Welcome to the Festival!
It’s finally here! The Festival of Beasts brings all new traits, champions, and a new mid-set mechanic. Get ready to roll down and level up in all new arenas, alongside all new Little Legend variants. For a breakdown of the rewards you can earn with the Fates II Pass and Pass+ click here. For a deep dive into the new traits, champs, and comps of set 4.5 make another click here. As far as the notes below go, cosmetics and new stuff is at the top, while old stuff that has been changed is towards the bottom. There’s so much new stuff here, so I’ll keep it short with the intro and long with the notes.
What’re you waiting for? Let’s get this party started!
Thanks for joining in on the party and providing ample feedback along the way. Most of these mid-patch balance changes should come as no surprise, cause y’all are the ones rooting for them. We’ll check in again soon, but for now let’s pull the feathers out of our clothes and get back to the party!
The following chromas will be released this patch:
Bundle
Who’s it for
What’s in it
RP Price
Fates II Pass+ Arena Bundle
Folks who want to earn their way to the party and take in the city sights along the way.
Fates II Pass+
Lunar City Arena
2260RP
Festival of Beasts 2021 Shisa Bundle
Shisa One-trickers looking to throw down a giant staff at each victory; this one's for you.
3 Lunar Revel Shisa Eggs
3 Lunar Beast Shisa Eggs
The Staff Lunar Revel Boom
4350RP
Festival of Beasts 2021 Furyhorn Bundle
For those who want to drive home their victories with a charging Ox, all the while sporting their favorite Furyhorn variant.
3 Lunar Revel Furyhorn Eggs
3 Lunar Beast Furyhorn Eggs
The Ox Lunar Revel Boom
4350RP
Festival of Beasts 2021 Choncc Bundle
This one’s for those who can’t get enough of the Choncc, and also want to give their opponents a sweet taste of defeat.
3 Lunar Revel Choncc Eggs
3 Lunar Beast Choncc Eggs
The Tangerine Lunar Revel Boom
4350RP
Festival of Beasts 2021 Megabundle
You want it all - we got you.
Fates II Pass+
18 Festival of Beasts 2021 Eggs
2 Heroic Hatchling Eggs
3 Lunar Revel Booms
Lunar City Arena
10380RP
To make the race to Grandmaster and Challenger more exciting, we've changed the unlock process. Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one! Right out of the gates, you can race to have your name below mine!
Some regions are having their Challenger and Grandmaster slot counts adjusted to match their populations.
You get a prize, and you get a prize, and you get a prize! Everybody gets a prize! Just not every time.
Consistency Buff.
The best defense is a good offense.
They may appear strong alone, but the power of all three together is ineffable.
Drain the pain away.
Samira makes her TFT debut. Like some other 5 cost units she’s got a new trait that acts as an exception to the rules less daring champion abide by.
Ornn’s breaking the rules, and runnin the jewels. Woo!
Actually not a vampire. Still sparkles when given items.
Come on and slam, and welcome to the mid-set.
This guy is crazy OP in Expedition. Oops, wrong game.
While all Little Legends are welcome at the Festival, spots like Club 2 and Lunar City are VIP only. And with all the new party-goers, some champions just didn’t make the list. The removal of the champions below allow for new traits to emerge while also making room for a new set of carries.
Here’s a list of those who didn’t make the list. F’s in chat.
Morgana’s getting trait and ability swaps that improve upon her identity as a dazzling drain tank. She’ll still be dazzling, but she’ll be doing even more drain tanking with the new Syphoner trait at the cost of her Magic Resist shred. Morg’s tool tip may be a bit dazzled with her new changes. Expect a fix to that later, but for now know that her spell DOES NOT SHRED MAGIC RESIST.
Azir’s Crowd Control and Sand Soldiers have made him a must pick for just about any situation. By sanding down some of his CC, maybe some other players will shuffle him back into the pool so I can get to 9 Warlords more consistently. Speaking of consistency, Yone’s been far too strong as a mid game power grab, so we’re giving him a mini-rework. Yone’s now going to have to defeat his marked opponents faster if he’s to truly conquer his demons.
Turns out making a bunch of aura items to empower one super carry that then grabs a Hurricane and goes to town is a bit strong. Giantslayer is giving players Jack and the Beanstalk flashbacks, and that’s just not okay, because giants are people too. The new set has more healing mechanics (syphoner, slayer), so trimming some power from Hand of Justice and Hextech Gunblade will help prevent cases of extreme over-healing.