged toward the edge of the ship, like cattle to the slaughter.

I guess this is where my story ends. I had a good run for a while there. But nobody’s luck lasts forever.

It’s only then that I know what I should do.

Carefully, straining against my manacles, I reach into my back pocket. It’s still there; the playing card T.F. dropped back in the warehouse. I’d aimed to shove it down his bastard throat.

They checked T.F. good for cards – but not me.

I nudge him. Chained back to back, it’s easy to hand the card off to T.F. without being seen. I can feel him hesitate as I pass it to him.

“You two will make a meager tithe, but you’ll serve,” says Gangplank. “Give the Bearded Lady my regards.”

With a wave to the crowd, Gangplank kicks the cannon over the side. It hits the dark water with a splash, and sinks fast. The chain on the deck spools out after it.

Now, at the end, I believe T.F. I know he tried everything to get me out, like he did all those times when we ran together. This time, for once, I’ve got the out. I can at least give him that.

“Get outta here.”

He starts going through the motions, spinning the card around his fingers. As the power starts to build, I feel an uncomfortable pressure in the back of my skull. I always hated being close to him when he did his trick.

And then, he’s gone.

The chains binding T.F. drop to the deck with a crash, and there’re shouts from the crowd. My chains are still locked tight. I ain’t getting out of this, but it’s worth it just to see the look on Gangplank’s face.

The cannon’s chain yanks me off my feet. I hit the deck hard, and grunt in pain. In an instant, I’m dragged over the edge of the boat.

The cold water hits me, stealing my breath.

Then I’m under, sinking fast, dragged down into the dark.

Act Three – Part Two

Act Three – Part Two

The Plunge, A Fight with Darkness, Peace

The card Malcolm puts in my hand could easily get me to the wharf. I’m so close to shore, and from there, the huge crowd’s just perfect for me to vanish into. I could be off this rat’s ass of an island inside an hour. This time, no one would ever find me.

Then all I can see in my mind is his pissed-off face disappearing into the depths.

Son of a bitch.

I can’t leave him. Not after last time. There’s no running away from this. I know where to go.

The pressure builds, and then I shift.

In an instant, I’m right behind Gangplank, ready to make my move.

One of his crew spots me – he looks baffled, like he’s trying to figure out how I got there. While he thinks about it, I punch him square in the face. He collapses into a crowd of bewildered deckhands. They all turn on me with cutlasses drawn. Gangplank leads the attack, slashing straight at my throat.

But I’m faster. In one deft move, I slide underneath the arcing steel and lift Gangplank’s prized silver dagger from his belt. Behind me, I hear cursing that could split the mast in two.

I leap to the deck, stowing the dagger in my britches as the end of the chain tears toward the edge of the ship. I stretch and grab the last steel link just before it disappears overboard.

The snap of the chain hauls me over the side, and now I realize what I’ve done.

The water is coming at me fast. In that frozen moment, every single part of me wants to let go of the chain. Being a river man who can’t swim has plagued me my whole life. Now it’ll be the death of me.

I take one final gulp of air. Then a musket shot rips into my shoulder. I yell out in pain, and lose my last breath just before I’m dragged under.

Frigid water punches me in the face as I sink into the suffocating blue.

This is my nightmare.

Panic wells inside. I try to quell it. It’s almost too much. More shots pierce the water above me. I’m still sinking.

Sharks and devilfish circle. They taste the blood. They follow me deeper into the abyss.

Everything is terror. No pain now. Heart pounds in my ears. Chest burning. Gotta keep the water out. Darkness coils around me. Too far down. No way back. I know that now.

But maybe I can save Malcolm.

Below me, there’s a thud, and the chain goes slack. The cannon’s hit the seabed.

I pull myself down the chain into the shadows. There’s a shape below. I think it’s Graves. Frantic, I drag myself toward him.

Then he’s right in front of me, though I can barely see the outline of his face. I think he’s shaking his head at me, angry that I came back.

I’m growing faint. My arm is numb and my skull is being crushed.

Letting go of the chain, I pull the dagger from my waist. My hand trembles.

I fumble in the darkness. By some miracle, I find the lock on Graves’s cuffs. I work the blade to coax it open, like I have a thousand locks before. But my hands won’t stop shaking.

Even Graves must be terrified. His lungs have to be giving out by now. The lock isn’t budging.

