Player Behavior Design Values: Reward

Our player behavior philosophies include punishment, reform and positive reinforcement. With rewards, we have to be careful to design systems that don’t simply incentivize positive behavior for a small duration, but provide reasons to stay positive all the time.
2 days ago

Snowdown fan art roundup!

As another Snowdown ends, let’s welcome the new year with a collection of seasonal community creations!
3 weeks ago

Dev Blog: The Riot API

We want to chat with you about the place of 3rd party websites and applications within the League of Legends ecosystem. This has been a frequent topic of discussion amongst the community in the past year, and hopefully I can provide some insight into our vision for supporting developers in providing added value to both League of Legends and players, while at the same time protecting the integrity of the game and most importantly the player experience.
3 weeks ago

Champion Insights: We are the Spear of Vengeance

Kalista began development when the smoke cleared from Jinx’s launch. The champion team faced a new challenge. Years of female marks(wo)men featured similar shape language and gobs of guns, bows and even bow-guns. A consensus formed: the time had come for a different approach to a female marksman.
1 month ago

Kalista community creations roundup

Behold this ghastly array of Kalista fanart!
2 months ago

Exploring Player Behavior Design Values

There is no silver bullet that solves negative behavior in online games. Players are a diverse bunch, and each player has different motivations and responds differently to different consequences. We design diverse systems using three core philosophies based on reform, punishment, and reward.
2 months ago

Big Plays: Blue Buff Brawl

In a close game, securing jungle buffs sometimes requires a little creativity and help from your team.
2 months ago

Dev Blog: Optimizing the Rift

We set a goal of ensuring that the update to Summoner’s Rift performs at least as well as current SR on every player’s machine. We’ve continued to work on optimization since announcing the update, and want to take some time now to discuss the latest details with you.
2 months ago

Dev Blog: Defining the Rift’s Visual Style

Our goal was to create a style independent of a particular time or place that retains the vibe of Summoner's Rift. This means improving the style, cohesion & fidelity of the art without being held back by technological constraints. Finally, the various aspects of the art style must be aimed at clarifying gameplay to truly give players a more meaningful and immersive experience while playing League.
2 months ago

Big Plays: Eye of the Storm

With a strong understanding of her team’s bursty assassin comp, Janna Flash ults into the middle of the action.
2 months ago