Teamfight Tactics patch 10.25 notes

AuthorsRiot Beernana, Rodger “MinionsRpeople2” Caudill
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Welcome Carousel Companions,

The last patch of 2020! This one is a bit more conservative and focuses on balance through buffing underperforming comps. Patch 10.24B had us nerfing overperforming early game traits, so now that we’ve lessened our contempt for the weak, we turn to buffing this week.

Elderwood, Mage, and Vanguard are getting the DnD party buff they deserve. Buffs have never been this cheap! A few 1-cost units and a Sylas buff might encourage you to keep these party members rolling a few more rounds. Some power adjustments for a few three cost units should Even out the power curves for Zhao. In the spirit of evening things out, we’re making debuffs consistent across the board Via a 40/60/80 percent curve for all debuffs.

Lastly, don’t freak out about the Talon buff, we’re just making sure our vaulting rogue is no longer completely ignored.
Blake "Riot Beernana" Edwards Rodger "MinionsRpeople2" Caudill

Patch Highlights

Systems

Bench overflow changes

"Put me in coach!"
  • If your bench is full when you return from Carousel, the extra champion will be sold automatically at the end of planning. Don’t worry, a message and red highlight will show you which champion can’t sit with cool kids. Selling any champion or increasing your team size will allow for more space for another benchwarmer or MVP.

Base Roll Percentages

"10.24 had lots of changes to roll odds that made the dreaded 4-1 roll down less of a nat 20 or bust moment. We’re honestly shocked with how well those changes went, so we have a minor tweak today to see slightly more four cost champs."
  • Level 7: 24/35/30/10/1 ⇒ 22/35/30/12/1

Traits

  • Divine Damage Reduction and True Damage: 50% ⇒ 45%
  • Elderwood Armor and Magic Resist Stat Growth: 15/25/40 ⇒ 20/30/40
  • Mage Spell Power: 80/110/180% ⇒ 80/120/180%
  • Vanguard Armor: 100/250/600/1500 ⇒ 120/300/750/2000

Champions

Tier 1

"Diana and Lissandra were a bit too warm and bright in the moonlight. Other underperforming one costs are getting some love."
  • Diana Pale Cascade Orbs: 4/5/6/9 ⇒ 4/5/6/8
  • Fiora Total Mana: 85 ⇒ 75
  • Fiora Riposte Damage: 200/300/450 ⇒ 250/400/600
  • Lissandra 1000 Daggers Damage: 350/450/600/800 ⇒ 350/450/550/750
  • Maokai Armor: 35 ⇒ 40
  • Maokai Magic Resist: 20 ⇒ 30
  • Wukong Crushing Blow Attack Damage Ratio: 225/250/275% ⇒ 250/265/280%

Tier 2

"Jarvan was a bit of a red flag for us. We almost nerfed him in 10.24B, but instead dragged him along to this patch. Vi changes are a part of making our debuff system more consistent and should result in a neutral adjustment."
  • Aphelios Attack Damage: 50 ⇒ 45
  • Fixed a bug that prevented Aphelios’ turrets from firing during Hunter Trait activation
  • Hecarim Total Mana: 120 ⇒ 110
  • Jarvan IV Total Mana: 80 ⇒ 100
  • Sylas Chain Lash Damage: 250/400/600/1000 ⇒ 250/400/700/1111
  • Vi Denting Blows Armor Reduction: 50/75/100% ⇒ 40/60/80%
  • Vi Total Mana: 60 ⇒ 50

Tier 3

"Evelynn’s been the type to roll the dice. Not afraid to die, she’d sometimes make us cry, other times, make our opponents cry. We’re evening out her Last Caress base and execute damage a tad. Kalista’s getting better at math. And yes, we’re buffing Xin again."
  • Evelynn Execute Multiplier: 3 ⇒ 2.5
  • Evelynn Last Caress Damage: 350/500/1400 ⇒ 350/600/1500
  • Kalista Attack Speed: 1.0 ⇒ 0.9
  • Fixed issues that caused Kalista to execute too early or too late. This includes her interactions with shields, damage reduction (e.g. Divine), and damage amplification (e.g. Hand of Justice, Giantslayer, Sword of the Divine).
  • Lux Chosen Stat: Mana ⇒ Spell Power
  • Xin Zhao Attack Speed: 0.8 ⇒ 0.85
  • Xin Zhao Crescent Guard Attack Damage: 300/325/350% ⇒ 330/340/350%
  • Yuumi Health: 600 ⇒ 650

Tier 4

  • Talon Health: 750 ⇒ 800
  • Talon Truestrike Attack Damage Percent: 200/200/250% ⇒ 240/250/275%
  • Warwick Primal Hunger Lifesteal: 50/50/200% ⇒ 40/40/200%

Tier 5

"Buff guy gets a buff-fix. Kayn gets a slap on the wrist."
  • Kayn Reaper Damage: 400/600/6666 ⇒ 375/575/6666
  • Sett: Showstopper will no longer fail if something happens to Sett’s target (unstoppable, untargetable, etc.) during its animation. Now it will still deal the AOE secondary damage but the primary target will continue to be unaffected.

Items

This is a part of making our debuff system consistent.
  • Last Whisper Armor Reduction: 75% ⇒ 80%

Other

  • The camera will now reset zoom level to default whenever the player view changes. (both PC and mobile)

Bugs

  • Fixed Galio bugs: Zekes, Locket, and Chalice can no longer buff Galio. Zephyr will not try (and fail) to hit Galio.
  • Fixed an issue where Lissandra’s hair would stick out of the side of her head like a baguette.
  • Fixed a bug where Runaan’s Hurricane could fail to shoot at enemies that were extremely far away.
  • Fixed a bug where Kalista would re-apply spell power to her execute which resulted in overkill damage.
  • Fixed an issue where Warwick’s Hunter proc would delay his next attack at high attack speeds.
  • Fixed a bug where Warwick was not triggering On Attack effects (Rageblade, Shiv) on his Hunter attacks .


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