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AKALI

THE ROGUE ASSASSIN

When Akali walked away from the Kinkou Order, she defined her fighting style beyond Shen's teachings. No longer one to cut enemies down in a burst of up-close kama flourishes, Ionia's Rogue Assassin employs hit-and-run tactics: constantly shifting position as she strikes, steps back into stealth, then strikes again.

ABILITIES

PLAYING AS AKALI

Akali is an adept assassin who fights while on the move, adding new layers of complexity to her playstyle. The secret to Akali’s technique lies in the ring created by Assassin’s Mark: constantly crossing in and out will keep your kama swinging and your damage deadly. Shuriken Flip and Perfect Execution tag your target with the Mark as you dash forward or backward, activating your empowered kama. When you recast the ability and dart back in, combine the passive hit with your Five Point Strike for a lethal burst attack.

Akali has a more extended execution than other assassins—Twilight Shroud helps you reposition and avoid retaliation at the same time. More advanced acolytes will use it in combination with Akali’s other abilities to set up, cross into, and slip back out of the ring. Even if you run out of energy and enemies attempt to punish your overconfidence, clever use of Twilight Shroud will keep them grasping at shadows.

“The only rule that matters is that
your enemies don't walk away.”

TIPS AND TRICKS

  • When it comes to Five Point Strike, Akali has options: conserve it for when she’s at high energy to continually sustain in lane; use the low-cooldown ability two times in quick succession to maximize damage at the cost of all her energy; or weave them with her passive to double up on empowered kama hits.

  • Similarly, Shuriken Flip doesn’t always need to be used for mobility and Perfect Execution isn’t just for assassinating. Try a point blank Flip for some fast damage or dash well past your target and prep for an empowered kama with Perfect Execution.

  • The delay between Perfect Execution dashes gives you time to unleash a flurry of strikes, but can also leave you vulnerable to a counterattack. If you just need the execute, consider using the first dash early—you’ll sacrifice the stun, but your next movement will likely be their last.

“I make problems disappear.”

EXTRAS