New Skins in the Store
- Siren Cassiopeia
- Desperada Cassiopeia
- Santa Gragas
- Reindeer Kog’Maw
- Silent Night Sona
- Re-Gift Amumu
- Ragdoll Poppy
- Candy Cane Miss Fortune
- Nutcracko
Snowdown Showdown Spoils
- The Winter Map is back for the Showdown!
- Red and Blue Eggnog to provide Health and Mana
- Minions with elf and reindeer hats
- Festive skins
- Festive Tier 3 runes
- Festive PVP.net landing page
PVP.net v1.25.13
- Improved Leaver Buster - PVP.net will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.
- You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
- You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
- Mastery saving has been improved
- Repseccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
- You can now remove saved mastery points individually without having to return all your points.
- When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
- Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
- Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
- Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams
- Fixed a bug where you could not select the "Random" marker in Champion Selection
- Fixed a bug where PVP.net would crash at certain resolutions
League of Legends v1.0.0.107
Cassiopeia, the Serpent’s Embrace
- Noxious Blast - Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
- Miasma - Cassiopeia releases a growing cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
- Twin Fang - Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
- Petrifying Gaze (Ultimate) - Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
- Deadly Cadence (Passive) - After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
Cho'Gath
- Rupture delay reduced to 0.75 seconds from 0.8
- Carnivore health restored reduced to 34-68 from 40-82
- Carnivore mana restored reduced to 7-15.5 from 8-16.5
Ezreal
- Base damage increased to 47.6 from 45
- Damage per level increased to 3 from 2.6
- Base attack speed increased to 0.665 from 0.658
Fiddlesticks
- Terrify cooldown changed to 14/13/12/11/10 from 12
- Terrify mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145
- Drain mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140
- Crowstorm mana cost reduced to 150/200/250 from 200/300/400
Garen
- Decisive Strike attack damage ratio increased to 120% from 100%
- Decisive Strike base damage reduced to 30/45/60/75/90 from 40/60/80/100/120
- Judgment
- Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190
- Scaling increased to 100% per second from 70%
- Now scales off of only bonus attack damage rather than all attack damage
Gragas
- Drunken Rage damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%
- Drunken Rage mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90
- Explosive Cask cooldown increased to 90/75/60 seconds from 60
Katarina
- Bouncing Blades
- Now scales off of 80% bonus attack damage (instead of 100% of all attack damage)
- Base damage increased to 60/95/130/165/200
- Now has a 0.35 ability power ratio
- Death Lotus
- Base damage decreased to 40/50/60 from 50/65/80
- Now scales off of both attack damage and ability power rather than one or the other
- Now hits the closest 3 targets rather than 3 random targets
- Cooldown reduced to 60/55/50 seconds from 60
LeBlanc
- Ethereal Chains root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2
- Mimic cooldown reduced to 40/32/24 seconds from 40/35/30
Malphite
- Seismic Shard slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%
- Seismic Shard cast range reduced to 625 from 700
- Ground Slam mana cost increased to 60/65/70/75/80 from 60
Malzahar
- Null Zone percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%
- Null Zone no longer has a minimum damage dealt
- Voidlings now spawn after 4 casts instead of after 5
Mordekaiser
- Mace of Spades now resets the attack timer when used
- Iron Man shield generation reduced to 20/25/30% from 30%
- Iron Man shield decay increased to 5% from 3%
Nidalee
- Fixed a bug where she would have lower base damage in cougar form than human form
Olaf
- Undertow now deal physical damage instead of magic damage
- Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%
- Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36
- Ragnarok damage reduction reduced to 20/30/40 from 25/45/65
Pantheon
- Spear Toss base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64
- Heartseeker Spear scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%
Poppy
- Fixed a bug with Diplomatic Immunity where the particles didn't display for their full duration at ranks 2 and 3
- Fixed a bug with Diplomatic Immunity where the tooltip didn't reflect the increase in duration when ranking up
- Fixed a bug with Diplomatic Immunity where the leveling tooltip didn't reflect the increase in duration with higher ranks
Swain
- Carrion Renewal now restores mana instantly
Twitch
- Spray and Pray
- Now fires a maximum of 5/6/7 shots
- Duration increased to 12 seconds from 6
- Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed
Udyr
- Tiger Stance
- Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage
- Persistent effect no longer splits Udyr's attacks
- Udyr now gains half attack speed for 5 seconds after activating Tiger and half while in Tiger stance
- Phoenix Stance base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55
- Phoenix Stance base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200
Urgot
- Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time
- Range increased to 425 from 400
- Attack damage reduced to 51.6 from 54.1
- Attack damage per level increased to 3.6 from 3.1
- Acid Hunter
- Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150
- Attack damage ratio increased to 0.85 from 0.7
- Terror Capacitor base shield changed to 80/140/200/260/320 from 80/120/160/200/240
- Noxian Corrosive Charge
- Now deals physical damage instead of magic damage
- Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320
- Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor
- Updated recommended items
Items
- Banshee's Veil
- Health reduced to 375 from 450
- Mana reduced to 375 from 400
- Magic resist reduced to 50 from 57
- Elixir of Agility
- Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance
- Cost reduced to 250 from 300
- Elixir of Brilliance
- Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction
- Cost reduced to 250 from 300
- Elixir of Fortitude
- Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage
- Cost reduced to 250 from 300
- Infinity Edge attack damage reduced to 75 from 80
- Innervating Locket has been removed
- Last Whisper
- Combine path changed: now requires Pickaxe and Long Sword, instead of Recurve Bow and Long Sword
- Upgrade cost increased to 700 from 500
- Now provides +40 Attack Damage and 40% Armor Penetration
- Phantom Dancer
- Upgrade cost reduced to 400 from 900
- No longer provides Dodge Chance
- Randuin's Omen
- Armor reduced to 80 from 90
- Cooldown reduction reduced to 8% from 15%
- Shurelya's Reverie
- Move speed duration increased to 3 seconds from 2
- Health regeneration increased to 30 from 25
- Mana regeneration increased to 15 from 12
- Sight Ward
- Health reduced to 1 and armor reduced to 0
- Reduced collision and spellhit sizes
- Duration reduced to 3 minutes from 4.5
- Vision Ward
- Health reduced to 1 and armor reduced to 0
- Reduced collision and spellhit sizes
- Duration reduced to 3 minutes from 3.5
- Wriggle's Lantern Ward
- Health reduced to 1 and armor reduced to 0
- Reduced collision and spellhit sizes
- Spirit Visage
- Now builds out of Kindlegem instead of Ruby Crystal
- Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250)
- Health increased to 250 from 200
- Sunfire Cape
- Upgrade cost increased to 800 from 700
- Passive is now unique
- Warden's Mail
- Armor reduced to 50 from 60
- Health regeneration reduced to 20 from 25
Summoner Spells
- Flash no longer pops projectiles
- Flash cooldown increased to 255 seconds, from 240
Runes
- Flat energy, energy per level, and energy regen per level runes increased 10%
- Flat energy regen runes increased 5%
General
- Minion count on the scoreboard will now only update for Champions that you have vision of
- Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
- Dragon no longer provides any global experience, but provides more global gold
- All turrets now provide less global experience, but more global gold
- Baron Nashor can now be debuffed with non-disables (for example, poisons)
- "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
- Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Audio
- Vladimir - changed volume balance of spells.
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