Most Recent Riot Games News


6 months ago

Talking Targon with the Foundations team

Mount Targon is one of Runeterra’s most famous locations, a place with strong connections to League’s champions and rife with immense storytelling potential. Listen in as Riot’s Foundations team talks about how its work helps build the framework for these stories and learn how champ bios, faction deep-dives, and art come together to create deeper worlds.
7 months ago

Riot Engineering: LoL vs. the Real-time Internet PT. II

In the latest post from Riot’s tech blog, we’ll continue looking at how we’re trying to solve the problem of building a game that runs in real-time while dealing with an internet that wasn’t constructed with such games in mind. Short answer: We’re building our own internet.
8 months ago

Light over dark: Creating Lunar Revel’s triptych

This year with Lunar Revel, we wanted to dive a little deeper into these core mythical elements of Lunar New Year and create something new and exciting for players to explore via a massive triptych.
9 months ago

Dev Blog: Updates and Splash Art

tl;dr: We are including complete splash refreshes with all future champion updates, and we’re working our way back through previously updated champions to bring their splashes up to par.
9 months ago

More than Game Music: Making Warsongs

Music has the power to tell incredible stories, and we’ve always been interested in finding new and exciting opportunities that harness this power. Smite and Ignite was a celebration of all things metal. DJ Sona was our way of exploring music that impacts gameplay (and vice-versa). So when we finished work on The Music of League of Legends, Vol 1. and started thinking about our next big project, we knew we wanted to go big.
9 months ago

Champion Update and the Flawed Fencer

Updating champions is never an easy task, especially when we’re trying to surprise players by stepping outside of what’s expected. As we celebrate the launch of a re-worked Poppy, it’s worth revisiting another update from earlier this year that was slightly more… controversial. This is the story of Champion Update and the Flawed Fencer.
10 months ago

Total Recall, or: That Time We Disabled Ranked

Pre-season is a time for getting excited about what’s coming next in League, but it also provides a nice moment for looking back on stuff that happened over the last year. Ranked players might remember a global shutdown of ranked queues back in July -- here’s the story of what happened behind the scenes.
10 months ago

Snow day! The art of Snowdown

We knew that we wanted to keep League’s sense of fun front and center with this year’s Snowdown. And since nothing is more fun than a snow day, artists and visual designers started with one simple question: What happens when League’s champs take a day off to engage in a little snow-to-snow combat?
10 months ago

Ping, Winrate, and Vayne Probs

Nothing quite kills the joy of online gaming like latency. We’ve all experienced the pain of lag spikes during a pivotal, game-deciding moment, and it always sucks. But just how big of an impact does ping have, and which champions get hurt the most by high ping? We dug into the data to find out.
10 months ago