Most Recent Gameplay News

Dev Blog: Visual Effects in League of Legends

With visual effects updates coming for Galio, Nautilus, Corki, and Brand, we thought we’d share some core values behind how we update VFX.
2 years ago

Disaster during New Ultra Rapid Fire upload!

Whatever the surge’s origin, whether through a nefarious or fair mistake, the result is the same. The only existing copies of New Ultra Rapid Fire perished in the flames, and, while only time will tell, it appears that the uploaded version has transformed.
2 years ago

Unveiling the future of League of Legends

Almost one year ago, we debuted a new way to play League of Legends in a silly, fun game mode that turned competitive balance on its head in celebration of the yearly troll-fest known as April Fools. While we were ultimately kidding, many of our designers saw the opportunity to work on a true evolution of League gameplay inspired by URF.
2 years ago

Rune Combiner & T1/T2 Runes

With patch 5.1 we’ll be removing the Rune Combiner and making changes to Tier 1 & 2 runes.
2 years ago

Champion Insights: We are the Spear of Vengeance

Kalista began development when the smoke cleared from Jinx’s launch. The champion team faced a new challenge. Years of female marks(wo)men featured similar shape language and gobs of guns, bows and even bow-guns. A consensus formed: the time had come for a different approach to a female marksman.
3 years ago

Dev Blog: Optimizing the Rift

We set a goal of ensuring that the update to Summoner’s Rift performs at least as well as current SR on every player’s machine. We’ve continued to work on optimization since announcing the update, and want to take some time now to discuss the latest details with you.
3 years ago

Summoner’s Rift Gameplay

Check out the update to Summoner’s Rift as it nears open beta with this preview of the revamped map.
3 years ago

Explore the update to Summoner’s Rift

As Summoner’s Rift nears open beta, explore the update in this new interactive map experience to learn more about the next step in League of Legends’ evolution.
3 years ago

Preseason 2015: Forging a Diverse Armory

It’s preseason, and that means changes to items! When we looked at all of the high-level strategic opportunities in League, we wanted to create and retune items with a specific focus on macro-level value over micro-level contributions. If more teams can change course in a game through item purchases rather than relying purely on champion composition, we hope to provide the right tools for strategic innovation to prosper in League of Legends.
3 years ago

Preseason 2015: A New Jungle

Our big goal this time around is to bring strategic diversity back to jungle. Currently a small pool of optimal junglers has been skewing team compositions toward a small set of strategic plans, so our focus for 2015 is to let players take the junglers they love and the junglers they want to fit into their team’s strategies.
3 years ago