What would Malcolm do?

I twist the dagger. No finesse - nothing but force.

Something gives. I think I cut my hand. The dagger is falling. Into the abyss. There it goes... Is it glowing?

Above me, bright red. Red and orange... Everywhere. It’s beautiful... So this is what it’s like to die.

I laugh.

Water rushes in.

It’s peaceful.

Act Three – Part Three

Act Three – Part Three

Fire and Ruin, A Conclusion, Turn for the Worse

Miss Fortune stared across the harbor from the deck of her ship, the Syren. Flames reflected in her eyes as she absorbed the full level of destruction she had wrought.

All that remained of Gangplank’s ship was burning wreckage. The crew had been killed in the detonation, drowned in the chaos, or claimed by the swarming razorfish.

It had been glorious. An immense ball of rolling fire had lit up the night like a new sun.

Half the city had witnessed it; Gangplank himself had seen to that, as she knew he would. He had to parade Twisted Fate and Graves in front of Bilgewater. He had to remind everyone why no one should cross him. To Gangplank, people were just tools used to maintain control - so she’d used that to kill him.

Shouts and tolling bells echoed across the port city. Word would be spreading like wildfire.

Gangplank is dead.

The corners of her lips curled into a smile.

Tonight was merely the endgame: Hiring T.F., tipping off Graves – all just to distract Gangplank. It had taken years to exact her revenge.

Miss Fortune’s smile faded.

From the moment he had stormed into her family’s workshop, his face hidden behind a red bandana, she had been preparing herself for this moment.

Sarah lost both her parents that day. She was just a child, but he shot her down as she stood watching her parents bleed out on the floor.

Gangplank taught her a harsh lesson: that no matter how safe you feel, your world – everything you’ve built, everything you care for - can be taken away in an instant.

Gangplank’s one mistake was not making sure she was dead. Her anger and her hate had sustained her through that first cold, painful night, and every night since.

For fifteen years, she had scraped together everything she needed; waiting until she wasn’t even a memory to him, for him to drop his guard and get comfortable in the life he’d built. Only then would he truly be able to lose everything. Only then would he know what it felt like to lose his home, to lose his world.

She should have been feeling exultant, but she just felt empty.

Joining her at the gunwale, Rafen jolted Sarah from her reverie.

“He’s gone,” he said. “It’s over.”

“No,” replied Miss Fortune. “Not yet.”

She turned from the harbor, casting her gaze across Bilgewater. Sarah had hoped that killing him would kill her hate. But all she had done was unleash it. For the first time since that day, she felt truly powerful.

“This is just the beginning,” she said. “I want everyone loyal to him to be brought to answer. I want the heads of his lieutenants mounted on my wall. Burn every bawdy house, tavern, and warehouse that bears his mark. And I want his corpse.”

Rafen was shaken. He’d heard words like that before, but never from her.

Act Three – Part Four

Act Three – Part Four

Red Sky, Chumming the Waters, Reconciliation

I’ve thought a lot about the ways I’d wanna go out. Chained up like a dog at the bottom of the ocean? That one never crossed my mind. Lucky for me, T.F. manages to pop the lock on my shackles just before he drops the dagger.

I scramble out of the chains, thirsty for breath. I turn toward T.F. Poor bastard’s not moving. I twist my hand around his collar and start kickin’ toward the surface.

As we go up, suddenly everything lights up bright red.

A shockwave knocks me ass over ears. Chunks of iron sink past us. A cannon plunges by. Then a charred hunk of rudder. Bodies, too. A face covered in tattoos stares in shock at me. The severed head then slowly disappears into the darkness beneath us.

I swim faster, my lungs set to bust.

An age later, I’m at the surface, coughing up salt water and gasping for air. But it’s damn near unbreathable. Smoke chokes me and claws at my eyes. I’ve seen things burn in my time, but never like this. Looks like someone set the whole world on fire.

“Damn me...” I hear myself mutter.

Gangplank’s ship is gone. Bits of smoking debris are scattered all across the bay. Fiery islands of wood collapse all around, hissin’ as they go under. A flaming sail falls right in front of us, nearly dragging T.F. and me back down for good. Burning men desperately jump from smoldering pieces of wreckage into the water, quietin’ their own screams. It smells like the end of everything – sulfur and ash and death; cooked hair and melting skin.

