Dev
Quick Gameplay Thoughts: Jan 15

Small Rammus Update.

DevAuthorRiot Scruffy
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Changelist:

  • Puncturing Taunt (E)
    • Taunt duration is increased by 250% on monsters.
    • Cooldown :: 12/11.5/11/105/10 >>> 12 at all ranks
    • Taunt Duration :: 1.25-2.25 >>> 1-2 seconds
    • (Trimming some power here to account for his powerful new ultimate)
  • Soaring Slam (R)
    • Rammus leaps into the air and slams down at a target location, dealing magic damage and Slowing enemies for 1 second.
    • If Soaring Slam is cast while Rammus is in Powerball, enemies near the center are also Knocked Up and take Powerball's collision damage, ending Powerball's effect.
    • Rammus also generates 3 additional aftershocks at the target location, each one dealing a small amount of magic damage and refreshing the initial slow.
    • Soaring Slam deals 200% damage to turrets.
    • Soaring Slam's range increased based on Rammus' Move Speed.
    • Cooldown :: 100/80/60 >>> 120/100/80 seconds

We haven’t forgotten about the Tahm Kench small update that we teased a few months back. He’s still in our plans, just taking longer because there is more involved art and sound work to do to make him polished and ship worthy. Thanks for the patience on that one, we’ll update again when it's coming to live.

Thanks again for playing League with us. Stay safe out there.



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