Welcome to Reckoning!
Teamfight Tactics: Reckoning is here, along with new champions and traits, the Shadow mechanic, new Armory shops, and Hyper Roll, TFT’s first Lab. Reckoning brings players more dynamic moments to highlight their decision-making like never before. With traits that bring unprecedented flexibility, and new items and units that deepen positional play, we can’t wait to find out what combinations you uncover during the new ranked season.
Reckoning doesn’t just give you tons of new ways to prove your skill: you also have new ways to flaunt your style. Gather your party with the three new Magical Misfits, who’ve banded together to fight against — or for the Black Mist. If fighting the Black Mist with a party of Magical Misfits isn’t enough for you, there’s a whole other party going on at the Splash Party Arena!
There’s a lot to cover, so gather your party and let’s get into Reckoning!
It’s always fun to see the new combinations that arise the first week of a new set, but some of these combos are too strong at the moment. Not to worry, as we have a series of nerfs to answer the most dominant new concoctions. See you next week for another patch, where we’ll be making more balance adjustments as well as some new win cons.
The cheat sheet above should give you a good idea of the champions and traits in the new set. But if you want to dive deep into all the stats and new items, we recommend heading to one of the sites listed below.
Here are some highlights from the brand new 1295RP Pass+ during TFT: Reckoning! You can read more about the Pass and more here! As with past Passes, you’ll get rewards for gathering XP, but to unlock all the exclusives listed below, you’ll want to upgrade to the Pass+.The Pass formally enables Wednesday, 11 AM PST, along with all the other store content.
Chaos Pengu: When Pengu made contact with the corrupting forces of the Black Mist, Chaos Pengu burst from the Feather Knight we know and love. And—while Chaos Pengu’s hair, dance moves, and rap theme are superior—it’s important to note that Chaos Pengu is just that, superior.
Chaos Sprite: Chaos Sprite has never understood River Sprite. But we’re sure they’d be friends if flames weren't so easily extinguished by water.
The Magical Misfits are here!
Dowsie: Looking to add a mystical mer-mage to your party? Look no further than... wait, where’d that Dowsie go? Oh, right—Dowsie can adapt to nearly all surroundings, so you’ll have to lure them out. And if you are luring one out, stay calm and remember they’re only bashful— until angered, then they might bash-you-full of spells.
Fenroar: So, you want the ghost wolf, Fenroar, to join your party. Fenroar are fiercely loyal warriors. But don’t let the sword intimidate you. They become eternally bound to their Puproar as well as their friends, which they make quite easily after a round or two of fetch the orbs.
Nimblefoot: A cunning master of speed, traps, and thievery, Nimblefoot quickly turns any journey into a mischievous misadventure. Their enchanted red pouch can hold anything and everything, from gold to orbs to… wait, is that cheese?
Sun’s out, Choncc’s out!
Splash Town Choncc: Splash Town Choncc’s dream is winning the Splash Party surfing competition. And with how much napping they do, they’re likely to keep on dreaming.
Lifeguard Choncc: Splash Town locals and tourists alike can feel safer knowing Lifeguard Choncc is on the lookout. On the lookout for the best waves, and Chonccest vibes of course.
Sunkissed Choncc: Lifeguard Choncc may be the best swimmer, surfer, and boogie boarder, but Sun Kissed Choncc is the best at some really important stuff too. Stuff like, humming, belly bongos, playing the ukulele, and Hula dancing!
Reckoning has two interactive Arenas available in Bundles and on their own. Whether you enjoy the sun and seagulls, or caves and bats, we’ve got you covered.
It’s here, TFT’s first official Lab, Hyper Roll, where you can roll faster and harder than a three-star Dango. Here’s a brief overview of the new Lab which you can read more about here.
Shadow Items are the new set mechanic. You can read about them in detail in our Gameplay Overview Article here.
The Armory is not exclusive to Reckoning, but it is making its debut here. It’s core to Hyper Roll and it will likely stick around for TFT’s future.
For this set, we’ve spent a lot of time improving some of the lesser-noticed systems in TFT. And here they are for you to notice!
Champions now evaluate their movements before commiting when chasing enemy units. #WORTH
In previous sets, if you put a lot of tanky items on a character, they become more efficient at generating mana. Now, stacking defensive items won’t allow you to generate crazy amounts of mana, but it’ll still be good.
Some ability terms and interactions are being updated for consistency.
I don’t think I can play without this anymore.
