Most Recent Gameplay News

Explore the update to Summoner’s Rift

As Summoner’s Rift nears open beta, explore the update in this new interactive map experience to learn more about the next step in League of Legends’ evolution.
3 years ago

Preseason 2015: Forging a Diverse Armory

It’s preseason, and that means changes to items! When we looked at all of the high-level strategic opportunities in League, we wanted to create and retune items with a specific focus on macro-level value over micro-level contributions. If more teams can change course in a game through item purchases rather than relying purely on champion composition, we hope to provide the right tools for strategic innovation to prosper in League of Legends.
3 years ago

Preseason 2015: A New Jungle

Our big goal this time around is to bring strategic diversity back to jungle. Currently a small pool of optimal junglers has been skewing team compositions toward a small set of strategic plans, so our focus for 2015 is to let players take the junglers they love and the junglers they want to fit into their team’s strategies.
3 years ago

Preseason 2015: Diversifying Objectives

Objectives are already among the most strategic elements of League. Players have heated debates on what Baron is worth in terms of towers and inhibitors, or whether Dragon is worth trading for top outer turret. Focusing on strategic diversity, we saw opportunities to make the decisions around objectives more interesting and meaningful.
3 years ago

Preseason 2015: Increasing Strategic Diversity

With the 2014 season winding down, we’re once again just around the corner from the time of chaos that is preseason! Rest assured this isn’t chaos for the sake of chaos or disruption for the sake of disruption; the preseason is an important period of downtime between ranked and professional play to set the foundation for the next year of League’s evolution.
3 years ago

Dev Blog: From Vision to Violence – Vi's Creation

Join Champion Designer Gypsylord as he walks us through his trials and tribulations with creating Vi, the Piltover Enforcer.
4 years ago

Dev Blog: Making a More Human Bot

We surveyed both Coop-vs.-AI and PvP players to find out what they thought about bots and what we could do to improve them. Based on that feedback, we’ve tried to make bots more human.
4 years ago

Dev Blog: The Making of Yasuo's Wind Wall

Join Champion Designer CertainlyT as he walks us through the creation of Yasuo’s Wind Wall.
4 years ago

Dev Blog: The Remaking of Xerath

In our first dev blog, we go in-depth on our Xerath rework.
4 years ago

The 2014 Season has arrived!

Prepare for a whole new season of epic moments!
4 years ago