Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3
Adjusted orbs to better account for enemy model size
Mana cost increased to 80/85/90/95/100 from 60
Mana cost reduced to 50 from 65
These changes are a continuation of our earlier effort to carefully scale back some of Ezreal’s excess power. Although these nerfs affect AP Ezreal, right now we’re focused on stabilizing AD Ezreal. After that we’ll assess the state of AP Ezreal.
Base movement speed reduced to 325 from 330
Rising Spell Force
Duration reduced to 5 seconds from 6
Damage falloff per target hit increased to 10% from 8%
Though these aren’t all the Heimerdinger changes we’d eventually like to do, these are some quality of life adjustments that should help smooth out Heimer’s current gameplay.
H-28G Evolution Turrets
Now displays timer of when Heimerdinger will get his next ammo charge
Turrets will now attempt to prioritize enemies hit by Heimerdinger’s basic attacks or his CH-1 Concussion Grenade
Cast time removed
These changes are focused on once again increasing the risk of Katarina’s gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotuses.
Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180
Damage reduction duration reduced to 1.5 seconds from 3
Total ability power ratio increased to 2.0 from 1.75
No longer has an energy cost
Pix, Faerie Companion
Damage adjusted to 9-105 from 15-87
Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700
Total ability power ratio reduced to 2.0 from 4.0
Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110
Bonus attack damage ratio reduced to 0.35 from 0.45
Targeting cone is now attached to Miss Fortune
Nasus now gains double the bonus from Siphoning Strike when it’s used to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.
Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster
These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.
Base movement speed increased to 350 from 340
Duration reduced to 12 seconds from 15
Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%
Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%
Slow now fades over the duration
Cooldown increased to 16 seconds from 12
No longer passively grants bonus armor penetration
Now only grants bonus armor penetration while active
Range reduced to 400 from 500
Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%
Cooldown reduction per attack reduced to 1 second from 1.5
Cooldown reduction per attack while Feint is active reduced to 2 seconds from 3
Sion now receives twice the bonus stats from Enrage when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.
Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster
Mana cost reduced to 50 from 80
Damage increased to 110/150/190/230/270 from 110/140/170/200/230
Base Attack Speed increased to 0.670 from 0.644
Fury decay now begins after 8 seconds of being out of combat from 5 seconds
Veigar now receives twice the bonus stats from Baleful Strike when he uses it to kill more significant (“large”) targets such as enemy champions, cannon minions, the giant wolf or even Baron Nashor. This change reinforces the game’s general reward structure, wherein more important units provide additional rewards.
Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster
Updated Recommended Items
Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash
Fixed a bug where Improved Recall was refunding Vault Breaker's cooldown and mana cost
Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded
Volibear’s base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.