I check on T.F. I’m strugglin’ to keep him above water. Son of a bitch is a lot heavier than he looks, and it ain’t helping that half my ribs are broke. I find a piece of scorched hull floating nearby. It looks solid enough. I pull us both on top. It ain’t exactly seaworthy, but it’ll do.

For the first time, I get a good look at T.F. He ain’t breathin’. I wail on his chest with my fists. Just when I’m worried I’m going to cave his ribs in, he coughs out a lungful of seawater. I slump and shake my head again as he slowly comes to his senses.

“You stupid son of a bitch! What did you come back for?”

It takes him a minute to answer.

“Thought I’d try it your way,” he mutters, slurring his words. “See what being a stubborn ass felt like.” He hacks up more water. “Feels awful.”

Razorfish and even meaner sea critters are startin’ to gather around us. I ain’t about to be anything’s chow. I pull my feet away from the edge.

A mangled crewman bobs to the surface, grabbin’ for our raft. I plant my boot in his face and shove him off. A fat tentacle wraps around his neck and drags him back under. Now the fish have something else to keep ’em busy.

Before they run out of fresh meat, I break off a plank from our raft and use it to paddle us away from the feedin’ frenzy.

I pull at the water for what seems like hours. My arms are heavy and hurtin’, but I know better than to stop. Once I’ve put some distance between us and the massacre, I collapse onto my back.

I’m spent like an empty shotgun shell as I look out over the bay. It’s stained red with the blood of Gangplank and his crew. Not a survivor in sight.

How am I still breathing? Maybe I’m the luckiest man on Runeterra. Or maybe T.F.’s carrying enough good fortune for the both of us.

I see a body floating by, holding something familiar lookin’. It’s Gangplank’s little inbred bastard, still clutching T.F.’s hat. I take it off him and toss it to T.F. He ain’t even a little surprised, like he always knew he’d get it back.

“Now we just need to find your gun,” he says.

“What, you itchin’ to go back down there?” I say, pointing to the deep.

T.F. turns a funny shade of green.

“We ain’t got the time. Whoever did this, they left Bilgewater without a boss,” I tell him. “It’s gonna get ugly here, fast.”

“You’re telling me you can live without your gun?” he asks.

“Maybe not,” I say. “But I know a really good gunsmith in Piltover.”

“Piltover...” he says, lost in thought.

“Lot of money flowing through there right now,” I say.

T.F. figures hard for a moment.

“Hmm. Not sure about having you as a partner again – you’re even dumber than you used to be,” he finally answers.

“That’s alright. I’m not sure about havin’ a partner called Twisted Fate. Who the hell came up with that?”

“Well, it’s a damn sight better than my real name,” T.F. laughs.

“Fair enough,” I admit.

I grin. It feels just like the old days. Then I go stone faced and look him dead in the eye.

“Just one thing: You ever have mind to leave me holding the bag again, I’ll blow your goddamn head off. No questions.”

Fate’s laugh dies down, and for a moment, he glares back at me. Then, after a while, he just smiles.

“You got a deal.”

  1. 1
Epilogue

Epilogue

Chaos, The Ruined Man, Purpose

Bilgewater was devouring itself. The streets rang with the shrieks of the desperate and the dying. Fires burning in the lowly slums rained ash across the entire city. Control had been lost, and now every gang rushed to fill the power vacuum left by the fall of one man. A war had been started by the spread of three simple words: Gangplank is dead.

Savage ambitions and petty grudges that had festered for years were now being acted upon.

On the docks, a crew of whalers ran down a rival fisherman. They skewered him with harpoons and left his body hanging from a trotline.

At the highest peak of the island, tall opulent gates that had stood since Bilgewater’s founding were battered apart. A cowering gang lord was ripped from his bed by a rival. His mewling cries were silenced when his skull was dashed upon the hand-crafted marble of his own front steps.

Along the wharf, a fleeing Red Cap attempted to staunch a bloody head wound. He looked over his shoulder but could see no sign of his pursuers. The Jagged Hooks had turned on the Caps. He had to get back to the safe house to warn his crew.

He rounded the corner, screaming for his brothers to gather their arms and join him. But his thirst for blood dried in his throat. Standing in front of the Red Caps’ own den was a band of Hooks. Their blades dripped with gore. At their head, a wiry figure, barely a man, creased his pock-marked face with a vicious grin.

