The Making of Featured Game Modes

As everyone enjoys Hexakill: Twisted Treeline, it felt like a good time to give some insight into how we make Featured Game Modes for LoL by analyzing our approach to the previous one, Ascension.
1 day ago

Big Plays: Riven & Syndra’s Smackdown

Two Challenger players team up for a shot at redemption.
2 weeks ago

Shurima community creations roundup

Check out a handful of glorious Shurima art, cosplay, and crafts!
4 weeks ago

Dev Blog: Reimagining Sion

With a completely new kit, story, look and voice, Sion presented the Champion Update team with their greatest challenge to date. Read on to find out how we went about turning Noxus’s greatest Arnie impersonator into a battletorn juggernaut.
1 month ago

Fanart Face Off Contest Winners

Check out the winners of the Fanart Face Off Contest!
1 month ago

Dev Blog: Champion Animation

What makes a champion move? We sat down with Senior Animator Rory “RiotLamz” Alderton to get some insight into how the champion animators do their thing.
1 month ago

Big Plays: Xerath saves the day

Xerath, the lone survivor of a late-game team fight, defends his nexus against four members of the enemy team.
1 month ago

Big Plays: Why Yasuo Never Sleeps

With godlike reflexes, Yasuo denies a potentially fatal Ashe arrow.
1 month ago

Big Plays: Galio’s Tower of Terror

Capitalizing on the enemy team’s mistakes, Galio sets up a devastating AOE wombo combo.
1 month ago

LoL Design Values: In-Depth with Meaningful Choices

Join Lead Champion Designer Andrei "Meddler" Van Roon as he discusses what makes a meaningful choice in League of Legends and why it's such an important pillar of our design values.
1 month ago