Hey Tacticians, welcome to the Teamfight Tactics patch 9.18 notes.
This week our focus is on a few of TFT's core systems. First, we're reworking the item distribution system with the goal of increasing the variety of experiences from game to game while providing a more fair experience over the course of a single game. We also made changes to XP breakpoints, champion pool amounts and champion drop rates. Last but certainly not least, Neeko's Help should...help you complete those 2-stars and chase after the 3-stars and is the first consumable item in the mode.
Outside of gameplay, keep your eyes open for three new Little Legends of the Star Guardian variety later in the week. Also, Keep your ears open as well for a new soundtrack.
Take this portal if you're looking for League's patch notes!
Now, let's get into it.
We’ve changed how items are distributed in PVE rounds. The goal is to keep a variety of experiences across many games, but also to make the game more fair over the course of a single game.
Due to the slightly inflated gold from the new loot system, we’ve made some adjustments to how much XP it takes to level.
We’ve made some minor adjustments to how likely which tier champions will appear at a few different levels. We’re hoping these make clearer early, mid, and late game phases.
It’s proven a bit too consistent to get 2 star tier 3 champions, so we’re shrinking the bag size to reward players who build the path less taken.
We took a pass at all the items to ensure that they stack in a sensible way, and that we’re informing you when they don’t. Adding copies of items that do not stack will now cause them to bounce off any champion they are placed on. Unique items will be labelled as such in their tooltips. All items listed below are not intended to stack.
We’re adding new nine piece chase options for some of the traits that can be completed with Spatula items. These are not teasers for new champs this time! But we like the high end chase options so we wanted to explore a few more.
We’ve added some extra power to four piece wild so that the four wild units actually get a benefit from four wild. We think it’s going to be wild.
Teamfight Tactic's new music will change based on what phase of the game you're in. For instance, during shopping phase the music is calmer and less busy, but as battle phase starts the music transitions into a more energetic combat driven style. There are also 3 different “chapters” of music: the first chapter goes from the beginning of the game to when first player is knocked out. The second is from that point until there are only 3 players left. Then the final chapter brings us home.