Welcome Fortune Chasers!
We're getting creative with a few of our buffs and nerfs this week, with a few changes approaching "rework" territory. Xin Zhao's spell is getting significant changes that should make him a viable AD carry for Warlord compositions. We're also curbing Aphelios' unhealthy attachment to Rageblade by removing his turrets' ability to trigger on-attack effects and generate mana. Finally, and arguably the most exciting change of the patch, we're adding more loot tables for Fortune 10, 11, and 12-round loss streaks.
K/DA Little Legends (of both the ALL OUT and POP/STARS variety) are hitting the virtual shelves this week. If you're looking to add some fame to your fortune, keep your eyes out for those.
Let's get into it!
With Chosen Cultists counting as double star levels, we're seeing overperformance from Cultist 6 in the earlier stages of the game. The health nerf hits his early survivability while the mana buff increases his effectiveness as a tank in the later stages. The immunity to crowd control will make the Supreme variant of Galio a more reliable overlord.
Aphelios' extreme synergy with Rageblade has forced him into an overall weak balance state when he doesn't have the item. We're decoupling Aphelios' reliance on Rageblade by removing his turret's ability to proc on-attack effects or grant him mana. We'll now be able to put Aphelios at a better baseline and hopefully allow him to succeed with multiple item builds.
Our previous attempts at making Xin Zhao a legitimate carry have fallen short. This time we're going a bit more extreme with a mini-rework of Crescent Guard in hopes that he becomes a good carrier of AD items for Warlord comps. We're thinking a Bloodthirster is on the menu.
Ahri is a champion who can dominate an entire combat if she has the right items. We're adding in some potential ways opponents can try to disrupt her plans.
Talon can be a bit oppressive to fight against as his targeting allows him to reliably take out the enemy carries very quickly in a fight. We're adjusting Talon slightly to hopefully open up some more time and counterplay options against him.
With the Divine trait being rebuffed, we want to ensure that fighting against Warwick doesn't devolve into him permanently stunning his opponents. As an aside we are looking to replace the Fear with an entirely different mechanic in 10.24.