Hello, my dear starchildren. Before we get into it, we want to remind everyone that this patch will be going out a day later than usual. You may have already noticed seeing that the patch notes were also a day later, but for more information on the patch release schedule at any given time, please be sure to check out this Player Support article.
The storm has landed and while the wait's been unbearable, our bear is now here in his final form. We hope you were able to join the frenzy with Voli during our event in the Abyss!
This patch, we wanted to make sure we did it right. We spent some long, dreary evenings in a cold room, huddled around one single candle, chanting away all semblance of cringe wordplay. Safely distanced, of course. So don’t fret, baby girls and boys. We got this.
Running it down—we’ve got a couple tweaks here, from Fiddlesticks to Lux, but the real meat of the patch is focused on the Marksman class (yes, it’s here!).
It’s clear that markspeople have been struggling for a while. Their squishiness makes it difficult to stay alive in lane, especially in the critical early phases of the game. To remedy this, we’re bringing some power back with a two-step dance: drawing up health stats, and boosting their late game mobility through some items we’ve amped up, so that players can still go for exciting plays without getting as punished for it.
It also doesn’t hurt to have more pep in your step.
With that being said, we wanted to take a closer look at marksman champions who can solo lane and aren’t as dependent on their supports (Lucian, Vayne, Tristana, Kalista). We wanted to give them an equal amount of power as their peers while making sure it wasn’t skewed towards their solo lanes, so we’ve distinguished other treats for these folks that more accurately hit the mark!
So get on the Rift, where you can use all this knowledge to make your enemies see stars. And, you know, longer death timers.
Take this portal if you're looking for TFT's patch notes!
Passive Effigy posing time increased. Abilities cast when posing as Effigy now Terrify enemies. W minion damage increased.
Adding what feels like a natural mechanic to Fiddlestick's Q passive to enforce his identity as the scariest scarecrow, while adding some general spookiness to boot. We're also throwing a bone to mid and top Fiddle players by increasing his waveclear since it's a bit hard to function as a laner with his current toolset.
Base AS ratio increased.
Giving Gangplank a bump in his AS so that he can play around faster barrel combos and potentially shoot for a Zeal item instead of other AD items—meaning more crits, more explosions, and more scraps while in melee range. Notably, this will also sharpen his Trinity Force spike.
Q first shot damage ratio reduced.
Graves has smoked out his enemies in higher levels of play, so we’re quickdrawing back some of his Lethality-based power by curtailing his AD ratio which will also affect his ability to heavily snowball in gold. This shouldn't affect his other builds as much, since they're less reliant on the additional damage, so we’re hoping this encourages players to try those out too for shooting off the legs of his enemies.
Q base damage increased; minion damage reduction increased.
Despite us making him more menacing in 10.6, Hecarim is still underwhelming at almost all levels of play. Giving him some extra clear power in the jungle and output for extended combat, while making sure not to creep his minion clearing power too much.
W base damage decreased later.
Although we believe Battle Janna is her best approach to the lane, her harass is weathering her enemies a little too well. Trimming down this ferocious tempest’s poke a tad.
Q bonus AD ratio increased. R range increased later.
As a non-Zeal marksman who is already relatively weaker than other marksman champions, we felt Kai'Sa warranted some special attention this patch outside of the aforementioned marksman changes.
E2 slow duration increased.
Our ray of sunshine has been struggling in both of her lanes in varying levels of games (all levels of play as a support and in high-elo as a mid-laner). With a longer slow, she'll hopefully feel more reliably powerful when casting out her combo and bring more utility to her team.
E cooldown increased.
Syndra is one of the strongest performing mid laners at the moment, and she’s usually seen as a relatively safe pick. We’re reducing access to her stun so that enemies can take advantage of her window of vulnerability while it’s down.
Q cost increased; heal on kill decreased early.
Talon continues to be one of the most powerful mid laners in high-elo, often with an early Q max. We're carving out some of his sustain so he can’t stall out the early lane to reach his item spikes as trivially.
The marksman class has major durability problems, especially in the early laning phase where their power feels heavily reliant on their supports. This has been causing issues in gameplay satisfaction since a marksman's strength relies on the length of time they're alive. By increasing their mobility (via items) and base health, we feel that ADCs won't be punished so aggressively when they fail and will still have a chance to bounce back and unlock their power in fights.
That being said, we've heard your concerns about the bot lane marksman champions that can also solo lane like Lucian and Vayne. We're giving them a separate set of changes which you can find more details on below.
We’ve also omitted Corki, Kindred, Quinn, Senna, and Graves due to having their primary playrate in other lanes, with the understanding that Senna may be considered for similar changes in the coming patches.
Each champion listed below gets a similar base stats boost in their health and health growth.
The following champs are getting more specific buffs due to their ability and playrate in solo lanes. We still think they have general satisfaction and power problems like the rest of their marksman brethren, but acknowledge that they need more tailored changes to address those issues and not just straight durability buffs.
We're trying some smaller scope changes to champions whose ability VFX are generally fine, but could use some more clarity when it comes to their hitboxes. In Cassiopeia's case, it was difficult for both those playing her and her enemies to see the smoke particles on her Q and know the exact size of her ultimate. Both of these have been updated for more accuracy.
Additionally, it was sometimes hard for Cassiopeia players to know which targets were Poisoned (and in turn, receive bonus damage from her E). So now, Cassiopeia will see a clearer indicator above her Poisoned targets' head.
As a reminder to all those who purchased a Fluft icon this year, Rainbow Poro (and his new friends) will continue to bring color to the Rift and Abyss until June 30. Equip any of the seven icons to change your profile background and to run around in-game with a colorful Homeguard trail.
Get your rainbows on!
We're debuting this year's additions to the chroma lineups for Grey Warwick and Medieval Twitch! When you hit Honor 5 this season, your Honor Capsule will contain a token you can redeem for one of these new chromas if you already own the base skin. (Alternatively, the token can be redeemed for an earlier chroma or one of the base skins if you prefer.)
For more information, head to our quick article.