Hi! A certain king has arrived, and so has another patch!
Here in 11.2, we’ve made a couple changes based around healing. First, we brought the spice and everything nice for Soraka; with the last buff to Grievous Wounds, she should now be in a better spot to wish your pain away. On the other hand, folks like Aatrox and Olaf have been healing a bit too well, becoming true terrors when matched with the right items and runes. To change this, we’ve shifted their healing to be tapped straight from their kits— true healing is on the inside, right?
As for items, we spruced up tank Mythics outside of Sunfire, the crowd favorite— although it's a name we all know and love, we're hoping to open the gateway to more item diversity, depending on the game state.
And that’s it! We’ll see you in the next one.
In the TFT world, the Festival of the Beasts mid-set has arrived! Take this portal to TFT patch notes to join in on the festivities.
We've fixed a Ranked bug causing MMR gains/losses to be too low. This fix also improves LP gains.
Q cost increased later.
Without her trusty Gunblade, Akali has recovered well, wielding several of the AP Mythics to her advantage instead (Night Harvester, Rocketbelt, Riftmaker). This has put her in a stronger spot than we’d anticipated, so we’re toning her down by reverting her buff from 10.23.
Q cooldown decreased.
Azir lost the cooldowns on Nashor’s Tooth and thus, some of the wind beneath his wings. We’re giving him a lift by returning some of it directly into his kit.
AD growth increased.
Caitlyn’s a bit behind the curve amidst her peers, so we’re taking another shot to keep her hot on the trail.
Passive Noxian Might bonus AD decreased.
Darius has found a new friend in Stridebreaker, which allows him to execute his combo while quickly stacking his passive. We’re trimming some bonus stats from his passive to match its new consistency.
Q health refund on hit and on kill increased. E bonus damage increased. R health regen increased.
Dr. Mundo has been struggling in top lane and the jungle. Giving him a bit more survivability and trading potential, and increasing his signature healing to make Mundo more *slurp* Mundo.
Spider Q damage decreased later.
With new items at her disposal and the buff on her Q in patch 10.23, Elise has been scaling too well. Time to wash the spider out.
E shield ratio decreased.
The nerf to Triggerseed’s AP ratio in patch 11.1 was only reflected in Ivern’s tooltips. We fixed it so it actually affects his shield now (oops).
Base health growth increased. Q cost decreased later.
LeBlanc may be all smoke and mirrors, but right now, she’s not fooling anyone. We’re helping this Deceiver by making it less punishing when she uses her abilities and when she engages in mid- to late- game.
E cost increased later; damage ratio decreased.
Maokai support hit a growth spurt in the new season, and his enemies are feeling a bit… sapped. Making it so bushes around Maokai aren’t as scary.
Q and R cooldowns decreased.
Nocturne is falling behind his jungle pals, so it's time to give his shadows, Paranoia, and all around darkness some more stage time.
Base movement speed and health decreased.
Nunu & Willump currently get to have their tank and eat their enemies too. We’re trimming some of their baseline stats so item decisions carry more weight and give them appropriate downsides as well.
E’s self-healing now increases during R. R self-healing decreased.
Champions like Aatrox and Olaf are able to reach a scary state with massive burst healing from items (Goredrinker and Ravenous Hydra) and runes (Conqueror and Ravenous Hunter). The moments where they feel untouchable aren’t healthy, so we’re shifting their healing to be sourced more from their kit rather than from systems.
W life steal increased; healing amplification decreased.
Buff axe-throwing buddy gets a similar adjustment to Aatrox. These changes should also tone down Olaf’s overall power, since he’s been chop-chopping down the competition.
Base AS ratio increased. Passive non-kill Mist Wraith drop chance and gold from Mist Wraith increased. Q healing and damage ratio increased.
Aiming to support support Senna with more gold so that she can buy more items. We’re also giving her Q and attack speed stronger scaling across builds, which should open up more itemization options.
Passive damage increased.
Leaning just a little bit closer! into Shaco's exciting and unique points of play for stronger jungle clearing and assassination buffs.
Q total Rejuvenation heal increased later. W heal and heal ratio increased.
We know you’ve been licking your (grievous) wounds since its buff last patch, so we’re increased Soraka’s heal power all around.
Q bonus damage ratio increased. W bonus attack speed increased.
Helping the Troll King get back on his feet in the jungle and top lane, with some added power to his clear and trading.
Base mana growth increased. R cooldown decreased early.
Varus is a straight shooter but he’s been behind the curve, especially with builds that aren’t attack speed heavy. Giving him a nudge up.
W minion spell shard drops updated.
With a new item landscape, it's time for us to add some pizazz to the pool of minion drops from Zoe’s Spell Thief. In doing this, we also removed Redemption because it offered frustrating power across the map when dropped.
Essence Reaver has been a little weak, so we’re giving it a bump up for mana-hungry champions.
Galeforce is outperforming the other marksmen Mythics, both in the “crit chance” space and for champions who can flex into Lethality. As such, we’re pulling back some of the power we gave Galeforce in earlier patches.
While Rocketbelt's gap closing ability is its intended unique factor, it shouldn’t be the only source for engages every game.
Despite a recent trip to the patch notes in 10.25, Imperial is still a strong item for solo lanes and champions with multiple CC abilities. Our priority here is to move it out of the hands of solo laners and to simplify its confusing trigger condition.
Kraken Slayer is extremely powerful on champion abilities that churn out on-hits. Those abilities tend to have on-hit modifiers for this exact purpose, so Kraken Slayer will now leverage those modifiers of the following champion abilities:
With the cost reduction to Chemtank, the niches for Shurelya’s and Chemtank are getting too close for comfort, so we’re differentiating the two while making it more suitable for enchanters and AP users.
Given the premium price you pay for a Stoneplate, it’s not quite powerful enough, as it's very comparable to its cheaper Legendary competitors. We’re buffing up its durability stats to help you soak up all of the aggro.
We’re lowering the cost of some of the utility Lethality items to create a new division of 2600 gold AD items, both for AD supports and traditional assassins.
We’re adjusting some of the stats on marksman Legendary items so that they give more attack speed than their components.
Sunfire Aegis has been wildly popular in contrast to other tank Mythic options, even though they seem similarly powerful in terms of win rate. The hope is that by making a separate, lower price tier for the other tank Mythic items (with each also getting a kiss and a buff), they will have more occasions where they’ll be purchased by support tanks and junglers.
Ravenous Hunter has been the pick of the Domination litter while also performing slightly above average, so it’s in a good spot for a small nerf.