During Fates, hitting a 3 star 4-cost was made easier with the Chosen system. With it’s removal, we’re rebalancing some of the Shop odds changes we had to make in order to balance the Chosen system.
We’ve cut a few seconds out of moments where you’re not doing much to allow for more play time and less ‘dead’ time. This is especially important because we are adding time on a few stages with the new Armory system.
Less randomness, slightly more Spatulas, still a bit of variance.
We added a new tiebreaker, which kicks in if players are still tied after the first two tiebreakers (negative health and health prior to elimination). The new tiebreaker is “won a round more recently.”
Most base stats for Component Items and the Completed Items they produce have been reduced. This will slow down the power ramp that Champions experience when getting their items.
Returning items have been updated to accommodate the changes in Reckoning. These items have deflated raw stats based on their components (see above). A few of these items have been reworked, while many have just been adjusted.
As a reminder, completed Shadow Items are made with a Shadow component and either a regular or a shadow component. They’re powerful, but have trade-offs, which, well, you’ll see. Here’s a list of what each Shadow Item does.
Sacrificial Infinity Edge
Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder critically strikes, they deal 3% of their maximum Health to themselves as true damage.
[Unique - Only One Per Champion]
BF Sword and Sparring Gloves
Dark Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies' and allies' first ability cast, increasing their maximum Mana by 65% until they cast.
[Unique - Only One Per Champion]
Chain Vest and Sparring Gloves
Trickster's Gloves
At the beginning of each planning phase, the holder equips 2 temporary items. These are always full shadow items.
[Consumes Three Item Slots]
Sparring Gloves and Sparring Gloves
Vengeful Trap Claw
Blocks the first enemy ability that hits the holder, then teleports them to the ability's caster, and causes both units to start targeting each other. They deal 25% increased damage to each other.
Sparring Gloves and Giant’s Belt
Caustic Quicksilver
The holder is immune to crowd control for the entirety of combat and receives -20% maximum Health.
[Unique - Only One Per Champion]
Sparring Gloves and Negatron Cloak
Final Whisper
When the holder inflicts a critical hit, both the target's Armor and Magic Resist are reduced by 50% for 5 seconds. The holder's Armor and Magic Resist are also permanently reduced by 25%.
[Unique - Only One Per Champion]
Sparring Gloves and Recurve Bow
Sacrificial Gauntlet
The holder's magic and true damage from their ability can critically strike. The holder gains +40% Critical Strike Damage and 20% Critical Strike Chance. After the holder casts their ability, they lose 15% of their maximum Health.
Sparring Gloves and Needlessly Large Rod
Hand of Vengeance
At the beginning of combat, the holder gains both of the following:
- +40 Attack Damage and +40 Ability Power
- Basic Attacks and abilities heal for 40% of damage dealt
These bonuses expire after each takedown and renew on the next.
Sparring Gloves and Tear
Spectral Spear of Shojin
The holder's attacks restore 14 Mana on-hit. The holder deals 20% less damage.
Tear and BF Sword
Frozen Dark Heart
Reduces the Attack speed of all enemies within 2 hexes by 50%. The Attack Speed of allies (except the holder) within 1 hex(es) is reduced by 50%.
[Unique - Only One Per Champion]
Tear and Chain Vest
Sacrificial Redemption
The holder radiates an aura to all allies on the board except themself, and heals them for 20% of their missing Health every 5 seconds. Each time this happens, the holder damages themself for 10% of their current Health as true damage.
Tear and Giant’s Belt
Chalice of Malice
When combat begins, all of the holder's allies within 1 hex in the same row gain 45 Ability Power for the rest of combat. The holder loses 20 Ability Power instead of gaining any.
Tear and Negatron Cloak
Statikk Stiletto
Every other attack from the holder unleashes chain lightning that strikes 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 70% for 5 seconds. The holder receives -33% Attack Damage.
Tear and Recurve Bow
Archdemon's Staff of Immortality
Each time the holder casts their ability, they gain empty maximum Health equal to 300% of their maximum Mana. The holder then heals for the Health that was gained from that ability cast.
Tear and Needlessly Large Rod
Very Dark Blue Buff
After casting their ability, the holder gains 15 Mana. If the holder has less than 60% Health, this is increased to 50.
[Unique - Only One Per Champion]
Tear and Tear
Hextech Gunblade of Immortality
The holder's magic and true damage from Abilities heals the nearest ally with missing Health for 60% of the damage dealt. This healing cannot affect the holder.
