Patch 9.19 notes

  • Copied to clipboard

GOOD GRIEF, WE'RE FINALLY HERE. It's the Worlds patch!!

Similar to our philosophy for last year's Worlds patch, we've been making steady changes throughout the last few patches as to not completely throw everything in flux and have the pros invalidate whatever playbooks they've been developing for the most exciting event of the year. More than completely neutralizing top priority picks, we've been working on elevating more champions to competitive viability and are continuing that work in 9.19.

This change process has resulted in smaller buffs or a couple of impactful nerfs across a slew of champions and more pro-focused changes that should even out the scales and create fun, diverse, and impactful picks for the next few weeks of Worlds games.

On to the changes!
Hanna “shio shoujo” Woo

Back to top

Mid-Patch Updates

10/1/2019 Gangplank Bugfix


Q+E BUGFIX Fixed a bug where Gangplank could plunder gold and Silver Serpents when killing units with basic attacks

9/26/2019 Updates

[ALLIED] CHAT DISABLE BUG [Allied] Chat no longer disables itself after patching to 9.19


Q - ROCKET GRAB RANGE BUGFIX Fixed a bug where Blitzcrank's hook range was longer than intended against bigger targets


We're reverting some of Sylas' nerfs! Since the combination of his armor and passive nerfs ended up being too much, we're pulling back on one of them.

Back to top

Patch Highlights

Championship Ryze, Valiant Sword Riven, Majestic Empress Morgana, and Splendid Staff Nami will be available on September 26, 2019.



Q minion damage reduction decreased.

We overnerfed Aatrox in 9.18 and are giving back some of the waveclear he lost.

Q - The Darkin Blade



R2 max damage increased.

We also overnerfed Akali in 9.18. With her ultimate now sufficiently gated, we're returning some of the damage.

R - Perfect Execution

R2 MAXIMUM DAMAGE 195/420/645 225/450/645


E movement speed increased; cooldown now scales.

Following up on the 9.18 changes since we ended up going with a more conservative approach than necessary.

E - Molten Shield

MOVEMENT SPEED 25-50.5% (levels 1-18) 30-60% (levels 1-18)
COOLDOWN 15 seconds 14/13/12/11/10 seconds


Passive slow increased. Q now an auto attack reset.

Increasing Ashe's utility so she can be considered a good pick when a player wants to run down opponents in the early game. In addition, we're returning the full auto attack reset to her Q. We've decided that the minimal gameplay gains weren't worth the adverse effect on the satisfaction of playing Ashe.

Passive - Frost Shot

SLOW 15-30% (levels 1-18) 20-30% (levels 1-18)

Q - Ranger's Focus

J>PQ GOT AC Now is an auto attack reset


Q range increased. R max stacks increased.

Blitzcrank is the Hook and should always be even as we release other champions who just happen to have hooks in their abilities alongside other things.

Q - Rocket Grab

RANGE 1050 1150

R - Static Field

PASSIVE MAX STACKS 2 marks 3 marks


Q can now hit turrets and wards. E2 can now crit turrets.

Fiora's in an acceptable place when it comes to matchups in lane, but she struggles to convert her lane victories into game victories.

Q - Lunge

TOWER DEFENSE Can now hit turrets and wards (will prioritize champion vitals, ultimate targets, champs, dying minions, turrets, and wards, respectively)

E - Bladework

STONEHENGE The second basic attack can now deal bonus damage to turrets


W cooldown increased; damage ratio decreased.

Gragas has been dominating the pro meta for a while, so we're nerfing his clear speed.

W - Drunken Rage

COOLDOWN 5 seconds 6 seconds
DAMAGE RATIO 8% of target's maximum health 7% of target's maximum health


Base attack damage increased. Rounding out some other base stats.

We're giving Graves some more reliable power via his base attack damage so he feels generally stronger at all points of a game. Also rounding out some other stats since we're here!

Base Stats

HEALTH 551.1 555
MANA 322.2 325


Q and R turret AP ratio increased. E stun duration increased.

Buffing Heimerdinger all-around since he's on the weaker side.

Q - H-28G Evolution Turret

BASIC ATTACK RATIO 30% ability power 35% ability power

E - CH-2 Electron Storm Grenade

STUN DURATION 1.25 seconds 1.5 seconds

R - H28Q Apex Turret

BASIC ATTACK RATIO 30% ability power 35% ability power


Q1 AP ratio decreased.

Nerfing Karma's non-support damage so she isn't so strong as a blind pick generalist. Teams will now have to consider losing a considerable amount of damage if they want to pick her.

Q - Inner Flame

Q1 DAMAGE RATIO 60% ability power 40% ability power


W shield from damage dealt increased. Spectators can now see champions in the Death Realm as spirits.

Lightly buffing Mordekaiser in a way that might be most felt in pro games.

W - Indestructible

DAMAGE DEALT POTENTIAL SHIELD 30% of the damage he deals 35% of the damage he deals

R - Realm of Death

ARE YOU READY TO RUMBLE? Spectators now see the combatants in the Spooky Realm as appropriately spooky


R damage increased.

Orianna is feeling generally weak right now so we're powering up her ultimate for the sweet wombo combos.

R - Command: Shockwave

DAMAGE 150/225/300 (+0.7 ability power) 200/275/350 (+0.8 ability power)


Free Masterwork upgrades happen earlier.

Making Ornn's unique attributes happen earlier in the game.

Passive - Living Forge

MASTERWORK UPGRADE Masterworks upgrade for free when Ornn reaches level 13 12


Base magic resist decreased. W empowered damage now scales.

More follow-up post release on the stronk man.

Base Stats


W - Shield Vault

EMPOWERED DAMAGE Deals 150% total attack damage over three hits Deals 135-165% (levels 1-18) total attack damage over three hits


Base armor increased. Unburrowed Q now works on turrets.

