Urfwick wants a Loot Box and voice chat and better support

By Calisker, Ostrichbeernana

Welcome to Ask Riot.

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What’s happening with voice chat, how we’re improving the support experience, and why limited skins aren’t a part of loot (at least for now). All up this week!

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If you value competitive team play so much, why are you against voice chat? It would really make games more coordinated.

In the past, our stance on voice comms emphasized the increased potential for negative behavior. We've since reconsidered our philosophy around voice chat and while there are some challenges we want to overcome (keeping it an opt-in experience, for example), we want to do it.

We believe League as a team sport should reward coordination, and that voice chat is a valuable tool for getting teams (and strangers) aligned. We'll probably begin deeper investigations once the League Client update is in a stable release so we don't have to build the feature twice, but hopefully this is a clear update on our philosophy and where we stand. We'll also give you further updates when the time comes.

– New001



How is Riot moving to try and make the support role more fun?

We want to address some key issues with support in patch 6.13. While we are not expecting to cover everything, we want to make changes in a few key areas. Here are some that could see changes:

Experience gain:

Supports often end up significantly behind on XP post laning phase and that reduces their ability to contribute, gets them killed more often and then results in even less XP.

Items:

One of the problems is there are a number of items supports use that lack sufficient reward for building them, such as Ancient Coin, Ruby Sightstone or Forbidden Idol. As a result, we will be looking for buffs on these items in upcoming patches. Some other items also have “earflicks” associated that are irritating whether or not they’re powerful for specific situations. For example Spellthief’s gets disabled when you kill Zyra plants and Boots of Mobility are disabled on ward kills.

Support Balance:

There are some supports that are pretty healthy for the game and fun to play are just a bit weak (Thresh), others are a bit too dominant, reducing the variety you can get from the role (Blitzcrank).

Champion Mastery and Summoner Spells:

We want to improving telegraphing of teleport to give duo lanes, in general, a bit more agency when most of the enemy team decides to turn up in their lane. We also want more accurate calculations of Champion Mastery grades for champions in the support position.

– Meddler



Why not add rare skins like Urfwick to Hextech Crafting?

A: Short answer: We could, but don’t have plans to right now.

For the full answer, let’s talk about our philosophies around rarity in Hextech Crafting and Limited skins.

Regarding rarity let’s talk about Hextech Annie. For some, Hextech Annie is cool because she’s rare. For others, maybe it’s just the coolest thing to drop a magic robot bear on someone’s head and it sucks if there’s no way to do that. We try to strike a balance between many different groups and preferences, which led us to Gemstones. Hextech Annie is not immediately accessible to everyone, so she is rare, but if I want her that badly, there is always a path to get to her.

We’d love to follow the same philosophy with Limited skins, but because they were not launched with those expectations, it’s not that easy.

Before we can consider adding limited skins for Hextech Crafting, we should go through the variety of Limited skins in our catalog and which we’d consider bringing back in general. For these purposes, we’d bucket our limited skins into three categories: achievement-based, giveaway only, and previously sold skins.

Achievement-based skins are things that were earned like Victorious skins. These will never be redistributed. If you didn’t earn them, you don’t get them.

Giveaway only skins include things like PAX skins. They’ve only been distributed through giveaways. Previously sold skins are limited and have been sold in the store and include Urfwick, Championship Riven, Riot Squad Singed, and Rusty Blitzcrank.

For giveaway only and previously sold skins, such as Urfwick, it’s possible that some version of those skins could return via Hextech Crafting or some other means. But before we could do that, we’d really need to understand how that would affect the players who currently own them and how we could make them feel best about their returned availability. It’s a decision we couldn’t take lightly. It’s much more likely we’d consider the previously sold skins first, but don’t yet have any plans that feel right at this time.

Until we have a plan that follows both our rarity and Limited skins philosophies, you won’t be seeing skins like Urfwick in Hextech Crafting. If you have any ideas on how to balance these things, we’re listening.

– WizardCrab


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1 year ago

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