Most Recent Gameplay News

Data and Champion Balance – Part 2

It’s part 2 of our Data & Champion Balance dev blog! In this one, Riot Jag talks about the nuanced design values we use to assess champion balance.
3 years ago

Data and Champion Balance – Part 1

In part 1 of our Data & Champion Balance dev blog, Riot Jules talks about what really goes into a champion’s win rate and what other data we use to assess champion balance.
3 years ago

Behind League's new missile system

Over at the Riot Engineering blog, Riot Penrif explains the technical process behind the League of Legends development team's recent rework of the code that handles projectile attacks.
3 years ago

Dev Blog: Visual Effects in League of Legends

With visual effects updates coming for Galio, Nautilus, Corki, and Brand, we thought we’d share some core values behind how we update VFX.
3 years ago

Disaster during New Ultra Rapid Fire upload!

Whatever the surge’s origin, whether through a nefarious or fair mistake, the result is the same. The only existing copies of New Ultra Rapid Fire perished in the flames, and, while only time will tell, it appears that the uploaded version has transformed.
3 years ago

Unveiling the future of League of Legends

Almost one year ago, we debuted a new way to play League of Legends in a silly, fun game mode that turned competitive balance on its head in celebration of the yearly troll-fest known as April Fools. While we were ultimately kidding, many of our designers saw the opportunity to work on a true evolution of League gameplay inspired by URF.
3 years ago

Rune Combiner & T1/T2 Runes

With patch 5.1 we’ll be removing the Rune Combiner and making changes to Tier 1 & 2 runes.
3 years ago

Champion Insights: We are the Spear of Vengeance

Kalista began development when the smoke cleared from Jinx’s launch. The champion team faced a new challenge. Years of female marks(wo)men featured similar shape language and gobs of guns, bows and even bow-guns. A consensus formed: the time had come for a different approach to a female marksman.
3 years ago

Dev Blog: Optimizing the Rift

We set a goal of ensuring that the update to Summoner’s Rift performs at least as well as current SR on every player’s machine. We’ve continued to work on optimization since announcing the update, and want to take some time now to discuss the latest details with you.
3 years ago

Summoner’s Rift Gameplay

Check out the update to Summoner’s Rift as it nears open beta with this preview of the revamped map.
3 years ago