The Red Cap had time to utter one last curse.

Across the bay, off a quiet back alley, a physician attempted to ply his trade. The gold he had been handed was plenty to buy his services – and assure his silence.

It had taken half an hour to peel the sodden coat from the sloughing flesh of his patient’s arm. The doctor had seen many horrific injuries before, but even he recoiled at the sight of the mangled limb. He paused for a moment, terrified of the response his next words would provoke.

“I... I’m sorry. I can’t save your arm.”

Within the shadows of the candlelit room, the bloodied ruin of a man composed himself before staggering to his feet. His good hand shot out like a lash and wrapped around the throat of the quivering doctor. He lifted the surgeon slowly, measuredly off the floor and pinned him to the wall.

For a terrible moment, the brute stood impassively, considering the man in his grasp. Then he abruptly dropped him.

Lost in panic and confusion, the healer coughed violently as the shadowed mass strode to the back of the room. Passing through the light of the surgeon’s lantern, the patient reached for the top drawer of a well-worn cabinet. Methodically, the man opened each drawer searching for what he needed. Finally, he stopped.

“Everything must have a purpose,” he said, looking at his mutilated arm.

He pulled something from the case, and threw it to the doctor’s feet. There, glinting under the lantern was the clean steel of a bonesaw.

“Cut it off,” he said. “I’ve got work to do.”

Black Market Brawlers

In Bilgewater, anything can be bought

In the aftermath of the destruction of the Dead Pool, Gangplank’s spoils-filled warehouses have been plundered, and those who followed the dread pirate have forfeited their allegiance.

Earn and spend Krakens to enlist brawler minions and upgrade their abilities, offense, or defense. Once hired, they’ll replace regular minions and spawn in every wave of all three lanes for the rest of the game.

Earn Krakens in a variety of ways throughout the game.

  • • One Kraken every sixty seconds
  • • Two Krakens for each kill
  • • One Kraken for each assist
  • • One Kraken per epic monster slain
  • • One Kraken for slaying a large monster in the enemy jungle

Spend Krakens to upgrade your brawler minions for synergy with your team or to exploit enemy weaknesses.

  • • Upgrade brawler abilities
  • • Increase brawler attack
  • • Increase brawler defense

NOTE: Destroying an inhibitor in Black Market Brawlers does not summon super-minions but instead dramatically buffs all minions and brawler in that lane.

Hireling Types

Ironbacks

(Melee: Tanky siege)

Ability upgrades grant a shield, reduce damage from minions, or reduce damage from structures.

Ocklepods

(Ranged: Support utility)

Abilities upgrade to grant shields to allied minions, peer into the nearby jungle with clairvoyance effects, and protect from ganks.

Plundercrabs

(Ranged: Champion harass)

Ability upgrades increase zone control, raise attack speed, and eventually damages all enemy champs within the zone range.

Razorfins

(Melee: Champion pursuer)

Ability upgrades help razorfins chase down enemy champions, deal true damage and eventually swarm the enemy with superior numbers.

Black Market Items

Lost Chapter

The missing chapter from an ancient book.

Rite of Ruin

Tear down buildings faster than ever before.

Netherstride Grimoire

Grants a speed boost whenever enemies are hit by a spell.

Pox Arcana

Made from the Lost Chapter, this book afflicts enemies hit by spells with a plague. The plague can be expunged for additional damage.

Martyr's Gambit

Tanks can briefly share in the pain of allied champion, sacrificing some their own health instead of the ally's.

Dead Man's Plate

Build speed and momentum in this tanky armor while running around before crashing into enemies for extra damage.

Murksphere

Shield allies from harm and earn gold while doing it.

Swindler's Orb

Shield allies from harm and earn gold while doing it.

Globe of Trust

Shield allies from harm and earn gold while doing it.

Typhoon Claws

When dueling an enemy, use periodic whirlwind attacks.

Trickster's Glass

Disguises the wielder as an allied champion to confuse enemies.

Flesheater

Feed this sword minions in order to heal the wielder and grow the blade’s power.

Staff of Flowing Water:

Grants a power boost when fighting in the river, giving more mana regen and faster movement speed.

Puppeteer

Apply strings to auto-attack targets that can be tugged on to displace the afflicted enemies.