We're making Rek'Sai's auto attacks work the way players expect them along with some more durability.

Base Stats

ARMOR 33 36

Q - Queen's Wrath

FACE MY WRATH Rek'Sai's Unburrowed Q now works on turrets


Q cooldown increased. E cooldown decreased.

Our last few Riven changes didn't hit the results we were looking for, disproportionately weakening the players who are newer to her and don't have the same level of familiarity. We're trying again by reverting back to her pre-9.10 state and adding a simpler nerf to her E instead.

Q - Broken Wings

COOLDOWN 12 seconds 13 seconds

E - Valor

COOLDOWN 14/13/12/11/10 seconds 12/11/10/9/8 seconds


Passive damage ratio flattened.

Sejuani's damage is very high when considering all of the utility she has, especially in pro play. We're nerfing her dueling power and mid-game damage.

Passive - Fury of the North

ICEBREAKER DAMAGE RATIO 10/15/20% of target's maximum health (levels 1, 7, 14) 10% of target's maximum health


W base shield increased.

Sion is unusually weak in skilled play. We're buffing his on-demand shielding, since this is more helpful in higher-level play.

W - Soul Furnace

BASE SHIELD 30/55/80/105/130 50/75/100/125/150


Base armor and armor growth decreased. Passive damage ratio adjusted.

One of Sylas' main strengths lies in his generalist kit and high AoE power from his very reliable passive. This combination created no-fail situations which led to Sylas' 3-role, omnipresent, pro flex status.

So basically, we're nerfing him so he's not 100% pick-ban at Worlds.

Base Stats

ARMOR 32 28

Passive - Petricite Burst

DAMAGE RATIO 9-60 (levels 1-18) (+1.0 total attack damage)(+0.2 ability power), reduced by 50% for minions that aren't the primary target (+1.1 total attack damage)(+0.2 ability power) to the primary target, (+0.4 total attack damage)(+0.2 ability power) to everyone else

Tahm Kench

E’s Grey Health heal now scales.

Tahm Kench is one of the best champs for protecting teammates from being picked off by enemies, and he should therefore be more vulnerable to poke.

E - Thick Skin

GREY HEALTH HEAL 75% of Grey Health at all ranks 30-100% of Grey Health (levels 1-18)

Twisted Fate

E attack speed increased; base damage increased.

Buffing TF in a way so he's better in the match-ups that favor him, but that preserve his existing vulnerabilities to ranged champions.

E - Stacked Deck

ATTACK SPEED 10/15/20/25/30% 20/25/30/35/40%
BASE DAMAGE 55/80/105/130/155 65/90/115/140/165


R base AD increased.

Vayne is still a tad weak after the last round of buffs, so we’re giving her more late-game power.

R - Final Hour

BONUS ATTACK DAMAGE 20/30/40 25/40/55


E cooldown decreased later.

Despite Veigar's scaling nature, his contributions to teamfights struggle to keep pace with what's necessary in the late game, so we're buffing the ability that helps out the most in those situations.

E - Event Horizon

COOLDOWN 18/17/16/15/14 seconds 18/16.5/15/13.5/12 seconds

Xin Zhao

Passive base heal increased. Q base damage increased later.

Xin could use some love after the Scuttler changes decreased his early game power value so we're helping out.

Passive - Determination

BASE HEAL 8-59 (levels 1-18) 10-78 (levels 1-18)

Q - Three Talon Strike

BASE DAMAGE 20/25/30/35/40 20/28/36/44/52


Q slow strength now flattened, duration decreased, no longer decays over time.

Yuumi has been a fuzzy menace in the pro scene, so we're nerfing one of the more pro-impacting elements of her kit.

Q - Prowling Projectile

SLOW 20/32/44/56/68/80% 20% at all ranks
SLOW DURATION 1.5 seconds 1 seconds
CAT NAP Slow no longer decays over time


Bloblets restore more health.

With more value on his bloblets, Zac should be able to scale better into late game and feel more satisfaction in this unique part of his kit.

R - Let's Bounce!

newGREEN POTION Bloblets restore an additional 1/2/3% maximum health

Back to top


We've removed "The" from some item names and descriptions!
  • Black Cleaver
  • Black Spear
  • Bloodthirster
  • Dark Seal
  • Hex Core mk1 and mk2
  • Lightbringer
  • Obsidian Cleaver

Back to top


  • Fixed a bug where Ultimate Hunter would not reduce Kayle's R - Divine Judgement's cooldown
  • Fixed a bug where Rakan's self-only R marker would display in Spectator Mode
  • Adjusted the default keybindings for some pings ("This is warded" moved to H, "Hold position" moved to J)
  • Tibbers will properly draw turret aggro onto Annie if he deals damage to an enemy champion under turret
  • Illaoi is properly able to cast W - Harsh Lesson even when Grounded
  • Shyvana no longer loses her gained movement speed from W - Burnout when transforming via R - Dragon's Descent
  • Yasuo is no longer able to cast R - Last Breath onto a non-knocked up target who's just been hit with Ornn's R - Call of the Forge God
  • When Taunted or Silenced, Shyvana's Q - Twin Bite's empowered attack properly launches onto the target before being consumed
  • Increased the recast lockout time for Pantheon's E - Aegis Assault so spamming the key doesn't accidentally, almost instantly, cancel the ability

Back to top

Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

Hextech Amumu

Majestic Empress Morgana

Splendid Staff Nami

Valiant Sword Riven

Championship Ryze

Valiant Sword Riven Prestige Edition

The following chromas will be released this patch:

Majestic Empress Morgana

Splendid Staff Nami

Championship Ryze

Back to top

  • Copied to clipboard