BF Sword and Needlessly Large Rod
Locket of the Silver Lunari
When combat begins, the holder and all allies within 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Needlessly Large Rod and Chain Vest
Mor-evil-lonomicon
When the holder deals magic damage with their ability, they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn. The holder’s ability deals 50% less damage.
[Unique - Only One Per Champion]
Needlessly Large Rod and Giant’s Belt
Ionic Dark-Spark
Enemies and allies within 2 hexes are zapped when they cast an ability, taking magic damage scaling with their maximum Mana. Enemies take 200% of their maximum Mana, and allies take 100% of their maximum Mana. Whenever an ally or enemy is zapped, the holder gains 5 Ability Power for the rest of combat.
Needlessly Large Rod and Negatron Cloak
Guinsoo's Sacrificial Rageblade
Attacks grant +9% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times. The holder is dealt 2.5% of their maximum Health as true damage each attack.
Needlessly Large Rod and Recurve Bow
Rabadon's Caustic Deathcap
Grants 100 bonus Ability Power (including components) and -20% maximum Health
Needlessly Large Rod and Needlessly Large Rod
Caustic Deathblade
Contributing to a kill grants the holder +15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3). The holder receives -20% maximum Health.
BF Sword and BF Sword
Fallen Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 80% Health and shed all negative effects. After this effect triggers, the holder's Attack Speed is reduced by 50% for the rest of combat.
[Unique - Only One Per Champion]
BF Sword and Chain Vest
Zeke's Bleak Herald
When combat begins, the holder reduces the Attack Speed of all allies within 1 hex in the same row by -25%. The holder gains +40% Attack Speed for each affected ally.
BF Sword and Giant’s Belt
Riskthirster
Physical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 30% Attack Speed for 3 seconds (does not stack). The holder takes 33% of their maximum Health in true damage at the beginning of combat.
BF Sword and Negatron Cloak
Evil Giant Slayer
The holder's Abilities and attacks do 50% bonus damage. If the target has less than 1100 maximum Health, the holder's Abilities and attacks do 15% decreased damage instead.
BF Sword and Recurve Bow
Titan's Revenge
Every 3 seconds, the holder's next basic attack deals 25% of the total damage they have taken since the last empowered attack as true damage.
Recurve Bow and Chain Vest
Unstable Zz'Rot Portal
When the holder dies, a Construct arises to continue the fight. When it dies it deals 600 true damage to enemies within one hex.
Giant’s Belt and Recurve Bow
Runaan's Untamed Hurricane
The holder's attacks fire bolts at 2 nearby enemies, dealing 50% of the holder's Attack Damage. These bolts can critically strike but do not apply on-hit effects.
Recurve Bow and Negatron Cloak
Eclipse Cape
Every 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The holder is burned for 4% of their maximum Health every second and any healing they receive is reduced by 50%.
[Unique - Only One Per Champion]
Giant’s Belt and Chain Vest
Warmog's Sacrificial Armor
Grants 1800 bonus Health (including components). The holder takes 100 true damage each second.
Giant’s Belt and Giant’s Belt
Turbulent Zephyr
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Once the enemy returns to combat, they gain 30 Attack Damage and 30 Ability Power for the rest of combat. Ignores CC immunity.
[Unique - Only One Per Champion]
Giant’s Belt and Negatron Cloak
Gargoyle Stoneplate of Immortality
The holder heals themself for 45 Health every 2 seconds for each unit targeting them.
Negatron Cloak and Chain Vest
Refracted Bramble Vest
Grants 200 bonus Armor (including components).
Chain Vest and Chain Vest
Refracted Dragon's Claw
Reduces incoming magic damage by 15%.
Negates bonus damage from incoming critical hits.
Negatron Cloak and Negatron Cloak
Rapid Deathcannon
Increases the holder's Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within a 2 hex radius.
The holder's attacks can no longer miss.
Recurve Bow and Recurve Bow
And because there’s an entirely new roster of traits, here’s a graphic of Spatula Items. Each Completed Spatula Item is now named after the trait it grants the equipped champion. The Item’s icon is also the Trait’s Icon. Here’s a cool graphic from our artist who did the cheat sheet at the top too — thanks artist!
We made it! Lots of code, sweat, and tears have been poured into this Set and we truly hope you enjoy it to the fullest. Because this is the early days in Reckoning, we’ll be balancing things frequently, so to stay up to date with all the changes by circling back to the Patch Notes, or our socials. Have a great time with TFT: Reckoning, and we’ll be seeing you on the Convergence!