Mirage Blade

Mark targets with an auto-attack, then flash backwards a short distance away from the marked target to safety.

Boot Enchant: Teleport

Teleport to target allied unit.

ARAM on Butcher's Bridge

It’s an all-random melee on Butcher’s Bridge

Once an ancient stone bridge leading to a temple entrance, Butcher's Bridge has been kept up haphazardly and primarily serves now as a connection between the slaughter docks and one of Bilgewater’s slums.

Read the dev blog here

Event skins

750 RP

Cutthroat Graves

As a young man, Malcolm Graves learned the value of human life, and then started charging more to end one.

750 RP

Cutpurse Twisted Fate

It didn’t take long for Twisted Fate to discover the importance of always keeping an ace--or a purse-slitting dagger--up one’s sleeve.

975 RP

Captain Fortune

As the tides burned in the heart of the harbor, one woman stood to reassemble the pieces of a broken city. Claim power as the city’s new captain, the uncrowned queen of Bilgewater.

Bilgewater-inspired skins

750 RP

Corsair Quinn

Scout the horizon for other ships and secure sea monsters for your slaughter fleet as Corsair Quinn.

750 RP

Sea Hunter Aatrox

Stalk the untamed beasts below the waves and slaughter your prey as Sea Hunter Aatrox.

750 RP

Rogue Admiral Garen

Command a monster-hunting galleon and bring glory to your slaughter fleet as Rogue Admiral Garen.

Event Bundles

Bilgewater veterans bundle

50% off

Bilgewater-inspired artists and designers created alternate fantasy skins even before the city became the latest setting for a League event. Add these classic skins to your collection in this flexible cost bundle for 2996 RP (4118 RP if you need the champs) until 2:00 PDT on August 10, including Bilgewater Katarina, Bilgewater Swain, Bilgerat Rumble (Legacy), Fiddle Me Timbers, Buccaneer Tristana, and Pirate Ryze (Legacy).

Miss Fortune’s Bounty Hunter bundle

25% off

Strut into action with the Bounty Hunter Bundle! This flexible cost bundle clocks in at 4547 RP (5139 RP if you need MF), lasts until 2:00 PDT on August 10, and includes Arcade Miss Fortune, Mafia Miss Fortune, Candy Cane Miss Fortune (Legacy), Road Warrior Miss Fortune (Legacy), Secret Agent Miss Fortune, Cowgirl Miss Fortune, and Waterloo Miss Fortune.

Ward skins

Mother Serpent
640 RP

Slaughter Fleet
640 RP

Bilgewater crest icon
250 RP

Merch

Merchandise

Bring the event to real life with Bilgewater-inspired merch including figures, posters, mousepads, a premium champion statue and more.

Visit the merch site today!

Champion updates

Gangplank

Everything must have a purpose, and Gangplank has rediscovered his. Read more about how the former pirate king plans to reclaim his throne here and check out his updated skin bundle.

Read the Dev Blog

Miss Fortune

Miss Fortune’s light gameplay tweaks and small-scope visual update are now available. Read more about the Bounty Hunter’s update here and check out her updated skins bundle.

Read the Dev Blog

Bilgewater: Burning Tides rewards

In each act, choose a champion whose exploits you’ll follow

Complete objectives to progress along the story and unlock summoner icon rewards

Experience the story of the Bilgewater event with each objective you complete

Click on the Bilgewater: Burning Tides rewards experience in your League client to start earning rewards now!

Boarding Parties

Leap aboard Community Events

Leap aboard Community Events

Bilgewater is taking over Community Events! For a limited time, sign up for special Boarding Parties scheduled at in-person locations in your region and online around the world. Register for a Boarding Party and join other adventurous players as you compete on the new Butcher’s Bridge ARAM map and in the new Black Market Brawlers game mode.

Papercraft

Click below to download the templates, then share your creations online with #bilgewater.

Join The Campaign

Tell your own Bilgewater: Burning Tides story by printing out and assembling one (or three) of these papercraft champions.
Click below to download the templates, then share your creations online with #bilgewater.

Gangplank, Twisted Fate, Graves

Bilgewater Burning Tides

The Reckoning: Epilogue

While Twisted Fate and Graves have escaped, Bilgewater devours itself as the streets ring with the shrieks of the desperate and the dying. A war started by the spread of three words: Gangplank is dead.