With Patch 5.5, the update to Summoner's Rift Beta will be coming to a close. Since launching this update last November, we've been monitoring games on the new rift, and soaking up tons of player feedback.
Our goal was to create a style independent of a particular time or place that retains the vibe of Summoner's Rift. This means improving the style, cohesion & fidelity of the art without being held back by technological constraints. Finally, the various aspects of the art style must be aimed at clarifying gameplay to truly give players a more meaningful and immersive experience while playing League.
For almost six months, we’ve had the updated Summoner’s Rift sitting on PBE as we made tweaks and changes based on your feedback. We’ll soon be moving onto the next phase: open beta. Read on for the details.
Clarity’s been a key point since we started updating Summoner’s Rift. We wanted players to be able to glance at the stream, screen or screenshot and know instantly where the camera was based on the surrounding environment.
The update to Summoner’s Rift aspires to improve the game without changing your moment-to-moment gameplay. These iterations share a common goal—to level up the gameplay of Summoner’s Rift, whether it’s through mechanics design, gameplay balance, or clarity.