Overview

the Redeemer
Senna

  • Role
    Marksman
  • Difficulty
    Moderate

Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to...

Abilities

Abilities

Abilities

  1. Passive
    Absolution

    When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance. Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed.

  2. Q
    Piercing Darkness

    From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.

  3. W
    Last Embrace

    Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.

  4. E
    Curse of the Black Mist

    Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.

  5. R
    Dawning Shadow

    Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.

Available Skins

Available Skins

Available Skins

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