Patch 8.16 Notes

By Aether, Gentleman Gustaf

Welcome to Patch 8.16, the one where we buff up a few tanks, and some champions who have been terrorizing the Rift get taken down a peg.

First, we've noticed that tanks are struggling on the Rift. We don't want to put power into their itemization, so we're taking this opportunity to add some baseline power into their kits. Then, there's a few outliers who need to be kept in check, like Aatrox, Fizz, and Tryndamere.

Also, we're launching a two patch alpha playtest of Nexus Blitz, a new experimental game mode. It'll launch soon after the patch, so get out there and blitz the enemy Nexus!

GLHF,
Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid

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Patch Highlights

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Nexus Blitz Alpha Test

We'll be kicking off a four-week alpha playtest of Nexus Blitz, a new experimental game mode, soon after the patch. Head to the alpha announcement for all the info!

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Champions

Aatrox

E passive healing against non-champions decreased. Charges granted on learning E decreased. R cooldown increased at early ranks.

We've mostly gotten Aatrox's power level to a good place, but we still need to trim a bit of his laning strength to prevent him from being so much of a bully.

E - Umbral Dash

PASSIVE HEALING AGAINST NON-CHAMPIONS 33% 15%
CHARGES WHEN LEARNED 2 1

R - World Ender

COOLDOWN 140/130/120 seconds 160/140/120 seconds

Fizz

W damage ratio decreased. R damage ratio decreased.

The Fizz buffs last patch overshot a bit, so we're pulling back on some of his newfound damage.

W - Seastone Trident

ACTIVE DAMAGE RATIO 0.6 ability power 0.5 ability power
ON-HIT DAMAGE RATIO 0.4 ability power 0.35 ability power

R - Chum the Waters

GUPPY DAMAGE RATIO 0.9 ability power 0.8 ability power
CHOMPER DAMAGE RATIO 1.1 ability power 1.0 ability power
GIGALODON DAMAGE RATIO 1.3 ability power 1.2 ability power

Hecarim

Q base damage increased at later ranks. Q damage ratio increased.

Hecarim is pretty weak currently, but we want to be careful about how we buff him. A bit more extended dps should help him shine in the mid-game without making him into a one-shot monster.

Q - Rampage

BASE DAMAGE 55/90/125/160/195 55/95/135/175/215
DAMAGE RATIO 0.6 bonus attack damage 0.7 bonus attack damage

Orianna

Base magic resist decreased.

Orianna excels at keeping enemies at range with her ball range and the crowd control it brings. We want to make sure that when her opponents do close the gap, they have a better shot at the kill.

Base Stats

MAGIC RESIST 30 26

Quinn

Attack damage growth decreased.

The only thing faster than Valor's movement speed is Quinn's burst, and the two combine to give her opponents little time to respond even if they see her coming.

Base Stats

ATTACK DAMAGE GROWTH 3 2.4

Rakan

Health and armor decreased.

High mobility and durability has always been a tricky combination in our game, and Rakan has become a dominant pick on the back of his. We're toning down Rakan’s durability in the early game to make him vulnerable in more matchups.

Base Stats

HEALTH 510 480
ARMOR 36 33

Taliyah

Movement speed decreased. W cooldown increased at early ranks. R wall no longer grants vision.

Taliyah's ability to shove and run around the map is putting too much pressure on other lanes. We're also trimming some hidden power from her ultimate.

Base Stats

MOVEMENT SPEED 340 335

W - Seismic Shove

COOLDOWN 12 seconds 16/15/14/13/12 seconds

R - Weaver's Wall

removedVISION Wall no longer grants vision

Trundle

Q base damage decreased at later ranks. Q damage ratio increased at later ranks. Q attack damage sap duration decreased.

Trundle's dueling potential is too high, even if he isn't building damage.

Q - Chomp

BASE DAMAGE 20/40/60/80/100 20/30/40/50/60
DAMAGE RATIO 1.0/1.05/1.1/1.15/1.2 total attack damage 1.0/1.1/1.2/1.3/1.4 total attack damage
STOLEN ATTACK DAMAGE DURATION 8 seconds 5 seconds

Tryndamere

E cooldown increased at later ranks.

This buff has made Tryndamere too sticky, so we're reverting it.

E - Spinning Slash

COOLDOWN 13/11.5/10/8.5/7 seconds 13/12/11/10/9 seconds

Wukong

Q base damage decreased. Q damage ratio decreased.

Wukong's burst damage is too high for a champion who has both a dash and invisibility to reduce the amount of time opponents have to respond.

Q - Crushing Blow

BASE DAMAGE 30/60/90/120/150 10/40/70/100/130
DAMAGE RATIO 1.1/1.2/1.3/1.4/1.5 total attack damage 1.0/1.1/1.2/1.3/1.4 total attack damage

Zoe

Passive damage decreased at all ranks. W damage ratio decreased.

Zoe should do less damage when she doesn't land her skillshots.

