Teamfight Tactics patch 9.24 notes

AuthorRiot Beernana
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Greetings Tacticians!

The Soulbound, Senna and Lucian, along with Amumu headline patch 9.24. We're also giving a boost to some of the underperforming origins and classes. Our hope is that going deep into the compositions that allow that kind of investment (Inferno, Light, Rangers, and Berserkers) are viable (even if not always optimal) strategies. Last but not least, we're decreasing the effectiveness of early “hyperrolling” by reducing the scaling of several Tier 1 champions who are stronger than intended later in the game. We think there’s more work to do here, but there are clear outliers we’re looking to hit immediately this patch.

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Let's get into it!
Blake "Riot Beernana" Edwards

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Soulbound Champions and Amumu

Soulbound

  • (2)The first Soulbound champion to die will instead continue fighting as an untargetable spirit until all other Soulbound champions are dead.

Senna

  • Tier 2
  • Origin: Shadow
  • Class: Soulbound
  • Ability: Piercing Darkness. Senna fires a beam through her furthest ally, dealing 50/100/150 magic damage to enemies, and buffing allies' on-hits for 5 seconds to deal 25/45/75 magic damage from Senna.

Lucian

  • Tier 4
  • Origin: Light
  • Class: Soulbound
  • Ability: The Culling. Lucian fires 10 + (2X his attacks per second) bullets in a direction over 4 seconds, each dealing 25/30/50% of his Attack Damage, applying on-hits, and dealing 40/50/100 additional magic damage.

Amumu

  • Tier 5
  • Origin: Inferno
  • Class: Warden
  • Ability: Curse of the Sad Mummy - Amumu explodes in an infernal tantrum, dealing 150/250/1337 magic damage to all enemies within 2/3/4 hexes, and stunning them for 2 seconds.

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Interface Updates

Updated Level Bar


Return to Home and Draft Buttons

  • The "Home Button" appears when you’re scouting on other players' boards or the carousel and can be used to quickly return to your home board.
  • The "Carousel Button" takes you back to the carousel when looking anywhere else during the shared draft.

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Traits

Berserker

  • (6) Now additionally grants all Berserkers +25 Attack Damage.

Cloud

  • Dodge Chance: 15/20/30% ⇒ 20/25/35%

Electric

  • Damage: 70/250/500 ⇒ 100/300/500

Inferno

  • Effect triggers on spell damage ⇒ Effect triggers on spell damage and critical strikes
  • Bonus Damage: 80%/175%/250% over 5 seconds ⇒ 70%/120%/180% over 4 seconds
  • Hexes that light on fire: 1/1/1 ⇒ 1/3/5

Light

  • Attack Speed Bonus: 10/20/35% ⇒ 15/25/35%

Ocean

  • Mana Regen: 15/35/60 ⇒ 15/30/60

Ranger

  • (2) Chance to activate Attack Speed bonus: 30% ⇒ 35%
  • (4) Chance to activate Attack Speed bonus: 65% ⇒ 80%
  • (6) 100% chance to activate a 2.5x Attack Speed Bonus.

Shadow

With the addition of Senna, we restructured the trait from 2/4 to 3/6 as she was making it too easy to access the top-end.
  • Now a 3/6 bonus.
  • Shadow champions gain bonus damage for 4 seconds. Resets when they participate in a takedown.
  • (3) +70% damage
  • (6) +140% damage and resets when any shadow champion gets a takedown.

Summoner

  • Bonus Duration & Health: 40%/100% ⇒ 30%/120%

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Champions

Tier 1

  • Ivern Shield Value: 200/350/500 ⇒ 200/300/400
  • Maokai Passive Heal: 100/175/250 ⇒ 100/150/200
  • Renekton Spell Healing: 150/250/350 ⇒ 150/225/300

Tier 2

  • Neeko Attack Range: 2 ⇒ 3
  • Yasuo Attack Damage: 55 ⇒ 60

Tier 3

  • Aatrox Total Mana: 85 ⇒ 70
  • Sivir Attack Damage: 50 ⇒ 55
  • Soraka Attack Range: 2 ⇒ 3
  • Soraka Attack Speed: 0.65 ⇒ 0.7

Tier 4

  • Annie- Tibbers Health: 2200 ⇒ 2000
  • Annie- Tibbers Armor: 40 ⇒ 30
  • Brand Ability Damage: 250/325/400 ⇒ 225/300/600
  • Malphite Ability Damage: 125/200/275 ⇒ 150/300/1000
  • Yorick Ghoul Health: 600/1000/1400 ⇒ 600/1000/2000

Tier 5

  • Taric Total Mana: 150 ⇒ 125
  • Singed Ability Damage: 200/400/2000 ⇒150/300/2000

Lux Tier

Lux should be a champion that makes you at least consider pivoting to accommodate her even if she isn't currently a part of your gameplan. These boosts should push her in that direction.
  • Lux Total Mana: 85 ⇒ 80
  • Lux Ability Damage: 500/800/9999 ⇒ 600/900/9999

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Items

  • Phantom Dancer now only negates the bonus damage from critical strikes, rather than dodging the entire attack. This change will not be reflected in the PD tooltip until patch 10.1.
  • Reduced the likelihood of class items appearing on Dragon.
  • Re-enabled a bunch of items to drop from Dragons/Rift Herald again. Now only Thieves Gloves, Force of Nature, and Titanic Hydra will not drop.
  • Giant Slayer Damage: 8% ⇒ 9%

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Bugfixes

  • Fixed a ranked bug where getting 0LP for a fourth place finish would result in a demotion. Getting 4th place will now always grant at least 1LP.
  • Fixed Taliyah’s tooltip to say she targets a random enemy, and to include the stun duration.
  • Fixed a bug where every Lux except Light had 10 more base AD than intended.
  • Fixed a bug where Yasuo took too long to reach his hex and resume attacking as his R ended.
  • Fixed some of the loading screen tips to be more...up to date.
  • Fixed a bug where Twitch’s Spray and Pray would stop working after cast if he was equipped with Runaan’s Hurricane
  • Fixed Renekton’s ability tooltip to properly say it deals magic damage
  • Fixed a bug where occasionally Skarner’s shield would persist across rounds
  • Fixed Inferno damage zones being created when Zyra plants expire
  • Fixed a bug where continuously applying Red Buff or Morellos burn for more than 10 seconds would cause the anti-healing to no longer affect the target
  • Fixed a bug where you could get double the health bonus from Earth Hexes.

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