Player Behavior Design Values: Punishment

Our player behavior philosophies include reform, rewards and punishment. We believe punishment is most effective when structured towards reform, because other designs often address symptoms, not root causes.
1 week ago

PAX East cosplay!

League cosplayers were out in full force this month at PAX East in Boston!
1 week ago

The Featured Game Modes of 2014

2014 has come and gone, taking with it the creation of seven new featured game modes for League of Legends! Looking back, we had fun making each and every mode, tackling the unique challenges each one presented, and hope you guys had just as much fun playing them. This feels like a good time to look back at 2014’s Featured Game Modes, what we learned from some of them, and how we arrived at a variety of design decisions along the way.
1 week ago

Awesome Bard fan art!

The Wandering Caretaker’s arrival has triggered a cosmic amount of community creations!
2 weeks ago

Check out some Summoner’s Rift concept art!

The update to Summoner’s Rift is out of beta! To celebrate, here’s a heap of concept art from the team that created the map, complete with notes and insights from the artists themselves.
2 weeks ago

DJ Sona fan art!

DJ Sona’s debut has inspired a new wave of awesome community creations!
1 month ago

How to make Katarina's daggers

Watch real blacksmiths from Baltimore Knife and Sword make working replicas of Katarina's blades!
1 month ago

Lunar Revel cosplay is in!

Check out this gallery of Lunar Revel-themed cosplayers.
1 month ago

Player Behavior Design Values: Reward

Our player behavior philosophies include punishment, reform and positive reinforcement. With rewards, we have to be careful to design systems that don’t simply incentivize positive behavior for a small duration, but provide reasons to stay positive all the time.
2 months ago

Snowdown fan art roundup!

As another Snowdown ends, let’s welcome the new year with a collection of seasonal community creations!
2 months ago