Passive - More Sparkles!

BASE DAMAGE LEVELS 1-6 12/15/20/25/30/35 10/12/16/20/24/28
BASE DAMAGE LEVELS 7-10 48/53/67/73 34/40/46/52
BASE DAMAGE LEVELS 11-14 79/86/93/100 60/68/76/84
BASE DAMAGE LEVELS 15-18 109/117/126/135 94/104/114/124
DAMAGE RATIO 0.325 ability power 0.2 ability power

W - Spell Thief

DAMAGE RATIO 0.55 ability power 0.4 ability power

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Tanks

Tanks haven't been feeling so hot in recent patches, so we're taking this opportunity to put more durability into their kits.

Amumu

E passive now scales with bonus armor and magic resist.


E - Tantrum

newBONUS DAMAGE REDUCTION 3% bonus armor + 3% magic resist
BASE DAMAGE REDUCTION 2/4/6/8/10 (unchanged)

Leona

W cooldown decreased at later ranks.


W - Eclipse

COOLDOWN 14 seconds 14/13/12/11/10 seconds

Nautilus

W base shield decreased slightly early, increased at later ranks. W maximum health scaling decreased at later ranks. W duration and cooldown decreased.


W - Titan's Wrath

BASE SHIELD 65/70/75/80/85 60/70/80/90/100
SHIELD SCALING 9/11/13/15/17% maximum health 9/10/11/12/13% maximum health
DURATION 10 seconds 6 seconds
COOLDOWN 18 seconds 12 seconds

Rammus

W bonus resists increased.


W - Defensive Ball Curl

BONUS ARMOR 50/60/70/80/90% 60/70/80/90/100%
BONUS MAGIC RESIST 25/30/35/40/45% 30/35/40/45/50%

Sion

W health gain increased.


W - Soul Furnace

MAXIMUM HEALTH GAIN FROM ENEMIES 3 4
MAXIMUM HEALTH GAIN FROM LARGE ENEMIES 10 15

Tahm Kench

Q slow duration and cooldown decreased. W duration decreased at later ranks. W cooldown significantly increased. W mana cost decreased. W cooldown now halved on enemy Devour.


Q - Tongue Lash

SLOW DURATION 2 seconds 1.5 seconds
COOLDOWN 6 seconds 5 seconds

W - Devour/Regurgitate

DEVOUR DURATION 4/4.5/5/5.5/6 seconds 4 seconds
ENEMY CHAMPION DURATION Half ally duration (unchanged)
COOLDOWN 14/13/12/11/10 seconds 28/25/22/19/16 seconds
newYUMMY Cooldown is halved on enemy cast
COST 90 mana 60 mana

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Runes

Burst Runes

The high burst damage present in the rune systems has overall warped lethality and game pacing, so we're pulling damage out of the worst offenders.

Summon Aery

Base damage decreased at early levels. Base shielding increased at early levels.

BASE DAMAGE 15-40 (at levels 1-18) 10-40 (at levels 1-18)
BASE SHIELDING 30-80 (at levels 1-18) 35-80 (at levels 1-18)

Electrocute

Base damage decreased. Damage ratio decreased.

BASE DAMAGE 50-220 (at levels 1-18) 30-180 (at levels 1-18)
DAMAGE RATIO (AD) 0.5 bonus attack damage 0.4 bonus attack damage
DAMAGE RATIO (AP) 0.3 ability power 0.25 ability power
COOLDOWN 50-25 seconds (at levels 1-18) 25-20 seconds (at levels 1-18)

Celerity

Movement speed conversion into adaptive stat decreased.

ATTACK DAMAGE 9.6% bonus movement speed 6% bonus movement speed
ABILITY POWER 16% bonus movement speed 10% bonus movement speed

Cheap Shot

Base damage decreased at early levels.

BASE DAMAGE 15-40 8-40

Sudden Impact

Lethality and magic penetration decreased.

LETHALITY 10 7
MAGIC PENETRATION 8 6

Scorch

Base damage decreased. Cooldown decreased.

BASE DAMAGE 20-60 10-30
COOLDOWN 20 seconds 10 seconds

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Summoner Spells

Heal

Cooldown decreased.

In patch 8.6, Heal was crowding out other options in mid lane, so we lengthened its cooldown. This pushed both marksmen and mid laners onto teleport (which has had a much more notable impact on the meta), so we're reverting the Heal nerf.
COOLDOWN 270 seconds 240 seconds

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Summoner Level

You can now show off your summoner level and borders on banners in game lobbies.

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End of game lobby

BRB BATHROOM When playing with a premade group, the status of each player will display above the “Play Again” button

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Bugfixes

  • Players are no longer blocked from creating custom games if they have dodged from champ select.

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash!


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Your Shop Returns!

Personalized discounts are back from August 16, 2018, at 11:AM PT – August 30, 2018, at 11:59 p.m. PT.

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4 months ago

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Patch Notes